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#121 |
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Well there's still a number of things I want to add, but I may need to bring the release date forward so that NYGM Tonnage War players can benefit from the compatibility fix I added. I'll see where Hemisent is up to with his sabotage/malfunctions mod - as I'd like to include a malfunctions option in the next release if possible - and take it from there.
I also want to ensure that the new "Randomised events" module is stable and functional (albeit not necessarily as powerful as it will eventually be). |
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#122 | |
Ace of the Deep
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#123 | |||
Ace of the Deep
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could you please change: 2_x5FC=-180 170 2_x1BB3=-180175 early war sensors less efficient 2_x1D96=-180175 early war sensors less efficient Quote:
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BTW Just finished 52 folder structure for Sabotage mod. Gouldjg agrees to help test it next week hopefully if he"s freed up.
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#124 | |
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RndMidPat=0 means that randomisation will only occur when player starts a new patrol (ie is in base). |
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#125 | ||
Ace of the Deep
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I think this also has to be applied to the Sabotage/Malfunction component as well(if it gets that far) Random function needs to take into account the ability for change at different stages of a given patrol for the good as well as the bad. Another note-since we're crossing over between the Thermal thread and the Sabotage thread should we start a fresh post labelled "Random"or continue only on one of these?
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#126 |
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Keep Thermal comments here and Sabotage comments on the Sabotage thread. We'll keep them both out of the "What's happening with SH3 Commander" thread!
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