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#1 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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I never ran with active radar on because I was afraid it would give away my position. Now...back to Radar DETECTION. I would still think warships set off the detector...but only as far as there is a line of sight to the warships active radar. (10,000m??) |
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#2 |
Watch
![]() Join Date: Jan 2002
Location: Haleiwa, Hawaii
Posts: 29
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![]() ![]() I see that this topic is still the focus of tweakers & mod freaks..... :rotfl: How about some stories of your voyages in the XXI? Or is that too much to ask? :rotfl: ![]() |
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#3 |
Watch
![]() Join Date: Jan 2001
Posts: 16
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Herr Jungman,
This is some good work here. I REALLY hope it gets incorporated into RUb 1.43. Thanks! Treeburst155 out. |
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#4 |
Watch
![]() Join Date: Apr 2005
Location: South Florida
Posts: 26
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Jungman:
I installed the snorkel fix and the radar warning fix.... New sortie VIIC 1/42 with snorkel Observation and attack scopes up less than 1 meter max above surface at 11 meters depth seas at 7 meter (wind) This results in occasionally top of cun tower at surface evening 4 to 5 knots recharging I am picking up black radar lines (ac?) First time ever i have warning of B24 coming in able to dive well before dc start... but... even though only the snorkel, obs and attack above ac still get apparent fix and dc around me within sight of sub (cam on) Thought this feed back would help .. and thanks for mods... \ |
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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Oh, all feedback helps. Do you mean you start date is Jan 1942 or using a VIIC /42 Uboat?
"seas at 7 meter (wind) This results in occasionally top of cun tower at surface " Heavier seas will expose your sub to the airplane and attract them. Can you go lower some more to 12 meter? And is your snorkel just barely above the water to work? "4 to 5 knots recharging" Be careful how fast you move when snorkelling diesel engines! The game thinks you are moving the equal of AHEAD FULL speed using electric motor. Even your Scopes will be seen easily. 7.2 to 8 knots is subs normal underwater maximum. If an airplane is within close under 2 to 3 Km, do not go any faster than 3 knots or else they will see you. The diesel engines can move much faster underwater, in reality your snorkel would break off above 3 knots. It is a game quirk. Just go very slow until planes are gone...make sure snorkel is just barely above the water to work. Heavy waves will expose your sub, snorkel needs to be longer IMHO There is a Height 5m for snorkel length in sub.dat file that could be altered to allow for better snorkelling make it longer so your sub stays underwater in heavy waves. Wind above 8 m/s will really be a problem. The XXI is set for 10m and can hide better than VIIC. I ask, how well did they spot you? I did not nerf it to be completely cloaked. Did an airplane spot you from 8km and make a bee line to you? Or did it just happen to be within 2km (bad luck)? It maybe you Uboat getting exposed in heavy waves and moving too fast. Did they bomb you spot on close or miss completely? Thanks for the info. EDIT: I should say if you see airplanes coming, lower the snorkel, they will see it if they get within about 2 km of you. It is not cloaked. It should make the surprise attacks less often, but there is alot of air patrols. How far can you get before being harrased by airplanes? Is it less often? |
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#6 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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v!por
Quote:
They will fly to your last known position where you dived. They move quite fast. They may see your snorkel if they get within about 2 km especially if uboat is moving at above 3 knots (I did not cloak them for gameplay reason). You must lower the snorkel if they have seen it. Better yet lower it anyway to hide. They do not have alot of time over you to target visually. If you survived with snorkel up, then they really did not spot you (it is chance)...they are bombing the last known position where you dived to 11 meters deep from picking you up on radar. You see them, they see you on the surface too. |
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#7 | |
Eternal Patrol
![]() Join Date: Apr 2005
Location: U.S.
Posts: 202
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My campaign is currently in May/1944, using a VII-C/42 sub. Staying surfaced near busy areas is definately getting harder to do! ![]() Above you mention a snorkel-depth mod for the XXI sub (change from 14, to 16m) for less detection. From the sub config-files for VII-B, and VII-C-VII-C/41-/42: VII-B: (plus all IX-series subs too) PeriscopeDepth=12;meters SnorkelDepth=10;meters VII-C /41 /42: PeriscopeDepth=12;meters SnorkelDepth=11;meters With similar weather-conditions you mentioned for the XXI sub (fairly calm), do you know what snorkel-heights might work better, with the the VII-series subs? p.s. I'm guessing a 1-meter increase might help.
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#8 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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The VII series subs have a fairly short Snorkel compared to the conning tower. You can hardly get the snorkel set just right without the conning tower being exposed in heavy sea waves.
The 'subname'.sim file contains the Snorkel height at 5 meters. You could change it to be longer to maybe 7 meters and see if it works in game, not tested though. It would let you go deeper. Many times I sit at 12m same as periscope if calm enough waters. But in moderate 9 m/s waves it need to go up to 11 depth to make snorkel work. That stock 10m will get you killed. The conning tower is exposed and the airplanes can see it as if on the surface. So yes you could lower 1 meter, depends upon sea state. Eventually you will get a 'feel' for the correct depth. Also, the 1 meter visual MinHeight hack does not make you invisible within 4 km of target, really bad at about 2 km. THis only makes snorkel not so huge at over 4km distance attracting airplanes like crazy. The CFG file shows that anything over half range gets double detect time. I am taking advatage of that fact to help make the snork hide at distance (It is under 2 meters high). |
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#9 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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I quickly tested the subs and their snorkels. I wanted to see how deep I could go and still be able to breath. I used the Scapa Flow single mission. The wind in that mission is 4m/s. Here are my results:
Type VIIB/C – 12m Type IXB/C – 14m Type IXD2 – 15m Type XXI – 16.5 I then edited the snorkel depth in the appropriate cfg file in each submarine's folder. Program Files/Ubisoft/SilentHunterIII/data/Submarine Then choose the right folder for the sub and edit the cfg. |
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#10 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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Those are good values. When the wind and waves get up around past 8 to 9 m/s, I must go up higher by 1 meter to keep my snort dry.
![]() But the higher you go, the waves will give exposure of your sub to airplanes/ships. Try snorting in a 15 m/s gale... You can but you will be at 10m and the airplanes and DD will see you between the waves. It was like that in real life anyway. Also remember moving faster than 6 knots snorting will get you caught. While underwater the max speed of most Uboats is 8 knots. So the AI hydrophones hear you from 9 km away as if you are moving at FULL speed! In real life the snort mast would break off anyway. Go slow the speed under 6 knots; 3 knots if enemy is close. Keep your snorkel just barely above waves. Hope for good weather and pray alot. |
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#11 | |
Eternal Patrol
![]() Join Date: Apr 2005
Location: U.S.
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![]() I will stick with testing the sub .cfg files, it's quite easy to do. Btw is your RF_Detect mod still the same, or perhaps a new change since last release (July 25?).
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#12 | |
Eternal Patrol
![]() Join Date: Apr 2005
Location: U.S.
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![]() I increased 1-meter for the VII-C/42. As Jungman says too, that seems to work well in calmer waters. Detection is just a bit slower I think, but it helps. It'd be great to see a working FuMO-391 radar with XXI and VII-C/42 (or maybe -any- sub-snorkel if edited in). Maybe someday... ![]()
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Avg. Joe |
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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Jungman, no offense mate, but one request. Could you make the Sensor mod JSGME compatable? It's not that most of us are lazy, it's just so much easier installing mods with it. Plus it's easier to revert to SHIII with no mods.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#14 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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