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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |||
The Old Man
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#122 | |
Sailor man
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I wouldn't call misunderstanding memory and process management "smart". Rather, they take perceptions of what they think is true and attempt to apply it. It doesn't work. I guarantee anyone who advocates shutting down standard Windows services for games has not read or understood Windows Internals. Doing so is a very amateurish technique. |
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#123 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
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Hi,
For those who have a Nvidia card, have you tried to turn off a thing called " Threaded Optimization" in global driver settings ? ( something related to multi-core cpu) Maybe anything better with this, but why not try ? |
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#124 | |
Seasoned Skipper
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but did you get any results ???
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#125 | |
Pacific Aces Dev Team
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#126 |
Seasoned Skipper
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ok ...
the issue of setting afinity works for me , the problem is that every time you run the game you have to set it again , same as cpu priority so i did a litle search and found this setaffinity is an application for setting affinity masks on Windows processes and executables (generally files with a .exe extension). Affinity masks are only important on systems with 2 or more virtual/physical processors, like an AMD dual core or Intel HyperThreading CPU, as well as more complex setups. An affinity mask controls which of the processors in the system an application is allowed to use. For example, you can restrict an application to a single processor, or allow it to run on all of them. so if you find it usefull get it here : http://s1.quicksharing.com/v/5372682...inity.zip.html
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"victim's ? ... arent we all ? " |
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#127 | |
Frogman
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Look here : http://www.tweakguides.com/NVFORCE_6.html @ Jmack --> I have no stutering in SH4, so i have no result on my rig to give you ![]() Edit : I can confirm this : Turning off the "threaded optimisations" can help with some stuttering and some games/appl. I made some test this morning ; I ran 3dMark2001 and saw some kind of little stuttering, very little though .. I had some in SH3 but i thought it was normal and not big issue ( very little kind of stutter when panning the view). I then turned off this tweak in drivers and ran 3dmark201 again --> absolutely smooth, perfect. Thinking about it, and with information given in link above, it make sense with game who don't like multi-threading at all. Or maybe i have an AMD X24400 with "dual-core optimizer" and this doesn't work well with the driver optimisation ..i don't know. Anyway, anyone should give it a try .. Last edited by Marko_Ramius; 07-20-07 at 08:48 AM. |
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#128 |
Soundman
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Another possible advice for high end systems: when you upgrade your pc look for a right power supply first, because the last videocards and CPUs are "monsters" requiring more power. If you have an old power supply, your upgraded pc will work good in normal tasks (internet, word processing, etc), but will be a lot of problems when you play a game, bad stutters included
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#129 |
Seasoned Skipper
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for what i understand the threaded optimization is for games that use openGL so for SH4 should be leave in "off" or "auto" ... in my current drivers i dont have the "auto" option so i set it to "off"
for a game based on openGL like IL2 46 or any of the il2 series it should be "on" but il2 lets u choose the way you want to run the game openGL or DirectX another question i have is about the page file memory or whatever is called that thing that uses the free space in the HD as memory i set mine to the maximum value available wich was 4196 but ... i guess if the speed of access to the disck its not very good this will afect performance ?
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#130 |
Frogman
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"Threaded Optimization: Controls the use of multithreaded optimization for all 3D games on Dual Core/HyperThreading systems. The available settings are Auto, On and Off. I would strongly recommend the default option of Auto, allowing the drivers to set this appropriately for various games based on your hardware. Only turn Off for troubleshooting purposes if you believe a particular (older) game is not compatible with dual core CPUs."
I understand this is for ALL 3d games, not just openGL :hmm: |
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#131 |
Pacific Aces Dev Team
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In the previous driver versions this feature was called still “OpenGL threaded optimization”. It may be possible that Nvidia also made this now for DirectX because DirectX 10 supports threadding. With DirectX9 one should not notice any difference if set to on/off/auto.
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#132 |
Seasoned Skipper
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so i dont have the " auto " option for the threading optimization im using latest drivers
is this option present on the version before ? i dont remember ever to see it there. ANYWAY about the page file memory any advice ????
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#133 |
The Old Man
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No stutter's....
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#134 |
Seasoned Skipper
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well ... im shure that everybody is really happy that you can afford a system that allows you to play sh4 with no stutters and decent fps ...
now if you want to give some advice or useful idea instead of making fun with it you are welcome to do so thanks
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#135 | |
The Old Man
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