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Old 06-08-08, 03:52 AM   #1
keltos01
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Default [REL]HMS subamrine Truant playable mod

HMS Zwaardvisch Class T type 2 submarine - original mesh by JU_88 (GWX 2.0)







Class T submarine :

Displacement
1090 / 1575 BRT
Length
275 feet
Complement
59 men
Armament
1 4" gun
3 MG AA
10 21" torpedo tubes (6 bow, 2 bow external, 2 amidships external firing forward)
16 torpedoes
Max speed
15.25 / 9 knots (surfaced/submerged)
Engines
Diesel / Electric, 2 shafts
Power
2500 / 1450 HP (surfaced/submerged)

Notes on class
The T class were the designed as replacements for the O, P and R class boats. There size (1325 tons) was kept down to allow more hulls to be built within the tonnage restrictions of the London Treaty. In common with the S class boats they had a very powerful torpedo armament, carried all their fuel internally and were constantly being improved throughout the war.

Boats specifically intended for the far east had extra fuel tanks fitted to increase the range. The specifications as given above is for the first group.

The first T class submarine to be completed, HMS Triton had a slightly different displacement; 1095 / 1579 BRT.

At least two boats from the first group,HMS Tigris and HMS Torbay, had an external stern torpedo tube fitted giving them 11 torpedo tubes. They also carried an extra torpedo. Further specifications for the later groups;

2nd Group;
Same as the first group except;
Complement: 61 men
Armament
1 4\" gun
3 MG AA
11 21\" torpedo tubes (6 bow, 2 bow external, 2 amidships external firing aft, 1 stern external)
17 torpedoes

3th Group;
Same as the first group except;
Complement: 61 men
Armament:
1 4\" gun
1 20mm AA
3 MG AA
11 21\" torpedo tubes (6 bow, 2 bow external, 2 amidships external firing aft, 1 stern external)
17 torpedoes

The GFX model suits both the second and third groups, the first one will need 3d modifications to get two more tubes firing forward and to remove the aft tubes.
Due to the actual number of tubes limitation (10 tubes) even if we get all forward tubes (8) working, we'll only get 2 aft tubes with a working TBT (mod version 1.6), version 1.91 of mod has 3 but using the TBT causes CTD, otherwise it works fine.


"
Defense of the Netherlands East Indies – Royal Navy Submarine Actions
HMS submarine Trusty began with 1st War Patrol on February 1st, 1942. Her assigned area was the Gulf of Siam. She damaged a 200t Trawler on the 8th. On April 1st, HMS Truant scored twice on Yae Maru and Shunsei Maru (11,719 tons total) on her 2d patrol. On June 4th Trusty's 3rd patrol scored on Toyohashi Maru (7,031 t), while HMS Truant (4th Patrol) scored on Tamon Maru #1 (3,019 t) on July 3d. On November 18th HMS Trusty on her 7th patrol damaged Columbia Maru (5,617 t). All RN subs were pulled out until March of 1944."




VERSION 1.9.1 AVAILABLE :

http://www.mediafire.com/file/idzdmz2zdzm/v1.9.1_Hr_MS_Zwaardvisch_e.rar

Truant with masts :

http://www.mediafire.com/file/tjnnl5...t_-_T_cla1.rar

Truant no masts :

http://www.mediafire.com/file/djjvnv...t_-_T_cla1.rar



Latest version with new conning tower, 10 tubes, and british periscope view and DG :


Version 1.73 released thanks to Peabody's hard work

d/l :

http://www.mediafire.com/file/njdqr1...ant_T_class.7z


British torpedoes for the T-Class boat (included in v 1.73):

http://www.mediafire.com/file/zzqmtqkhojm/US MK 14 II - IJN - British mark VIII.rar

Dazzle paint scheme :

dazzle 1 :

http://www.mediafire.com/file/njyey3ix43m/Class T v 1.73 Dazzle 1.7z

dazzle 2.1 :

http://www.mediafire.com/file/btjmtmznmmm/Class T v 1.73 Dazzle 2.1.7z





@all : here is the tower view fix, the rest of the stuff will come when it is ready, probably as a whole mod, fixes the views on the tower etc.. :

d/l tower fix (slip in Objects directory of mod) :
http://www.mediafire.com/file/ymzng4..._Triton_01.dat



patch :

new bases for Class T subv 1.62.

Read the full description
I added the CLass T boat to all careerstarts and the following flotillas : Brisbane, Australia - 7 missions - Aleutians - 2 missions

d/l :
http://www.filefront.com/11546246/pa..._ver_1.62.rar/

keltos

04 13 2010

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Last edited by keltos01; 05-06-10 at 07:29 AM. Reason: new intel
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Old 06-08-08, 03:58 AM   #2
Raptor1
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I'm not sure the game can handle 10 forward-facing tubes...

Anyway, What do you need help with?
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Old 06-08-08, 04:01 AM   #3
W4lt3r
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I guess he is needing help to mod the thing into the game. at least i the PocketBB maker managed to put 8 rear facing tubes, so at least 8 to forward is possible on retrospect, but i donno about 10 :hmm:
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Old 06-08-08, 04:03 AM   #4
keltos01
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Default Truant

info for a 3d mesh, a 3d model, I think it would be nice to have one such sub ingame, I think it has two external forward facing tubes and two external aft facing ones, could we do that ???
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Old 06-08-08, 04:07 AM   #5
W4lt3r
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Well, maybe the internal tubes are possible but im 100% sure that the game doesnt and cannot support external tubes.. how those even work, i have no idea. How deep you can launch them from, etc etc...
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Old 06-09-08, 07:11 PM   #6
Webster
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Quote:
Originally Posted by W4lt3r
Well, maybe the internal tubes are possible but im 100% sure that the game doesnt and cannot support external tubes.. how those even work, i have no idea. How deep you can launch them from, etc etc...
its easy, you weld two subs hull to hull for a submarine catameran then merge the control systems for it. :hmm:
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Old 06-09-08, 07:13 PM   #7
Webster
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who needs ubisoft? at the rate you guys are going, you are going to create the sh5 game all by yourselves.
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Old 06-08-08, 04:07 AM   #8
Raptor1
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The Truant was a Group I T class Submarine, Therefore she had 6 internal forward-facing tubes and 4 external forward-facing tubes, I guess it might be possible

Anyway, Can't be much help with the modelling, Couldn't find any blueprints and my modelling skills suck too much
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Old 06-08-08, 04:09 AM   #9
W4lt3r
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I'll check some of my books and if im lucky, i might be able to find proper picture of this I T class submarine, and sometimes they even have the blueprints in them. at least so far i've found Type 2, 7, Gato and Gar class blueprints, although those aren't much help with this.

I'll post on tomorrow if i've found something but i dont dare to promise anything.
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Old 06-08-08, 04:11 AM   #10
Raptor1
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Quote:
Originally Posted by W4lt3r
I'll check some of my books and if im lucky, i might be able to find proper picture of this I T class submarine, and sometimes they even have the blueprints in them. at least so far i've found Type 2, 7, Gato and Gar class blueprints, although those aren't much help with this.

I'll post on tomorrow if i've found something but i dont dare to promise anything.
Not I T class, Royal Navy T class Submarine, Group I (The Triton subclass)
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Old 06-15-08, 12:23 PM   #11
punkmaster98
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when creating a new sub are ship. do i need special dimensions? if so where do i obtain them.?
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Old 06-30-08, 01:30 PM   #12
cgjimeneza
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Default no conning tower

Hi

I installed your mod after TMO 152 and RSRD fully patched.

I sailed on a career from dec 7 PH, and when I finally arrived in the Luzon Strait, and saw a ship... I had no Periscope... no binocs, no bridge, no TBT.... only a deck gun...

In anger I shoot it out with the Jap and sank it.... but I wonder were the sail and all related stuff is...
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Old 06-30-08, 02:16 PM   #13
keltos01
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Default

I'm at a loss... I tried playing it from the harbor a few times but didn't get to play a whole mission yet, the TBT doesn't work with 11 tubes it causes a crash to desktop when used, that's mentionned in the explanations with the download, as for the rest I have to check..
sorry about that, did the sub have everything when you left port ?

check if you have any other subs installed, if so go to the upcdata folder\UPCUnitsData, find UnitParts8Triton, rename the 3 to a number after that of the last sub you have for instance 9 if 8 is lets say Unitspart8gato for example, then it should be fine.
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Old 06-30-08, 02:31 PM   #14
peabody
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Quote:
Originally Posted by cgjimeneza
Hi

I installed your mod after TMO 152 and RSRD fully patched.

I sailed on a career from dec 7 PH, and when I finally arrived in the Luzon Strait, and saw a ship... I had no Periscope... no binocs, no bridge, no TBT.... only a deck gun...

In anger I shoot it out with the Jap and sank it.... but I wonder were the sail and all related stuff is...
When you say no bridge, is it that you couldn't go to the bridge or the conning tower was missing?

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Old 06-30-08, 03:19 PM   #15
cgjimeneza
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Default no bridge

ok.
A-no conning tower structure, the gun was suspended in mid air
b-no function on the following stations:
periscopes (attack and observation)
bridge
bridge (binocs)
TBT/UZO
radar (scope)


so I couldnt "lock" anything, I measured the distance to my target via the ruler in the nav map...

I didnt found out they were missing as I sailed and kept the map view until contact was made.
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