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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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what DDS settings are you saving this with?
I made a very slight edit to the attack scope, but when i load it up in-game get some banding in the transparent part. |
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#122 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Should be DXt5 with alpha
If you do 3 you get a lot of dithering. |
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#123 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I have found (In photoshop, don't know if other appz have this setting) that if you want a non compressed Image with proper Alpha transperancy.
You can save the dds using 8.8.8.8 ARGB 32bpp unsigned rater than DXT3 or DXT5 both of which are 8bpp (files are larger but for no banding well worth it). Here's an example of the difference: DXT3/5 on the left 8.8.8.8 on the right. ![]() The banding in the DTX3 Alpa channel is nowhere as good as the Alpha channel from using 8.8.8.8 option when saving .dds file Now the 8.8.8.8 option is selectable in Photoshop with the nvidia plug-in, so I'm not sure if other progs have this option as well. But the good news is Silent Hunter 5 has no problem loading in this format ![]() |
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#124 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Glass Crap.dds
man you crack me up I will have to see if I have that format in photoshop, havent noticed it before. |
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#125 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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"glass crap" is exactly what my attack scope looked like in-game after my edit.
luckily i backed it up. ![]() |
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#126 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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ok DXT5 did the trick (mostly).
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#127 | |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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![]() Quote:
Last edited by emtguf; 04-01-10 at 03:54 PM. |
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#128 |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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So this mod is a MUST HAVE that gets around the eff'ed up stadimeter. But I'm having trouble measuring the range.
Let me get this straight: (MH*1000 or 4000)/Tick marks gives you range with either 1000 or 4000 beign the zoom factors? Does this equation change with different scopes used? In the attack periscope, the tick marks are on a different scale so just want to clarify. Thanks J |
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#129 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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For now the att scope has slightly different marking, yes; 1 tick 20mil instead of 10.
Will have the new version this weekend, which has a reworked reticle for the att scope, making the marks the same.
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Contritium praecedit superbia. Last edited by Arclight; 04-03-10 at 02:24 PM. |
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#130 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Hello Arclight
![]() Just a question : Will this new version fully compatible with "TheDarkWraith Multiple UIs for SH5 with TDC" ? Actually, It seem work with the Attack périscope and the UZO, but there is a problem with Obs Periscope : the optic is totally at the right of the screen and the TDC Hide a part of the view. ![]() |
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#131 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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The "official" 1.2 release is not compatible, but I have a beta/wip version that has the compatibility. There's a link at the bottom of the first post if you want a stopgap solution.
1.3 will have a TDW UI compatible version, should have that tomorrow or sunday. ![]()
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Contritium praecedit superbia. |
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#132 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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Thank you, I think that we can wait without any problem
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#133 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Changes:
- include CCIP's freecam tweaks - binocular 8x zoom - further enhanced accuracy for measuring with reticle - darker masks (light version also available) - version compatible with TDW UI - thicker shadow around egde (looked jaggy at some aspect ratios) - circular UZO and binocs view - changed reticle on attack scope, essentialy identical to obs. scope Note that the game stretches the binoc view, so it's got a little funny shape. Might change that in the future, but that would make the mod more complex (more files affected) and thus more likely to conflict with other mods. Comes in 2 separate packages, 1 for stock and 1 for TDW UI. Each package contains 4 folders: - normal - normal + OPCF - light version - light version + OPCF You should only use 1 at a time. Link in first post updated, adding link for TDW UI shortly, and will update sample shots in post #2 as well.
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Contritium praecedit superbia. |
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#134 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Arclight,
Your mod gives sh5 some extra. Better atmosphere when i look through the scope. Once again, thank you very much for all the time you gave to make this mod.
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#135 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Dank je.
![]() Posted some new samples, if you thought the old ones were dark, you're in for a nasty surprise. ![]() Hence the lighter edition. If there are any issues, please let me know. It's 8 versions in total, so something might have slipped the net, despite the double-checking.
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Contritium praecedit superbia. |
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Tags |
more realistic periscope, rmp |
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