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Old 03-05-10, 12:03 PM   #121
floundericiousWA
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Quote:
Originally Posted by Sailor Steve View Post
Well, it looks like TheDarkWraith and UrPeaceKeeper have become SH5's first mod team! Congratulations guys!

I would like to say one thing though. People have been talking about the 'stupid' devs, for leaving all this old stuff in. Has it occured to anyone that maybe they did that on purpose? They did say it would be easier for modders to do their work.


And that is my point. They put this in to help. They still deserve praise, not scorn.
yes, yes, to sailor steve you listen!

The devs were looking out for you guys by leaving all the old info, textures, scripts, etc. in there where they knew you all would start slicin'n'dicin'!

Give them some love for making a game with some fun new features but leaving it very very easy for the enthusiast crowd to customize the game..that's not easy to do and it's very thoughtful!
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Old 03-05-10, 12:08 PM   #122
FIREWALL
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Quote:
Originally Posted by floundericiousWA View Post
yes, yes, to sailor steve you listen!

The devs were looking out for you guys by leaving all the old info, textures, scripts, etc. in there where they knew you all would start slicin'n'dicin'!

Give them some love for making a game with some fun new features but leaving it very very easy for the enthusiast crowd to customize the game..that's not easy to do and it's very thoughtful!

I think the Devs Kindly left one HUGE Easter Egg for our modders.
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Old 03-05-10, 12:13 PM   #123
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nice, but i hope there gonna be a sh3 hud too, because sh4 style is for americans

i just don't like sh4, sh3 + gwx = pwnage, nothing else comes close.
but if sh5 would be sh3 like, maybe i would spent my money on it and finally be able to delete sh3?
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Old 03-05-10, 12:36 PM   #124
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does anyone know of a mod that lets the dials increase in size (zoom) when you mouse over them (like SH4)? I need to see how it's done but am currently trying to figure it out myself also.
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Old 03-05-10, 12:38 PM   #125
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Quote:
Originally Posted by pythos View Post
GWX has a really nice pop out compass, is there any way this can be brought back in?
That was originally part of FLB_Sales' 'Simfeeling 6-Dials' mod, which had made the entire interface into a pop-up, so the screen was always clear, and had not only the compass but also equally large versions of the other two gauges. I would love to see that for both SH4 and SH5.
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Old 03-05-10, 12:39 PM   #126
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Quote:
Originally Posted by Gedis View Post
nice, but i hope there gonna be a sh3 hud too, because sh4 style is for americans

i just don't like sh4, sh3 + gwx = pwnage, nothing else comes close.
but if sh5 would be sh3 like, maybe i would spent my money on it and finally be able to delete sh3?
Let's just get what we have working first. It's been said it will be very difficult to get the SH3 interface working in SH5.

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Old 03-05-10, 01:43 PM   #127
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What functions can we use as of now for a UI. would like to do up some overlays for dialg, guages and commands that can be used as of now.
While the dials have been left in by the Devs from SH4, they just don't have the UBoat feel to them. I would like to do up some Artwork for the modders to use if in there mods as my scripting abilities are not great.
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Old 03-05-10, 02:23 PM   #128
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In my opinion i would like to se the icons from the old hud that handle thos quik jump to a station be removed and function disabled.
Reason is that i think it will be very difficult to make them correct.

In sh5 we got an enitire submarine to walk around in. Something we didnt have before. Now you can even walk on the deck to the fore and get your self an "Titanic_the_Movie_moment".

And if i for an example press, jump to the gun station, the game will crasch is it cant be defined anymore by the game as a valid station or in best case it takes me inside the gun barrel.

So lets keep thos walking around the sub to reach the stations stuff.
But i would like to have all thos icons that handle the Crew AI, And be able to give them orders. Like, order them to the gun or AA whitout having to walk up 2 ladders and talk to the WO in close up. Its so time consuming and before i reach him the airplanes wud allready be at thier base and eat egg and bacon.

Also have thos different commands where i can order the crew when they are at the gun and AA station. As it is now i have to go to the gunstation my self and engage the target. Something a captain would never do.

Edit/ And about the Devs some others have mention. I really, really cant forgive them for leaving out the orange reticle we had over sub when it was submerged. Its a step back to stoneage to remove that important thing from the game. :P
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Old 03-05-10, 02:37 PM   #129
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Quote:
Originally Posted by Vikinger View Post
Edit/ And about the Devs some others have mention. I really, really cant forgive them for leaving out the orange reticle we had over sub when it was submerged. Its a step back to stoneage to remove that important thing from the game. :P
Huh? It's still in there, in fact, it's the first thing I removed. But how is it a step back, IMO it was a ridiculous, arcade thing to have in the first place.
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Old 03-05-10, 02:59 PM   #130
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Quote:
Originally Posted by Galanti View Post
Huh? It's still in there, in fact, it's the first thing I removed. But how is it a step back, IMO it was a ridiculous, arcade thing to have in the first place.
Ohh its still there? I have not seen it in my games.

And i just tryed to make an ironic joke. I remember when sh4 was relesed. the first mod that came out was just to remove that thing.
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Old 03-05-10, 03:26 PM   #131
longam
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I'd like to see just the 3 dials work. I'm sure the devs will have a few more patch releases, so I wouldn't get to deep in modding yet.
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Old 03-05-10, 03:26 PM   #132
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Quote:
Originally Posted by Galanti View Post
Huh? It's still in there, in fact, it's the first thing I removed. But how is it a step back, IMO it was a ridiculous, arcade thing to have in the first place.
I had only seen it after installing the Full UI Beta mod. I cannot say that I am 100% sure it was not there before.

However.. this isn't the most recent version, or thread for this mod. Maybe a moderator can unsticky this one and re-sticky the right one, so the people who don't read the whole dang forum can find the new one easier.
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Old 03-05-10, 07:41 PM   #133
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Im more excited over the mods being released than the game itself lol
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Old 03-05-10, 08:16 PM   #134
Charlie901
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QUESTION: Are these the AMERICAN Fleetboat Guages from SH4 or are they the appropriate German ones...

Hate to sound picky at this point but I'd really like to have the guages match as closely as possible the ones in the TypeVII.
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Old 03-05-10, 09:00 PM   #135
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Quote:
Originally Posted by Sailor Steve View Post
Well, it looks like TheDarkWraith and UrPeaceKeeper have become SH5's first mod team! Congratulations guys!

I would like to say one thing though. People have been talking about the 'stupid' devs, for leaving all this old stuff in. Has it occured to anyone that maybe they did that on purpose? They did say it would be easier for modders to do their work.
Fully agreed. . I haven't got the game yet, so those who are playing it know better.

The devs are not to blame, and i would say they are not sleeping very well,
( i mean if it would be me) knowing the game (their baby) isN't perfectly ''fine tuned''.
After all, they manage to do their 'best' within the calendar imposed by the suitcases.

On the other hand, congrats to all modders, nub and experienced, brave men on the frontlines
i would really like to join and help mod sh5 at one time to provide models and/or textures.

But for now, i keep on scanning the threads to understand how you guys mod.
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