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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Would you like to see SH5 set in the Cold-War era? | |||
Yes, it's the next logical step for this wonderful series. |
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229 | 48.62% |
Are you high? I can't bear to leave the WWII arena. |
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210 | 44.59% |
I was hoping it'd be set in space! |
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32 | 6.79% |
Voters: 471. You may not vote on this poll |
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#121 |
Bosun
![]() Join Date: Jan 2007
Posts: 61
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I'm so happy with the USA vs Japan as it was in WWII that I can't see straight.. This is my ideal game, perfect for me and what I've read about for years and years. I would, however, like to see an addon for SH4, I'm rather disappointed that there are no Japanese subs to fight against, or have to avoid. I'd like to see us be able to take prisoners also. I'd also like to see this game refined, it doesn't make sense at times to have to hit a small ship 40 times with your 5" gun to sink it, and only 6 times, as it's been in the past, for a large ship to go down.
To me a refinement of SH4 would be perfect, along with a great tutorial for manual shooting. I think the key thing for me is to see what we have taken to the next level of refinement. The cold war really isn't fighting, this is the best of the best of fighting. I read somewhere on this web forum that there'd probably never be a 1.4 patch. I hope that's not true, I don't understand people who spit games out like this and then don't support them. Anyway, my vote is "NO" for the cold war and "yes" for an addon for what we have. SnowCajun |
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#122 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
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I opffer UBI made SH V with soviet submarine sim. Reasons:
1 - soviet submarines was made yet 2 - company was made 3 - many data about war in soviet submarine. I think, that UBI can made new part SH vary fast with including russian moders who can made part's. |
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#123 | |
Stowaway
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#124 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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...I would also suggest Lord of the Rings and Oblivion in a cold war, british programers would easily create spy-orcs.
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#125 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#126 | ||
Watch
![]() Join Date: Mar 2007
Location: Sheffield, UK
Posts: 22
Downloads: 0
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#127 | |
Watch
![]() Join Date: Mar 2007
Location: Sheffield, UK
Posts: 22
Downloads: 0
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#128 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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So everyone stands that SH4 is not hypothetical. Well the ship models are nice, the subs look close, the aircraft is accurate, and the map is laid out good but wait. I have sunk the “insert name” 3 times. That convoy I have on the sonar, was it really there in this time and date my simulator says? The radio message says there attacking at “insert name” yet when I go there nothing.
All of the above doesn’t really matter to me as I just like going out with the freedom of not following a script and finding targets and attacking them. A cold war simulator could be the same with surface attacks. Blocking supplies to an area would not pose that big of a threat to your ship so you could use more conventional methods. The ships would be modeled correctly, the subs accurate, the map.. well anyway. |
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#129 |
Seaman
![]() Join Date: Jan 2002
Posts: 38
Downloads: 22
Uploads: 0
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I think the next logical step would be Destroyer captain 2, for playing against subs, and best to play head to head online. Weather it be some subhunters vs a live sub opponent , or subhunters vs an AI sub.
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#130 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#131 |
Stowaway
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I Give my vote to the nukes!
First of all, We had 4 games about WW2. Second of all, I have played many SC/DW custom made missions from brilliant people and I'm sure that could go to the advantage to UBI for mods to release a "mini campaign"... I wanna see SH5: 1. Full interrior details of US/SSSR subs 2. Proper crew response to commands [rudder, rudder, anyone?] 3. Ability to man any station, including dive planes... 4. External cam, like in SH3/4 with small map overhead like in SC/DW and ability to select objects on map. 5. Auto crew calculating firing solution in realtime speed [not in 1 sec] based on experience... 6. Full crew management. 7. Capitan's cabin. 8. Ability to overclock your reactor up to 115%. 9: Simulated equipment failures 10. Conducting test/dive drills to make crew experience better... |
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#132 |
Swabbie
![]() Join Date: Mar 2007
Posts: 11
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I think it's time the British WW2 subs got a look in like The Tenth Submarine Flotilla in the siege of Malta for instance
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AMD 64 4200+ dual 3gb Ram ATI X800LX 256 PCI-E |
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#133 |
Medic
![]() Join Date: Apr 2005
Location: Scotland
Posts: 164
Downloads: 205
Uploads: 0
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There Should be a British (Allies) or even a Japanese Era for SH5
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#134 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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IMHO, to use the name "Silent Hunter" for a early cold war era, or nuke subsim will be an error.
Silent Hunter saga is a WW2 subsim saga. For a nuke subsim we have Dangerous Waters wich is so good enough. For an early times of cold war, with no nukes, i think so there is not too much action... will be too boredom. At first SH III and SH IV are so far to be perfect. We have not thermal layers modelated on SH III... we have not the water trap to pick up external water and found the thermal layer neither ... why ? because there is not thermal layer modelated. We have not batythemograph modelated on SH IV.... it was on SH I... 12 years ago... into a DOS subsim. We can have all the sub interior modellated... with cinematic scenes... torpedo load up, repair actions, flooding.... if i dont remember bad, it was into Fast Attack many years ago... it was a DOS subsim, i have it here in my desk. You was able to see scenes of the crew loading torps and more during in game. We have not an "ingame whiz wheel", it can be done, i made it for SH II. We have not a "launch debris" function on SH IV like was in SH I. SH V at first must to be a perfection of SH III and IV, may be aboth in one, German and USA subsim, may be with the add of Japanesse and British playables subs too. Plus... We have a lack of two things in the world of simulation... 1] A good, WW 1 flight sim... some thing like Red Baron 3D, wich was an too advanced flight sim for his age... may bebetter than many actual... its damage model and its editable flight model was amazing. Its campaign was amazing with cinematic effects and real age news. 2] A good WW 1 Subsim... where the deck gun was the main gun... with the abordaje simulation. I think so, the improvement of SH III and IV is at first, and a good WW 1 subsim is at second... ![]() ![]() ![]() Last edited by Redwine; 08-15-07 at 12:20 PM. |
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#135 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
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Now seriously,... it is only a small propotion of total forum members - who are even atracted to this issue (hompage link) i.e. interested in mentioned "proposal"...
If it was statistically "representative market sample"... you should add +40% in favor of WWII... or simply said SIMULATION. SIMUALATION in gaming world means - to simulate real events... in a highly exciting PC environment... For people eager for nuclear conflicts, computer codes, electronic navigation,... etc - there are hundreds of PC titles. Please, let our remaining simulation community in a hope for a real SH5 ... and leave the SF events, that have never happened - to remaining 90% of kid's PC market... Simulation tribe on this planet needs just some visual improvments... not imagination! Ubisoft knows well the Oleg's market earthquake made by IL2/FB/Pacific Aces air serial - compared to "1946" mockery... don"t do that agin...not to our generation!!! |
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