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Old 03-04-06, 04:36 AM   #121
U-4053
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Default This May be a Dumb Question?

Ok, I have it, but how do I install it , and where does it go?
Do I have to remane it?
I have No Clue what to do with it ?
A little Help please.

Charlie
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Old 03-04-06, 06:17 AM   #122
basilio
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Quote:
Originally Posted by Captain America
Quote:
Originally Posted by basilio
Capitain America,
first of all THANK YOU for your geat mod! You did a avery good job, almost an official patch for the game.
A question.
I'm using the Bordinstrumente mod.
As you can see here
http://www.subsim.com/phpBB/viewtopi...=asc&start=150,
page 7 of the topic at the bottom (see my post there with the pictures), Oakgroove made available an additional file

http://rapidshare.de/files/9591674/T...skala.rar.html
to add some colors tabs on the radar texture, which I consider, even if not 100% historically accurate, really nice.
Would it be possible to apply your mod to these textures also?
Apologize for my english!
Again very good work
Its a very small detail but I kind of like the colors too. It's a simple cut and paste job.

Here's the download...
Updated radio room textures for Bordinstrumente mod to include color bands:
http://rapidshare.de/files/14622089/...A_UBIP.7z.html

-CA
thanks!!!!!!!!!!!
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Old 03-04-06, 07:20 AM   #123
Redwine
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Quote:
Originally Posted by Captain America
Hi Red,

The problem is thats only one picture. Look at all the other pictures that show it the other way....they are real pictures too, are they not? This is whats frustrating about it....there's really no one real way. Some have it with red scales on top, others dont. Some have up to 25 degrees, others 30 degrees. etc....
Yes i know Captain, and in that way, i think so it looks better if the dive planes icons or simbols are oriented in hydrodinamical position in reference to the waterflow, just as a wing and a stabilizer are in a plane.

I can understand the second mode..... any dive plane needle pointing down is dive condition, and any dive plane neeedle pointing up is surfacing condition, but in these dive planes form...... they had not.... dive plane icons (an hydrodinamic wing icon) (number 3, 7 and 8 of Tikigod)

And we have dive planes wings icons in SH3....

When you adds the "hydrodinamical wings icons" (as in SH3) they looks bad pointing int the wrong direction, with the back or exhaust edge to the incomming waterflow. :hmm: , it is hard for me to explain.....can understand my point ?

When you have the hydrodinamic wings, it looks better is the wings icons are well oriented respect to the waterflow.

Be ware with some pictures in past page, some seems to be from american subs, look at the sticker "Dive", it is english.... (number 2 of Tikigod) :hmm:

and one of them seems no showing the dive planes instruments (number 4 of Tikigod) :hmm:

And those are showing the inveted dial scales.... look at them, they have not dive plane wings icons (number 3, 7 and 8 of Tikigod) but we have wings icons in SH3.

SH2 can not be taked as a reference.... remember it was a disaster like this sim. , do you remember what a quantity of job modding SH2 ?

Quote:
Originally Posted by Captain America
If I make them the other way then someone might complain and say it should be the other way and show me a picture that proves their point. It is impossible to make everyone happy; I wish I could. So in the end I went the "safe" route and chose to depict the gauges in the way that was most common.
Yes i know, Captain, i will give you a lot of thanks i you guide me how to invert the stern dive plane needle, i want to make it for my own installation.

Quote:
Originally Posted by Captain America
You do make a very good point though...it is more logical to depict the aft gauge in relation to the water flow over it. The problem is I already completed all the textures for all of the interior files (stock & bordinstrument). Also, I didn't keep the early version of the new gauge in photoshop where everything was in layers for easy editing. Too much work is involved to change them at this point and I really lack the time.
No problem Capy, i not request you to make a third option, if you teach me how to invert the neeedle i will make my own textures.
I only need all needles pointing forward as the dive planes attacking the waterflow.


Quote:
Originally Posted by Captain America
When the mod is completed I'll make a post here of where they are located in the .sim files so people can edit them to their preference.

-CA
So good......
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Old 03-04-06, 03:21 PM   #124
LukeFF
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Default Re: This May be a Dumb Question?

Quote:
Originally Posted by U-4053
Ok, I have it, but how do I install it , and where does it go?
Do I have to remane it?
I have No Clue what to do with it ?
A little Help please.
It shows exactly where to install it in the zip file.
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Old 03-04-06, 04:44 PM   #125
JonZ
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Default Re: This May be a Dumb Question?

CA,

Can I know why you rotate the Bearing Texture from the cadrane_radio_xx.tga ?


I ask because it doesn't make any sense to me that 0degrees Bearing is now 30 degrees bearing




Re-Edit: nope, still offset




That was in a XXI
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Old 03-04-06, 09:50 PM   #126
JonZ
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Anyone have the same bearing error like me?
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Old 03-04-06, 09:56 PM   #127
Captain America
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Default Re: This May be a Dumb Question?

Quote:
Originally Posted by JonZ
CA,

Can I know why you rotate the Bearing Texture from the cadrane_radio_xx.tga ?


I ask because it doesn't make any sense to me that 0degrees Bearing is now 30 degrees bearing




Re-Edit: nope, still offset




That was in a XXI
Give me a few min....gonna check it out now.

-CA
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Old 03-04-06, 10:11 PM   #128
JonZ
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If I put the old skin back , the Sonar compass go back to normal.

But Radar room compass has tilted too
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Old 03-04-06, 10:23 PM   #129
Captain America
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Thanks for bringing this to my attention JonZ.

WOW, I am really embarassed right now.....

I guess I got caught up with all the work and over looked one very simple detail: The radio room texture is shared with the sonar room. This means I fixed the radio room bearing indicator but messed up the sonar room bearing indicator. Everything was tested very thoroughly with the mod except this area because it was a simple texture tweak.

I apologize to everyone for this very stupid mistake.

I am not sure what to do now....this means for the type 7, 9 and 21 you either get a correct bearing indicator in the radio room with an offset one in the sonar room OR the default offset bearing indicator in the radio room with a correct one in the sonar room.

I guess it doesn't matter either way. I might just pull the mod offline and remove the fix and leave it the way it was regarding the messed up bearing indicator in the radio room. I now know I have to use a different approach to completely fix this. Since I have access to the models now I can attempt a go at this, but it won't be released until much later (v2).

-CA
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Old 03-04-06, 10:33 PM   #130
Kpt. Lehmann
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No worries Captain America, I am sure you will fix it in due time.

Besides, the last guy that was "perfect" got crucified.

Thanks for all the wonderful fixes elsewhere that you have already implemented.

The indicator may be tilted... but it gives correct information still does it not?

Three cheers for taking this difficult road!
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Old 03-04-06, 10:35 PM   #131
JonZ
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Quote:
Originally Posted by Captain America
Thanks for bringing this to my attention JonZ.

WOW, I am really embarassed right now.....

I guess I got caught up with all the work and over looked one very simple detail: The radio room texture is shared with the sonar room. This means I fixed the radio room bearing indicator but messed up the sonar room bearing indicator. Everything was tested very thoroughly with the mod except this area because it was a simple texture tweak.

I apologize to everyone for this very stupid mistake.

I am not sure what to do now....this means for the type 7, 9 and 21 you either get a correct bearing indicator in the radio room with an offset one in the sonar room OR the default offset bearing indicator in the radio room with a correct one in the sonar room.

I guess it doesn't matter either way. I might just pull the mod offline and remove the fix and leave it the way it was regarding the messed up bearing indicator in the radio room. I now know I have to use a different approach to completely fix this. Since I have access to the models now I can attempt a go at this, but it won't be released until much later (v2).

-CA
Embarassed huh, don't be

It is totally normal to overlook things, especially when you do it after works hours. I dealt with these things daily at work, the little details I forget to look when creating interface. Fortunately the QC department are always there to look the finest details

You do an awesome great work for the community, keep the good work pal
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Old 03-04-06, 10:56 PM   #132
Captain America
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@ Kpt. Lehmann & JonZ, thanks for the pep talk

What should I do? Do you think its better to make a new file that reverts back to the broken bearing indicator in the radio room or just leave it the way it is? I hate to make someone install something that claims to fix one thing but breaks another.

For the less technically inclined: the course indicator still displays the correct course. This just refers to the texture of the bearing indicator.

-CA
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Old 03-04-06, 11:11 PM   #133
U-4053
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Default How di I install it ?

Ok I have downloaded it but I have no Idea how to install it.
Is it supposed to be in a zip file?
Cause teh file I downloaded looks like a Note pad file.
Also where does it go in the game?

A littlle assistance please.


Charlie
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Old 03-04-06, 11:17 PM   #134
Captain America
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Default Re: How di I install it ?

Quote:
Originally Posted by U-4053
Ok I have downloaded it but I have no Idea how to install it.
Is it supposed to be in a zip file?
Cause the file I downloaded looks like a Note pad file.
Also where does it go in the game?

A littlle assistance please.


Charlie
You need winrar http://www.rarsoft.com/

or

7zip http://www.7-zip.org/

to extract the file. Full install details are in the readme once extracted.

The 7zip format was chosen because you get maximum compression compared to the other formats. This means a smaller file to host and a smaller file for you to download. Compressed this file is 7.69 mb, uncompressed its 28.7 mb...big difference.

-CA
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Old 03-05-06, 12:34 AM   #135
JonZ
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Default Re: How di I install it ?

It your mess now, you must correct all the compass from scratch

Nah I don't know man, I discovered the bug only when I was tweaking the tga files when I realised the bearing compass was tilted and I did'nt know why it was tilted until I read your doc. Then I started the game to see the RR textures (Radio Room) and realised that on Sonar that the Bearing Compass was tilted wtf!

I put back the old compass over it and it did the job, but realised that the Radio man compass was tilted as consequences of my acts.

So it purely by coincidence I discovered this, I rarely paid attention to the bearing compasses on 3D display.
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