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Old 05-18-11, 07:51 PM   #121
TheDarkWraith
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Spent all day making a path for the characters to walk/run from bunks to deck gun/flak gun and once they get in the conning tower and try to go above decks the game won't render them anymore God one obstacle after another. And that was going to be so cool to see....
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Old 05-19-11, 12:27 AM   #122
THE_MASK
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Originally Posted by TheDarkWraith View Post
Spent all day making a path for the characters to walk/run from bunks to deck gun/flak gun and once they get in the conning tower and try to go above decks the game won't render them anymore God one obstacle after another. And that was going to be so cool to see....
Thats ok , because the next post always says i figured it out LOL .
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Old 05-19-11, 08:49 AM   #123
mobucks
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I spit out my coffee this morning viewing this thread, hats off once again, you are a hero of SH5. All i can offer is my praise and support! Now to continue browsing and see what other neat things are in the works. Yippie skippy!
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Old 05-19-11, 12:00 PM   #124
Trevally.
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Thats ok , because the next post always says i figured it out LOL .
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Old 05-19-11, 03:31 PM   #125
Stormfly
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I spit out my coffee this morning viewing this thread, hats off once again, you are a hero of SH5. All i can offer is my praise and support! Now to continue browsing and see what other neat things are in the works. Yippie skippy!
better coffee than rum
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Old 05-19-11, 07:30 PM   #126
Captain Can
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Thats ok , because the next post always says i figured it out LOL .
haha so true. even a bad programmed game engine can't be an obstacle for TDW.
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Old 05-19-11, 11:45 PM   #127
nozaurio
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Quote:
Originally Posted by mobucks View Post
I spit out my coffee this morning viewing this thread, hats off once again, you are a hero of SH5. All i can offer is my praise and support! Now to continue browsing and see what other neat things are in the works. Yippie skippy!
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Old 05-20-11, 01:46 AM   #128
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Thats ok , because the next post always says i figured it out LOL .
You all know me too well

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haha so true. even a bad programmed game engine can't be an obstacle for TDW.
No but it sure can be one hell of an obstacle and a challenge

My newest creation: http://www.gamefront.com/files/20348...ng_deckgun_mkv

You'll figure out what it is from watching it (I couldn't stand how they teleported to/from that station all the time). Just a taste of what is yet to come
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Old 05-20-11, 02:03 AM   #129
stoianm
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It is very nice and immersive... can you see them climbing and unclimbing the ladder also?
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Old 05-20-11, 03:23 AM   #130
sentenc3
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Beautiful ... you are steadily realizing the dream of the best simulator uboot of the story ... thanks is all we can say
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Old 05-20-11, 03:33 AM   #131
urfisch
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looks very promising.



but the returning slow turn of the models looks a bit odd, any chance of getting this solved? and there is NO ladder animation? what about letting them jump down from the turret?

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Old 05-20-11, 06:53 AM   #132
Stormfly
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there is a "jump down" and fall animation in MFCM, did you check the ladder animation which is playing in the bunker ?
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Old 05-20-11, 12:28 PM   #133
TheDarkWraith
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Originally Posted by Stormfly View Post
there is a "jump down" and fall animation in MFCM, did you check the ladder animation which is playing in the bunker ?
the problem with most animations is that they were created for a specific purpose. The distance the characters covers, the rotation they face, etc. is hardcoded in the animation for that purpose. Makes it hard to find acceptable animations to use for my purposes.

Should have flak gunner(s) running to/from flak gun here soon
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Old 05-20-11, 01:03 PM   #134
sentenc3
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TDW, your idea is also to create more members of the crew or just those that work there now? thanks
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Old 05-20-11, 04:28 PM   #135
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Beautiful ... you are steadily realizing the dream of the best simulator uboot of the story ... thanks is all we can say
I fully and totally Agree
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