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Old 04-18-07, 05:42 PM   #121
walsh2509
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Bug ? Keyboard switch ?????

Started new career in 1.02, got to the coast of Japan and hit the P button to dive, nothing. Well at first nothing as I had come to a stop, but even sitting at 0 zero knts I could still dive to pscope depth in 1.0 and 1.1, but in 1.02 nothing. The order is shouted out when I pressed the button on the Kb but nothing happened, nothing happed when I clicked on the Pscope Depth icon on the toolbar. So I thought maybe I have to be moving? so I order ahead 2/3s and when I picked up some speed I hit the P buttom again to dive to Pscope depth, the dial went from ahead 2/3rds to Stop when I pressed P on the Kb, it alos did the same when I tried it again with the PsD icon on the toolbar..

I checked the list of commands with F1 and P as still the button for dive to Pscope depth.

Bug ? I guess as the dive icon on the toolbar also stops the engines just like the P key on the Kb.
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Old 04-18-07, 05:58 PM   #122
cherbert
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Sorry if this has already been mentioned but I keep seeing lots of complaints about transparent crewmen but has anyone else noticed the transparent periscope view? The black that surrounds the eye piece is semi-transparent!

1920 x 1200 + max settings.
(No post-processing)
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Old 04-18-07, 06:42 PM   #123
Dreamer
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Since updating to 1.2 my deck gun crew will no longer fire on enemy targets, no matter what I do with battle stations / fire at all / ranging / etc. Also, the AA gun makes no noise at all when firing from anywhere except the AA gun station.

Martin
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Old 04-18-07, 06:50 PM   #124
Capt. D
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Default Sorry for this question - however

Sorry I place this question here - however I have been away from my computer for a period and now notice talk of a patch 1.2??

I immediatly went to UBI's site and there is none there.:hmm:

Is this a patch from UBI or is it one that has been made up by a different source and if so is it worth the time to download.

Again appoligize for this question but would like to know.

Thanks in advance

Happy Hunting
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Old 04-18-07, 07:00 PM   #125
Beery
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Somethinhg I just noticed:

Propellers revolve in the wrong direction - either that or the propellers were put on the model backwards.
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Old 04-18-07, 07:02 PM   #126
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Cap. D:

The 1st page of this thread has links to the download. You can also get it by going to:
http://silenthunter4.us.ubi.com/
.. and click on the flag for your prefered language on the right side of the page under "listen for Updates"

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Old 04-18-07, 07:18 PM   #127
Charos
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Quote:
Originally Posted by Beery
Somethinhg I just noticed:

Propellers revolve in the wrong direction - either that or the propellers were put on the model backwards.
Beery that has been the case to my observation since day 1 .

I think it was picked up in one of the pre-release video's and has never been rectified.

EDIT: See this thread from the 9th of March

http://www.subsim.com/radioroom/showthread.php?t=107158
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Old 04-18-07, 08:07 PM   #128
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I've not played around much yet, but I noticed the friendly aircraft in submarine training crashed on the mountainside as it tried to pass over the island.
It seemed to be just at he same height that the camera can go when I checked it out.
Maybe they can't fly higher than the camera can?
(Or it's just the US pilots who can't handle the Lancaster)
Not a major issue, since most of the ocean lack hills.
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Old 04-18-07, 08:17 PM   #129
Charos
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Quote:
Originally Posted by Rwolf
I've not played around much yet, but I noticed the friendly aircraft in submarine training crashed on the mountainside as it tried to pass over the island.
It seemed to be just at he same height that the camera can go when I checked it out.
Maybe they can't fly higher than the camera can?
(Or it's just the US pilots who can't handle the Lancaster)
Not a major issue, since most of the ocean lack hills.
Well technically speaking it is:

Because SD Radar wont detect Aircraft under 1000 Feet .

http://hnsa.org/doc/radar/part4.htm#pgSD-1


PERFORMANCE
Maximum reliable range.
Target Range in Mile Land 3,000 feet or higher 35
Land 1,000 feet 20
Large planes above 1,000 feet 12-20
Small planes above 1,000 feet 8-15
Low planes Not detected
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Old 04-18-07, 09:39 PM   #130
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Quote:
Has anybody experienced this?
Yes. Patrol 0. Had no medals to award, but had four promotions. Nobody ready. This is possible after one patrol I guess. Hard to say with the manual in the shape it's in.

I find it very hard to tell who is eligible for medals and promos (had some in 1.1) The outline on the crewman's box is way too light. SH3's system worked better.
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Old 04-18-07, 09:41 PM   #131
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Quote:
Originally Posted by Dreamer
Since updating to 1.2 my deck gun crew will no longer fire on enemy targets, no matter what I do with battle stations / fire at all / ranging / etc. Also, the AA gun makes no noise at all when firing from anywhere except the AA gun station.

Martin
Huh. My AA guy shot down a Zero on my first patrol, and my deck gunners do what I tell them.

I've never, in twenty-plus years, seen a game with the variety of behavior we're seeing here in all areas--sound, graphics, crashes, AI. Very strange.
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Old 04-18-07, 10:47 PM   #132
Dreamer
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Snowman, sorry if I was unclear. The deck gun crew won't fire on surface targets but the AA crew fires madly on flying targets, just with no sound from the gun.

Martin
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Old 04-19-07, 12:14 AM   #133
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Well, damage control is apparently still hosed up, though in a weird way.

I decided to try a quick mission to test a few things, so picked the Battle of MIdway mission. Was kinda funny watching the Japanese fleet being attacked by a bunch of dive-bombing Lancasters, so I almost missed my firing solution on the fleet carriers. I managed to hit and sink one Hiryu class carrier - none of the many destroyers paid any attention to me, despite the fact that my scope was up way too long (watching the air attacks) - but that might not be too weird since they all had their hands full fending off the air attacks.

Anyway, I saw some smoke off in the distance and decided to surface to go see what was going on (and to test to see if the escorts would notice me - they were about 4,000 yards or so away heading away from me). Well, the battleships certainly noticed me, and everybody started shooting at me. I suffered a number of hits, and should have been dead right there, but decided to take her down to see what would happen and to try to learn how to do damage control.

Everything went pretty well - wasn't too hard to figure out how to assign men to the damage repair team and assign the priority for repairs - they seemed to go to work and in relatively short order the various items were all repaired (except for the guns and stuff up top, reasonably enough). So far, so good. Eventually (all too soon, actually) everything was showing repaired so I put the repair team back in their normal slots, sounded stand down from GQ, went to silent running and let my third watch get to sleep.

Then, just for the heck of it, I started to descend - slowly - 10 feet at a time. Got all the way down to 150 feet with no problem. Stayed there for a while - no indication of any damage or problems. Then decided to come back to periscope depth to see what was going on. At about 100 feet or so, all of a sudden everything started getting damaged and I blew tanks and headed for the surface - just as I got there, the mission ended with my sub destroyed.

Looks to me like they still haven't got the basics of damage control working right

Of course, damage control was never all that good in stock SH3, even at final patch - it took the great LRT mod to make it reasonably decent - I hope this one can be modded at some point too, but it seems like this is broken so weirdly/differently that I'm afraid the devs will have to fix it first in another patch. Damage control is such a critical part of any sub sim - too bad it seems to be so hard to get right
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Old 04-19-07, 01:29 AM   #134
Snowman999
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Quote:
Originally Posted by Dreamer
Snowman, sorry if I was unclear. The deck gun crew won't fire on surface targets but the AA crew fires madly on flying targets, just with no sound from the gun.

Martin
Hmm. On the deck gun, what was the weather like? It looks like the new crew system is different than SH3 in that you can assign men to the gun, but they won't go down on deck in bd weather. In SH3 you couldn't assign. SH4 will let the player fire while underwater, but not the crew.

Only other thing I can think of is trying to designate the target with the binocs and the space bar.
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Old 04-19-07, 02:11 AM   #135
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I just sunk an old passenger liner for 9000tns with one torpedo. It hit in the stern and there was no visual damage at all, not evn a fire on deck. about 5 min later, she went down out of the blue. I had just sunk a small freighter with two torps and this thing went down with one?? It was set to high speed , Mk14, conact influence. The date is 1941--first patrol in a tambor sub out of PH. Anyone else experience the same--seems like the damage model for at least this passenger liner may be screwed up.
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