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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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#122 |
Silent Hunter
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AG124, are you experiencing any texturing problems with your transport model? Fos some reason I was able to make changes to the hull of the NKGN merchant (hence the ore carrier), but altering the hull object of a stock vessel like the Liberty or C-2 gives me that deck-hull texture mixup. I believe the problem occurs as soon as the altered hull is imported with Pack3d. I'd really like to try alterations to other ships' hulls...
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#123 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I had to go back to university before I could get any major 3d changes made - I eliminated some small parts of the superstructure though. I will try the ship in the game when I go home on Friday. Did you say earlier there was an option I should use when making 3d changes? (I am using Wings 3d).
Three 3000 word assingments really interfere with attempts at mod-making ![]() ![]() |
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#124 |
Bilge Rat
![]() Join Date: Sep 2005
Posts: 1
Downloads: 0
Uploads: 0
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What i am interested to know is whether it is possible in the future to replace the uboat(s) with a destroyer model and eventually create a mod that fully (as much as possible) encompasses the abilities of a destroyer or larger vessel. Just imagine having a destroyer instead of a sub! But i can imagine this would be near on impossible to fully implement.
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#125 |
Stowaway
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Good work, real good work.
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#126 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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What ever happened to the Vosper ?
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#128 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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:hmm: just as long as the Upholder doesnt suffer the same fate :rotfl:
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#130 |
Pacific Aces Dev Team
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Finally, it is ready
![]() ![]() along with this one ![]() However, they need image files for the ID book in SH3. It may take quite some time for me to make those. It would be great if someone helped with this. Last edited by sergbuto; 08-14-06 at 08:57 AM. |
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#131 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Wow Serg
![]() Whats the little one ? If you have some screenshots from the museum in different angles low down I will give it a go Last edited by bigboywooly; 07-30-06 at 10:40 AM. |
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#132 |
Pacific Aces Dev Team
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It is RAF high-speed launch. I will use it for harbor and coastal traffic.
I am going to be very busy next week. PM me with your e-mail address and I will send you the boat files so that you can make all the necessary screenshots. |
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#133 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#134 |
Stowaway
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Yay!!
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#135 |
Pacific Aces Dev Team
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The New PT boat units mod is available for download on my site.
The mod includes new British units: torpedo boat Vosper and RAF high speed launch. These are the original 3D models. The 3D model of the launch was made by Bruno "brunosk" Escaravage. Besides new guns made for the launch, both units have proper reflections and most importantly the damage model which was adjusted to fit the 3D profiles of these units. Vosper uses AI torpedoes as in the Wolfpack mod v2.0. The files in the data\Library folder in the download are also recommended for usage with my PTboats mod instead of old ones. Screenies of Vosper are posted above. Below are a couple of more screenshots of the RAF high speed launch and sil images of both units. ![]() ![]() ![]() ![]() Last edited by sergbuto; 08-14-06 at 09:57 AM. |
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