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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Seaman
![]() Join Date: Mar 2006
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Interesting that even a 3rd party program cant override the AA, well I guess it dosn't matter. All these new graphical effects are starting to take their toll on my aging system so I guess AA is the first thing to go for me!
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#122 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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#123 | ||
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
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#124 |
Helmsman
![]() Join Date: May 2006
Location: London, UK
Posts: 107
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Ah, HDR. I hate the stuff, personally - much better to just have FSAA. I remember Oblivion's radioactive sheep and the shining walls of Source...they're not good memories. As long as we can force it.
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#125 |
Grey Wolf
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Oh my... take a look at this (from IGN's preview)
Note to devs - if you've somehow broken AA due to one of your sexy graphical techniques, prepare to feel your pride at releasing an otherwise awesome sim be submerged. You will not be forgiven NOOOOOOOOOOOOOOOOOOOOOOOOO ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It can be!!!!!!!!!! |
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#126 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
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Wr still don't KNOW what the deal is w/ the production code - or if you can force it via the windows control panel. Now, having said that - it has been my experience that: - If there is an issue that is driving the boards crazy- say the availability of AA in this case. ![]() - And there is regular dev. feedback on questions - say the daily Dev. question/response feature at UBI in this case. ![]() - And the devs. never really get around to answering the question. :hmm: - That does not bode well for the future. ![]() Barkhorn |
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#127 |
Grey Wolf
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Yes, I hope we can force it like we did in SHIII
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#128 | ||
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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That's pretty much my take on it. However, there is one thing to note about that preview. In screenshots of the options screen (here at Subsim), there is an option to turn off post-processing effects and "Sun Glare". I would guess that the "Sun Glare" (which I think we all can probably agree is more than likely Ubisoft renaming HDR) would be causing this. If we can turn it off...maybe we can get FSAA back (even though this didn't work in GRAW or Vegas).
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#129 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
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#130 |
Lieutenant
![]() Join Date: Feb 2007
Location: Las Vegas
Posts: 258
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Indeed.
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There are only two kinds of ships. Submarines and Targets. |
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#131 | |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
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![]() So im alittle confused here.... will SH4 have bloom and AA? SH3 didnt have AA and it hardly looked bad with the high resolution mod on
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#132 | ||
Grey Wolf
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#133 | |||
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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Downloads: 95
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SHIV seems to have both post-processing effects and "Sun Glare" (Sun Glare, I imagine, = HDR). I am anxious to see how the Dev. team incorporated these two graphical options in-game and their seperate effect on forced FSAA. I noticed they are both options in the settings menu, so there is definately still hope for forced FSAA...it just may require us to "uncheck" one or two options. This is unfortunate, but I can do without HDR or HDR-like effects anyways. I agree that it is often too overdone in games. There are parts of GRAW that give me light myopia. lol
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#134 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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I don't just want FSAA... I need it!
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#135 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
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It seems noone mentioned this, maybe they trying to keep it low key, but if aa is not supported this will be a big breaker for many people as nowdays all new games most people run with aa on. Plus I fear it will also affect reviews. I would love to hear from the devs on this issue. I have hope aa works though, please!
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