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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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203 people have downloaded the beta, are there any more comments one way or the other
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#122 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
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Nope, 202
I accidentally downloaded it twice ![]()
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#123 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Yes I have a few things that might be of value. I noticed that the Type II torpedo issue has been corrected I was wondering though if the typeII could be faded out all together after the type III become available. And another thing would be nice would be to enable the upgrade of conning towers on all the Type 9s. And if you don't mind one more tiny little thing- How about more ships to shoot! I was on a patrol that lasted 2 f'n months and all I bagged was three ugly little SH3 looking tubs. Com'on man! ![]() -ZeeWolf |
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#124 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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I am useing it. I have Dials on my conning tower. aaah theres a british ship in a german port.
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Task Force industries "Taking control of the world, one mind at a time" |
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#125 |
Bilge Rat
![]() Join Date: Aug 2008
Location: Sweden
Posts: 1
Downloads: 0
Uploads: 0
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Lo there Mr. Lurker!
Really love your initiative to bring the Atlantic Campaign to SH4! ![]() Been trying a VIIB 1940 homebase: Kiel. Have the following mods installed in the correct order: RoW 3.3 RFB 1.51 RSRD v395_RC5 RSRD v395 patch4 Spaxs SH4 Uboat Speech fix v_7 OM v40x_beta2. Havn´t been able to end my first mission due to several lockups when trying to fiering torps. No real CTD:s but total lockup of the game and even some grahpical errors when fiddling with the ship-manual. Have no problems with other games locking up, but I´m no programmer just a hardcore gamer, so have no idea why this happens. Cheers! |
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#126 |
Swabbie
![]() Join Date: Jul 2004
Location: Flushing, MI USA
Posts: 11
Downloads: 31
Uploads: 0
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One thing I noticed was that the Fumo30 radar in the Type 7s 'float' above the conning tower for me, and it is a solid object, as I learned when going under a boat
![]() As an aside, which I don't know if something can be done with it or not, is that the 30th Flotilla 'ends' (historically I presume) in September 1944, so when missions start in that flotilla after that, I start in a hostile port of Costanza. Unfortunately I am not in front of my home computer, otherwise I would double check all of these. Oh, and I also get a 'no decoys' when attempting to use them regardless of what is seen prior to starting missions, also in the Type 7. I'm running TM+RSRDC+OMv4, if that's relevant. And excellent work, by the way. I'm enjoying every bit of it in SH4. |
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#127 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#128 | |||||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Last edited by lurker_hlb3; 08-07-08 at 07:34 PM. |
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#129 | ||||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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That should be corrected now |
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#130 |
Seaman
![]() Join Date: Feb 2008
Posts: 34
Downloads: 41
Uploads: 0
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I just downloaded this mod a couple hours ago. The U-Boat models look great, as do the crew placements at battlestations for the guns. I've only played a little bit with the Type II and Type VIIB in 1939 but I've noticed that I seem to get a lot of either dud torpedoes or torpedoes that run deep. I setup on a freighter and watched as 4 torpedoes set at depths between 6 and 2 meters ran underneath both a Coastal Freighter the first time and a Small Split Freighter. Is that normal? German torpedoes did have a few problems occasionally but this is almost like firing off a Mark XIV.
I'm running this with the Run Silent Run Deep v355 and associated patches, ROW Pacific Environment 3.3, SPAXS SH4 U-Boat speech v8. |
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#131 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Other than the hydrophone dome an my type II and the dials on the conning tower (Cant find the new download link) This Is a great mod. I love it.
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Task Force industries "Taking control of the world, one mind at a time" |
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#132 |
Swabbie
![]() Join Date: Jul 2004
Location: Flushing, MI USA
Posts: 11
Downloads: 31
Uploads: 0
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Ah, sorry about that. Hopefully this will help, and hopefully I didn't resize the images too small.
These came from a career of nine patrols starting in April 1942 in the 7th Flotilla to January 1944 after transferring to the 6th Flotilla at some point. It might be the case that I've played it so long that my 'turm' is still the old one. ![]() Perhaps because of this, on ending my patrol on January 1944, after the mission I see this: ![]() Followed by this: ![]() On starting a mission after this, there's no radio/radar personnel (radar commands are blanked out) and I can't even use my engines. If I start a July 1943 campaign I start out with the right 'turm'. In my case, even if I don't manually add the Fumo 30, it will result in this and it's game over for me. |
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#133 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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That was corrected in the beta 2 release |
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#134 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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How did you end each patrol ? Did you just resupply and go out or did you "end patrol". The Turms change on 1942-06-16 and again on 1943-12-16 |
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#135 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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IRT your torpedo comment http://www.uboat.net/history/torpedo_crisis.htm |
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