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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Hello IABL,
i would like to test your mod together with my randomlayer-experiments. Will you send me the link via PM please ?
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#122 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
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I would also like to beta test the mod please
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#123 |
Swabbie
![]() Join Date: Jan 2007
Posts: 8
Downloads: 167
Uploads: 0
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Hello IABL,
I would also like to beta test your mod with GWX 3.0. Please send me the link via PM. Thanks. |
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#124 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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first you need to do is test the museum , if all the ships can be seen, if not or the museum won't load there is a bug in a ship
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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#125 |
Eternal Patrol
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How do you go about finding which ship? It won't load for me.
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“Never do anything you can't take back.” —Rocky Russo |
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#126 | |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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manually add few ships to game in group of 7 or so, i know its munk work but its the only way if the ships given error in museum, soon or later in the campaign when they are selected to appear, the game will crash that isn't a garanty that they are bugfree , you have to test them in the campaign also (late war)
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ Last edited by mengle; 04-20-09 at 09:55 PM. |
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#127 |
Nub
![]() Join Date: Jan 2009
Location: Hove, UK
Posts: 2
Downloads: 27
Uploads: 0
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Quite happy to do some testing for you. Will be on the stock version+patches etc.
Cheers Ron |
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#128 | |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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#129 |
Sparky
![]() Join Date: Jun 2006
Location: Blackburn, Lancashire, ENGLAND
Posts: 154
Downloads: 23
Uploads: 0
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Hi IABL
![]() Would it be possible for me to be added to your "beta-testers" list please? I remember posting wayyyyy back in about November 2007, that I was looking forward to your Merchant Pack as my Christmas present for 2007! ![]() Time, SH3, and your Merchant Pack, have all moved on......... I am only now returning to SH3 after a few months "leave", on the Russian Front, (mainly playing Call of Duty 4 & 5 ![]() Regards, Dave H. |
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#130 |
Silent Hunter
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FYI people, tentative release date for the first installment is between Friday and Sunday of this week. If you want you can go to my FILEFRONT page and download the latest beta (no PW) although it has some errors and I recommend you wait for the final product.
Thanks for your support. |
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#131 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Holy sh..!!!
![]() ![]() ![]() Edit : Ok...after betatesting there seems to be much work to do to translate some log-files in german for me ( just immersion for the museum). Also add the new units to SHComanders Ship displacements.cfg and Shipnames.cfg to get them randomnised......and I still have ctd´s in the museum at the british part....if I only had the time... ![]() @ IABL Which smoke-mods are you using ? Some smoke is looking like stock gwx and some similar to Pascals old smokemod which i use in the moment. I especially like the height your smoke is raising in some of your pics. Is it modded or is it just a question of perspective ?
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![]() ![]() Last edited by McHibbins; 04-25-09 at 09:44 AM. |
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#132 |
Silent Hunter
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An updated beta has been released to address stability issues:
Latest version: http://files.filefront.com/13794822 Skins: http://files.filefront.com/MFM+Skin+.../fileinfo.html There are no skinning/modeling changes - the changes here are intended to provide better stability. Please post comments, screenshots, and so on to let me know if it improves your gaming experience. |
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#133 | |
Hellas
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#134 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Will give this ago. I had major trouble with the last one. I could not get it to load. Every time i try to play the game with the MFM installed i kept getting a ctd. Fingers crossed this time.
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#135 | |
Silent Hunter
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Can you give me your current system specs here or by PM, please? Thanks. |
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