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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
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How about integrating B-side of Whiz-wheel as a horizontal sliderule in the map?
Like, since it's gonna more or less clutter the map (5 scales), clean the map first. Then draw the fix scales (upper S scale and the lower "minite" and "second" scales) on the map tga, then middle slide scale ("meter" and "knot") as draggable (it can't fixed vertically but that's compromise). Perhaps additional small draggable rectangle piece for the hairline of sluderule. This will make easier to read the sliderule and thus can allow ommition of redundant "meter" scale. Edit: Kinda tried, not really good... forget it... Last edited by jimmie; 12-23-07 at 01:22 PM. |
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#122 |
Stowaway
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joegrundman
Look like i will have to bother you again with my "not so perfect" ideas. I working on my small project right now and i desided to make thise changes on your U-Jagd tool (just a cosmetic work). Take a look and tell me your opinion ![]() |
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#123 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
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Wow - this one looks like a UBERCOMPASS !!!
![]() ![]() ![]() Could you place some little link to this one? ![]() ![]() |
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#124 |
Stowaway
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Offtopic
I working on My own improve TDC system (not a big deal) , the u -jagd stopwach as you can see in the picture, realistic Observation scope and i also planing to give it all in one pack. The main problems are Get promision from the GWX project manager, promision from joegrundman (manners come first) and time for testing. After all the procedures i will give it to everybody so don`t worry lutzow ![]() |
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#125 | |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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![]() @Dimitrius I love it! Maybe I can use it? I will send you some PM's with some additional information Joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#126 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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I've incorporated NYGM's slideout TDC dials into U-jagd. I'm quite sure it's a piece of cake for you to do that but in case you don't have parts and want to save time a bit I can give it to you (well, of course if you ever want to build it in). BTW, I also made a quick range finder (the yellow one) for 10x scope of GWX2.0. It's not too accurate (I didn't make it scientifically ![]() |
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#127 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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The integrated attackdisk is one of the most must-have tools
![]() It's not only historical tool but because it is integrated into the game, the disk makes target plotting on the map so much simpler than before. No memtal arithmetic from perisope bearing needed. And it also makes finding AOB from target course or vise versa so easily. |
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#128 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
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..and is it possible to make helper gauges like crosshair, meaning black in daylight and illumi green (though it's silly for the historical perspective) in the night?
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#129 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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...any status reports on this? Just looking!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#130 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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Sorry, yes! I took time off from this project over the holiday season, but restarted now.
I'm now testing the improvements. I've been having to find new locations to store the attack disk and the sliderule so that they don't get too much in the way when you don't use them. I also have a new AOB finder wheel that provides increased accuracy while permitting a greater field of vision. And now I have to update the manual - boy is that time consuming! Should be released next week ![]()
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#131 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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![]() Quote:
No hurry man....take your time....its tough to get going after the holidays. Looking forward to this fine mod for my second install of GWX 2.0 Take care man!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#132 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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Hi all
U-jagd 1.3 is now released. See the first post for pictures. This is essentially the final version of the U-jagd mod. I hope you enjoy it ![]() If there are issues, i will of course patch them, so please do inform me. Joe
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#133 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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I've been waiting for your gwx2 update
![]() just ![]() Thanks for your time! |
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#134 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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Thanks! Will try it this evening
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#135 |
Watch
![]() Join Date: Jan 2008
Posts: 30
Downloads: 102
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Hi Joegrudman. Your mod seems amazing but I don't figure out if I can install it with my current configuration GWX2.0 + SHcmdr2.7. I wouldn't brake my actual game and be forced to make a full re-install of the game. By the way, I'm not confident enough to try your DIY version with its readme I don't fully undersand.
Your mod is really great. Hope it works with GWX2.0 !!! Thanx 4 the reply. |
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