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Old 05-13-10, 07:41 PM   #121
icecold
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Quote:
Originally Posted by reaper7 View Post
This is for the Guys who don't like the bright panels at night (Myself included)
Also fixed the Green colour issue on the Obs Scope:



This was a quick test using just the Obs Periscope Graphic Only to test a time activated Red Mask for night use.
As you can see its a sucess - Now I just need to create masks for every object. Then script them to activate the RedMask at nighttime.

I like what your going for, but mabey a slightly lighter hint of red, and try to put it on certain areas of scope to make it look like inside lighting. ATM it looks a little off.

But your on track.

Mabey just fade the red out a little with a more transparent mask? Or if you can edit using photoshop, mabey use "darken" on the red mask. it should keep it shown red on the parts but not in the dark areas. May have to mix and match.

Last edited by icecold; 05-13-10 at 07:52 PM.
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Old 05-13-10, 07:45 PM   #122
reaper7
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Thanks Wordeee.

Well I've done some more experimenting on the Night Filter as even though it works I don't like the total red washed look across the whole screen.
Just didn't convey any depth of perception.
So, like most things I'm not happy with in the UI - Redo, redo, redo.

Got a better method to achieve the look I want now:



No to do the same for all the rest, but not tonight - time to get some shut eye.
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Old 05-13-10, 07:48 PM   #123
reaper7
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Quote:
Originally Posted by icecold View Post
I like what your going for, but mabey a slightly lighter hint of red, and try to put it on certain areas of scope to make it look like inside lighting. ATM it looks a little off.

But your on track.

Mabey just fade the red out a little with a more transparent mask?

Haha.. Guess I was posting at the same time - something more like above.
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Old 05-13-10, 07:54 PM   #124
icecold
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Quote:
Originally Posted by reaper7 View Post
Haha.. Guess I was posting at the same time - something more like above.
Lol yup. I see your going for a total UI realism mod... you are fastly becoming admired
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Old 05-14-10, 03:26 AM   #125
Ragtag
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Love your work. 3 things that didn't like that much:

1. Scopes are way to dirty. I had trouble seeing targets. A scope that weathered would have been exchanged immediatly.
2. No TDC in OBS scope. OBS scope were the prefered scope during dark days or night attacks when submerged due to larger head.

3. REC manual. I can hardly read the XO output. Can you change font color to black?... also, how do i close the REC manual?

Other than that it's brilliant. It feels and look like WWII and i love the filters

This would be a great addon to Darkwraiths UI mod.
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Last edited by Ragtag; 05-14-10 at 03:36 AM.
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Old 05-14-10, 03:57 AM   #126
wildcards
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I'm aware your still experimenting and all, but I've to say that I like the color on the left side of the scope, it very dark, yet still visible enough to work with. The right side of the scope, is a bit to bright to my taste.

If all panels had more or less the same color tone like the left side of the scope has, that would be great. Very dark, still visible enough to make the impression of being a panel with buttons and dials.



Regarding the (new) red look at night.


It's looking promising, itching to try it out to get a better feel of it. Looking forward on a test release
But I'm wondering what a tad darker effect would look like, the more the score ring is gone, blended in to the background the better.

When I look at it at first glance its the red ring I see first, followed by the green markings in the center and after several long seconds staring at my screen my eye adjust (block out the reddish ring or some thing) and the image of the scope become more clear and the outlining of a ship become visible.

When I compare this (first glance) with the stock game, the center is much brighter in color then every thing else. Making it the first thing you focus on.

I know your aiming for a red light effect to add the sense of night time to the game. But I'm wondering if it would not be better to darken the the out lining of the scope even more towards hardly visible and leaving only the panels your can toggle on and of with this reddish glow.

From what I read in books, seen first hand on the old boats and seen in movies, if the scope isn't fitted with a rubber/leather like eye piece to block out all surrounding light and leave you with the image of the scope alone to focus on, captains would cover them selfs with a coat or a blanket to (try and) block out all surrounding lights to increase visibility.


Seeing your..., well tweaking it all and aiming for a darker HUD I reinstalled the mod to gather some more feedback for you.

I'm a bit puzzled about your filters. when I compare them

Left side no filter(?) right side green filter

The one with no filter gives me a better outlining of the ship against the background then the one with the green filter. Are the filters having a correct desired effect or is it just for show? So far I didn't find a filter that gave me the impression it boosted visibility.


I'm wondering if the rec. manual will also be effected by the night time changes and can be made to look darker. In its current state, I find it way to bright.

The Attack Disc is real cool feature, but sadly it replaced my big compass mod : was quit attached to it.
I doubt the two of them can be mixed and work side by side, if the can please let me know

Color wise, the red outer ring I find to have a cursing effect. Doesn't look good with it. Overall its very bright and hard to use during night attacks. Toning down the colors would improve its use a lot.

I hope this feedback is useful to you.

Regards,

Wildcards
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Old 05-14-10, 09:55 AM   #127
reaper7
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Quote:
Originally Posted by Ragtag View Post
Love your work. 3 things that didn't like that much:

1. Scopes are way to dirty. I had trouble seeing targets. A scope that weathered would have been exchanged immediatly.
2. No TDC in OBS scope. OBS scope were the prefered scope during dark days or night attacks when submerged due to larger head.

3. REC manual. I can hardly read the XO output. Can you change font color to black?... also, how do i close the REC manual?

Other than that it's brilliant. It feels and look like WWII and i love the filters

This would be a great addon to Darkwraiths UI mod.
Thanks Ragtag, Yes the Panels can be made for the Obs Scope as well.
Regarding the Rec Man, I need to chase down the cream coloured font as in the styles sheet it showing as black but on screen its cream, wierd.
Have redone the paper background for the txt to be more visible, but will do my best to get all txt darker.

To close the Rec Manual, you need to click on the Ship name thats ID'ed that gets rid of the ship picture.
Then you can see a close button on the top right corner.


Quote:
Originally Posted by wildcards View Post
I'm aware your still experimenting and all, but I've to say that I like the color on the left side of the scope, it very dark, yet still visible enough to work with. The right side of the scope, is a bit to bright to my taste.

If all panels had more or less the same color tone like the left side of the scope has, that would be great. Very dark, still visible enough to make the impression of being a panel with buttons and dials.



Regarding the (new) red look at night.


It's looking promising, itching to try it out to get a better feel of it. Looking forward on a test release
But I'm wondering what a tad darker effect would look like, the more the score ring is gone, blended in to the background the better.

When I look at it at first glance its the red ring I see first, followed by the green markings in the center and after several long seconds staring at my screen my eye adjust (block out the reddish ring or some thing) and the image of the scope become more clear and the outlining of a ship become visible.

When I compare this (first glance) with the stock game, the center is much brighter in color then every thing else. Making it the first thing you focus on.

I know your aiming for a red light effect to add the sense of night time to the game. But I'm wondering if it would not be better to darken the the out lining of the scope even more towards hardly visible and leaving only the panels your can toggle on and of with this reddish glow.

From what I read in books, seen first hand on the old boats and seen in movies, if the scope isn't fitted with a rubber/leather like eye piece to block out all surrounding light and leave you with the image of the scope alone to focus on, captains would cover them selfs with a coat or a blanket to (try and) block out all surrounding lights to increase visibility.


Seeing your..., well tweaking it all and aiming for a darker HUD I reinstalled the mod to gather some more feedback for you.

I'm a bit puzzled about your filters. when I compare them

Left side no filter(?) right side green filter

The one with no filter gives me a better outlining of the ship against the background then the one with the green filter. Are the filters having a correct desired effect or is it just for show? So far I didn't find a filter that gave me the impression it boosted visibility.


I'm wondering if the rec. manual will also be effected by the night time changes and can be made to look darker. In its current state, I find it way to bright.

The Attack Disc is real cool feature, but sadly it replaced my big compass mod : was quit attached to it.
I doubt the two of them can be mixed and work side by side, if the can please let me know

Color wise, the red outer ring I find to have a cursing effect. Doesn't look good with it. Overall its very bright and hard to use during night attacks. Toning down the colors would improve its use a lot.

I hope this feedback is useful to you.

Regards,

Wildcards
Thanks Wildcard a lot of great feedback there and a lot of good valid points.
The filters at the moment have about 5% more transpariency but then then have a colour added so that is prob making them just as hard to see through as the original - I will play about with them more to get a better colour/Transparency level with them before next release.

Now that I have my method worked out foe the Night Mask its simple enough to work the effect to my liking. (I can even add a black filter on top of the parts that need it - its all so easy to do now)
Maybe you could do a mock up of what you think would be a good night look in a picture editior.
That will give me a visual idea of what your looking for.

Yes I plan on having masks for all the onscreen object including the Rec Man. Have some done for the chrono and the Pocket clock.
Have you any more info on the Big compass mod?

Last edited by reaper7; 05-14-10 at 10:21 AM.
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Old 05-14-10, 01:48 PM   #128
wildcards
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Quote:
Originally Posted by reaper7 View Post
Thanks Wildcard a lot of great feedback there and a lot of good valid points.
The filters at the moment have about 5% more transpariency but then then have a colour added so that is prob making them just as hard to see through as the original - I will play about with them more to get a better colour/Transparency level with them before next release.

Now that I have my method worked out foe the Night Mask its simple enough to work the effect to my liking. (I can even add a black filter on top of the parts that need it - its all so easy to do now)
Maybe you could do a mock up of what you think would be a good night look in a picture editior.
That will give me a visual idea of what your looking for.

Yes I plan on having masks for all the onscreen object including the Rec Man. Have some done for the chrono and the Pocket clock.
Have you any more info on the Big compass mod?
I hope you manage to find the right settings for the filters, because I know all to well that the do work, I've got my self a pair of yellow like night glasses for driving and the make a pretty noticeable difference.

Great to hear you have a great amount of control when it comes down to applying filters and have the know how on how to use them code wise

I'll try to create some mock ups in Gimp, ones I've figured out how it works, just don't be expecting any Picasso's from me art wise. Basic mspaint is about all I've mastered

Regarding the compass
I'm very pleased with Ottos TriRingCompass Mod, its a "big" compass very clear in use, and it allows for easy course changes that are yet accurate and spot on.
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Old 05-14-10, 02:46 PM   #129
ERPP8
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I finally got my machine to run 1080P
Can i have the download link for the latest version?
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Old 05-14-10, 02:59 PM   #130
tennozan
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Really enjoying this mod and see much potential for the future with your (Reaper) craftmanship.

I'd agree with Ragtag - most especially on the "worn" lens for the attack scope being a little too worn. I can barely see through the scope and would greatly appreciate a "refit"!
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Old 05-14-10, 03:01 PM   #131
reaper7
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Quote:
Originally Posted by wildcards View Post
I hope you manage to find the right settings for the filters, because I know all to well that the do work, I've got my self a pair of yellow like night glasses for driving and the make a pretty noticeable difference.

Great to hear you have a great amount of control when it comes down to applying filters and have the know how on how to use them code wise

I'll try to create some mock ups in Gimp, ones I've figured out how it works, just don't be expecting any Picasso's from me art wise. Basic mspaint is about all I've mastered

Regarding the compass
I'm very pleased with Ottos TriRingCompass Mod, its a "big" compass very clear in use, and it allows for easy course changes that are yet accurate and spot on.
Cheers Wildcard, Works of Art not needed , a quick mock up in MS Paint is fine. Just good to picture other ideas, as I may not always visualise the best way to do things, and am open to ideas.
Will look into the compass mod for inclusion.


Quote:
Originally Posted by ERPP8 View Post
I finally got my machine to run 1080P
Can i have the download link for the latest version?
Hi ERPP8 latest version is available in first Post including Fix for Patch1.2
Still alot to do before next release.
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Old 05-14-10, 03:13 PM   #132
Ragtag
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I really love how tidy and minimalistic this mod is or can be at will. The TDC layout and gfx is outstanding. Excellent work. Can't wait to see where this mod ends
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Old 05-14-10, 03:13 PM   #133
ERPP8
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I installed it, but I can't see the XO dialogue and the UI
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Old 05-14-10, 03:15 PM   #134
Ragtag
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Quote:
Originally Posted by ERPP8 View Post
I installed it, but I can't see the XO dialogue and the UI
XO output is in the REC manual (Dragable on the left side) and for the UI, check bottom screen when in attack scope. You will find some new clickable bars.
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Old 05-14-10, 03:24 PM   #135
ERPP8
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Quote:
Originally Posted by Ragtag View Post
XO output is in the REC manual (Dragable on the left side) and for the UI, check bottom screen when in attack scope. You will find some new clickable bars.
I tried all that, but I see nothing
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