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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | ||||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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What I mean is... I can't (by modding means) stop you from dragging it off the map, I'm afraid. You'll just have to be careful where you put it - sorry mate! ![]() (p.s. if any modder is reading this and does know a way to stop it, let me know) Quote:
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![]() Keep editing the file - or even better just make yourself a little JSGME mod to enable on top of mine - I won't be changing maps.cfg again ![]() Quote:
![]() ![]() Finally, @Castout - thanks! ![]()
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#122 |
Loader
![]() Join Date: Nov 2007
Location: U.S.A.
Posts: 85
Downloads: 40
Uploads: 0
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I've watched the video several time and I'm still not getting the use of the bearing wheel. The targeting part I've got down okay. Do you know of an English version of printed instructions. The one from Friedl9te's link is in German. I really like the layout and how well thought out the controls are. I'm using it on SH3 1.4b.
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#123 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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v1.1.3 update posted on FF
The local time issue is proving more difficult than I imagined, so I'm posting this version without that fix - I'll have another go at it soon.
This update includes:
OLC
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#124 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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You must be clicking the link in his sig instead. Anyway his tutorial doesn't cover the attack disc. Is that what you're talking about when you say "bearing wheel"? If so, you could look at the instructions in the U-Jagd Tools mod, which is where it comes from. It has been implemented slightly differently in my GUI but the principles are the same. Search for "Jagd" in this forum and you'll find it quickly. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#125 |
Loader
![]() Join Date: Nov 2007
Location: U.S.A.
Posts: 85
Downloads: 40
Uploads: 0
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Yes the attack disc. I downloaded the Jagd instructions, I'll see if that helps. Also loaded your update. Keep up the good work, it's clear everybody appreciates it. The realism adds to the experience. This is the first game I've played like this, definately hooked.
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#126 |
Swabbie
![]() Join Date: Aug 2007
Posts: 14
Downloads: 9
Uploads: 0
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For those that may be having trouble with the attack disc, there is an alternate method of calculating the target's course and speed. (Manually). Take a range reading from your watch officer and note both the range and bearing. (Start your stopwatch here). Use the protractor with the pivot at your ship, and make the bearing marking just like in the tutorial. Draw a line from that pivot point to the range estimated by your watch officer, make a mark at the end there. (just like was done in the tutorial with the small tanker). Once thats done, wait a specified number of minutes.. I use 5, get range and bearing again from your watch officer (Stop the stopwatch here) and do your drawings again, making a second mark. Then just draw a line between the two, and it will give you both speed and course of your target. If you use anything other than 3.15 minutes, you must use the conversion chart that comes with GWX 1.03, or do the math conversion km to knots. If you use 3 minutes 15 seconds, then distance = knots.
The attack disc allows you to get the target course in one measurement, while the manual method gets you both with 2. Rinse and repeat to refine or check for accuracy. If you're in periscope view, obviously do the range manually, and note your degree's in periscope view. (bearing.) Taking these steps further you can actually plot a spot to attack your target at a pre-arranged position, which allows you to have all your data, including AoB, set before you even raise the periscope. (basically leading the target.) |
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#127 | ||
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Very cool mod:hmm:Thx OLC What's up with subsim's avatar? seems out of place LOL
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#128 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Hmmm I seem to be having a bit of a problem. v1.1.0 ran fine for me but when I uninstalled it and installed 1.1.3 I'm now getting a single digit frame rate in game. Any ideas on how to fix this?
Running the latest version of JSGME and GWX 1.03 edit: Just noticed a little white rectangle in the lower left hand corner of my screen. It looks like my in game clock is missing. Last edited by jmr; 11-14-07 at 12:38 AM. |
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#129 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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Here it is folks. Another quick reference Tutorial for basic targeting using OLC's new GUI. Doesn't cover the attack wheel or short range ops (zoom only). But should be concise enough for anyone to follow along while in the game. (BTW small typo. Text should read "hair under 7 knots" not 8 knots).
MS Word (.DOC) It's the only file in the room at the moment. "OLC GUI Quick Reference ge" http://hosted.filefront.com/skookum/ Enjoy! Last edited by skookum; 11-14-07 at 03:59 AM. |
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#130 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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#131 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
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skookum, thank you very much for your tutorial.!!!
Very didactic. Downloaded and printing ![]() ![]() ![]() |
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#132 | |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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OLC, I have another question ![]() Sometimes the scopes don't end up pointing in the same direction, but haven't tested enough to figure out in which conditions it happens (or doesn't happen). I'm at work now so can't check. I don't have the very latest update yet. To be honest, it's not exactly a problem - only noticed due to the many practices I had in the torpedo training mission where ships are in all different directions. I got a little disorientated when I switched to the obs scope to watch the fireworks and found it had moved from where I last left it. It might actually be a help when attacking a single ship or a convoy (unless you're in the middle of it!). |
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#133 |
Watch
![]() Join Date: Oct 2005
Posts: 22
Downloads: 62
Uploads: 0
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Absolutely fantastic mod!! Time to go 100% realism
![]() donw, maybe this may be useful to you. I had the same problem, but instead of waiting for a printed tutorial I decided to run SH3 in windowed mode. If you have 2 monitors as I have, you can play the video on one screen and the simulation on the other, so you can try the training mission yourself as you watch the tutorial. You can even pause the video or repeat some part without having to exit the simulation or switch task. I learned fast and easy that way. I hope it helps! ![]() Last edited by cuervo111; 11-14-07 at 09:27 AM. |
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#134 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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Hey, how do you run SH# in windowed mode. I thought it supported fulscreen only?!
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#135 | |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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![]() Great Job Skook! and awesome Mod OLC! |
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