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Old 12-12-07, 06:26 PM   #121
Peto
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Quote:
Originally Posted by Lopo
is it possible to find such newbie Japanese skipper?

Lopo
Thanks for your input Lopo!!!

As for your question: No. I never know what I'm running into when I'm playing in carreer mode. And my experiences have been varied, Escorts that don't react as well as I think they should (and I escape easily) to escorts that jump on me ferociously. Those are the guys that make me cautious all the time!!!

So--results are still unpredictable except for when you stir up a bees nest. That's when we all (myself included) get to test our evasion skills and practice our patience.

Cheers!!!
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Old 12-20-07, 10:27 PM   #122
Slang
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Hey Peto,

This mod looks super cool, I'm downloading and going to install right now.

I see that you really want feedback, and i'm perfectly willing to give detailed and extensive feedback once I have some time with the mod.

However, I'm still running the 1.3 patch. I find it annoying to have to constantly restart campaigns, so I'm just gonna run with this one for awhile before patching.

My question is will any feedback I give you be useless if i'm not running the 1.4 patch?

Anyway, one more day of work then its 1 1/2 weeks off with plenty of time for SH4.

Slang
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Old 12-21-07, 12:28 AM   #123
Peto
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Quote:
Originally Posted by Slang
Hey Peto,

This mod looks super cool, I'm downloading and going to install right now.

I see that you really want feedback, and i'm perfectly willing to give detailed and extensive feedback once I have some time with the mod.

However, I'm still running the 1.3 patch. I find it annoying to have to constantly restart campaigns, so I'm just gonna run with this one for awhile before patching.

My question is will any feedback I give you be useless if i'm not running the 1.4 patch?

Anyway, one more day of work then its 1 1/2 weeks off with plenty of time for SH4.

Slang
I'd appreciate the report Slang . I've run it long enough to know that the mod is more variable than I first feared, it isn't always nasty. And that's a good thing !!! Srill, the more info I get means I can fine tune it a bit if that's what people are looking for.

It will work as well with 1.3 or 1.4--in fact--it doesn't matter which version you're running for this mod. The effect is the same.

Happy Hunting (and evading )!
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Old 12-31-07, 06:54 AM   #124
AVGWarhawk
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Damn subchasers. I had one last night that stopped and waited over 1/2 hour. Did not move and engine off. Sneaky little somebody's.
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Old 12-31-07, 08:57 AM   #125
Peto
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Subchasers and Minesweepers Oh My! I'll take on a destroyer any day of the week over those guys!

I was testing a scripted layer of a campaign I'm working on last night and had something new happen. The mission was interdicting the Lingayen Gulf Invasion Force--Dec 21 of 41. So far there are about 60 ships involved in 5 groups. Normally (lately) I don't attack--just test different aspects of campaign function and layers--but when I saw these guys coming I couldn't resist. Snuck through a double layered escort screen and into the main body of transports and cargos. Fired all 4 tubes from my trusty S-41 and was rewarded with 1 hit for 1 dud . And then a serious pounding after they found me.

About 2 hours later.... I had worked free of a SC and Minesweeper. About that time, a smaller auxillery group of the Invasion Force headed into the Gulf. And they were pinging from wayyyyyy out there. Apparently, they were alerted/knew I was somewhere in the area, and went active sonar when they got close to the area of action. Long story short--Picked up agin by 2 escorts 2.5 HOURS AFTER I'd last been contacted!

A little side-effect of scripting multi-layered Convoy/TForces I'd never had happen before... I plan to play with the idea more and try to incorporate it into more aspects as I go forward with my wip campaign "Hunters & Hunted". Well over 150 hours into it so far. Almost done with the campaign through 43. 44 is going to be interesting, especially after June.

Cheers!
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Old 12-31-07, 09:54 AM   #126
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Sounds interesting Peto. :hmm: The SC was very diligent and close a few times but I confused them by staying inside the convoy. I found a open window and slipped out. Went to periscope depth for a look as sonar was quiet. The SC was just bobbing there waiting. He finally moved on.
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Old 01-01-08, 09:40 PM   #127
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Well guys,

I didn't get nearly as much time this vacation, for SH4, as I thought i would. The majority of the time I did get to play was spent cruising around an empty ocean, and picking off 2 lone merchants.

But finally, just now I came across a small convoy. Hurahh! Time to test the new mod.

February 15 1942
19:30
Porpoise Class

3 merchant convoy, escorted by 3 destroyers. I was forced to take a long range shot. 3 torps launched at 4000 yards. 2 hits and 1 miss.

They failed to detect me after the shot. I surfaced to draw attention, then went back down. 2 escorts started coming after me pinging from a long way out. Anyway long story short I had to surface twice more to draw attention and try to get them to drop on me.

I'm thinking maybe I've run into some of the Rookie AI. They did seem to search for me for a long time before giving up, but never really got too close.

So, more testing is needed on my part here. I think I'll make up a quick mission in the editor with an Elite destroyer just to make sure the mod is working properly.

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Old 01-01-08, 10:12 PM   #128
Peto
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Thanks for the info! And it sure does soumd like you were up against rookies although I've seen strange AI behavior before and after making this mod... The long range pinging is now normal but being picked up at over 1800 yards remains fairly rare (kiind of what I was shooting for).

If you want to make a single test mission: I did most of my early testing against 1 Elite Subchaser in clear weather (0 wind). I used a gato Class and didn't allow myself to go deeper than 400 feet. I almost always got away (got sunk twice) but it took some effort at times.

Thanks Again!!!
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Old 01-26-08, 08:31 PM   #129
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A bit late but got this installed. I see what you mean about lowering your sub profile... that sonar is a real threat now. Finding I need an escape plan as i'm going in for Convoy attack rather than just drop to 60 metres and wait for the carnage to pass over. Have spent up to 2 hours real time in evasion so far... loving it.

Nice MOD Peto, thanks mate.

Read above about sound problems. Do I install this MOD then ROW to avoid this?
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Old 02-16-08, 04:39 PM   #130
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Thats exactly what i want :p

If u know the german movie ,,Das Boot'' ( now also in english avaible) . this mod is a must-have
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Old 06-23-09, 11:10 PM   #131
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does anyone still have a copy of this on their HD? It appears to have been removed from filefront(no suprise really). Anyhow, just trying to improve my TMO experience and ran across this in the archives.
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Old 06-24-09, 06:54 PM   #132
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Default me 2!

I also would like to try this mod. Can anyone please tell me where to find it?
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Old 06-24-09, 10:16 PM   #133
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I believe it's been incorporated into RFB.

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Old 02-13-10, 10:43 AM   #134
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Bump...does anyone have a copy of this mod to share? I'm running SH4 w/o the supermods but would like some challenge from the AI...
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Old 02-13-10, 11:59 AM   #135
Bubblehead1980
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This sounds very interesting Peto as I often find most DD's even in TMO now rather easy using my evasion tactics, which are RL tactics I read about in the book Silent Running by Admiral James Calvert.

Questions:

Work with TMO and RSRD?

What install order
?

TMO, RSRD, then this one?

Look forward to trying this out.Of course a five hour depth charging in RT, wow thatll be something lol.
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