SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-04-07, 12:23 AM   #121
Flanker15
Seaman
 
Join Date: Mar 2006
Posts: 32
Downloads: 11
Uploads: 0
Default

Interesting that even a 3rd party program cant override the AA, well I guess it dosn't matter. All these new graphical effects are starting to take their toll on my aging system so I guess AA is the first thing to go for me!
Flanker15 is offline  
Old 03-04-07, 02:05 AM   #122
Ark
Samurai Navy
 
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
Default

Quote:
Originally Posted by Flanker15
Interesting that even a 3rd party program cant override the AA, well I guess it dosn't matter. All these new graphical effects are starting to take their toll on my aging system so I guess AA is the first thing to go for me!
From the looks of the SHIV menus, it appears that we can shut off post-processing effects and what Ubi refers to as "Scene Glare" (which I'm guessing might be similar to HDR). If this is the case, we should definatley be able to force FSAA despite what series of videocard.
__________________
Ark
--------------
Vista 64-bit SP1
Asus P6T Deluxe mobo
Core i7 920 @ 3.8ghz
6GB G.Skill DDR3 1600
Evga GTX 285 SSC
SB X-FI Fatality
640GB WD "Black"
Dell 3007WFP-HC 30" LCD / Acer 23" H233H
Ark is offline  
Old 03-04-07, 04:21 AM   #123
Flanker15
Seaman
 
Join Date: Mar 2006
Posts: 32
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by Ark
Quote:
Originally Posted by Flanker15
Interesting that even a 3rd party program cant override the AA, well I guess it dosn't matter. All these new graphical effects are starting to take their toll on my aging system so I guess AA is the first thing to go for me!
From the looks of the SHIV menus, it appears that we can shut off post-processing effects and what Ubi refers to as "Scene Glare" (which I'm guessing might be similar to HDR). If this is the case, we should definatley be able to force FSAA despite what series of videocard.
Indeed but after playing Oblivion with HDR I didn't care about no AA anymore because I thought it was worth it, proper HDR (not that dynamic bloom HDR in sorce engine) really inproves a games presentation.
Flanker15 is offline  
Old 03-04-07, 06:11 AM   #124
squigian
Helmsman
 
Join Date: May 2006
Location: London, UK
Posts: 107
Downloads: 0
Uploads: 0
Default

Ah, HDR. I hate the stuff, personally - much better to just have FSAA. I remember Oblivion's radioactive sheep and the shining walls of Source...they're not good memories. As long as we can force it.
squigian is offline  
Old 03-06-07, 05:00 PM   #125
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

Oh my... take a look at this (from IGN's preview)

Note to devs - if you've somehow broken AA due to one of your sexy graphical techniques, prepare to feel your pride at releasing an otherwise awesome sim be submerged. You will not be forgiven

NOOOOOOOOOOOOOOOOOOOOOOOOO


It can be!!!!!!!!!!
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline  
Old 03-06-07, 05:27 PM   #126
Barkhorn1x
Captain
 
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
Default

Quote:
Originally Posted by Sulikate
Oh my... take a look at this (from IGN's preview)

Note to devs - if you've somehow broken AA due to one of your sexy graphical techniques, prepare to feel your pride at releasing an otherwise awesome sim be submerged. You will not be forgiven

NOOOOOOOOOOOOOOOOOOOOOOOOO


It can be!!!!!!!!!!
Deep breath - this was in all likelyhood the same Neal Stevens code that the French guys were playing as well. That code did not have AA.

Wr still don't KNOW what the deal is w/ the production code - or if you can force it via the windows control panel.

Now, having said that - it has been my experience that:
- If there is an issue that is driving the boards crazy- say the availability of AA in this case.
- And there is regular dev. feedback on questions - say the daily Dev. question/response feature at UBI in this case.
- And the devs. never really get around to answering the question. :hmm:
- That does not bode well for the future.

Barkhorn
Barkhorn1x is offline  
Old 03-06-07, 06:00 PM   #127
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

Yes, I hope we can force it like we did in SHIII
Wait and see
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline  
Old 03-06-07, 09:31 PM   #128
Ark
Samurai Navy
 
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
Default

Quote:
Originally Posted by Barkhorn1x
Quote:
Originally Posted by Sulikate
Oh my... take a look at this (from IGN's preview)

Note to devs - if you've somehow broken AA due to one of your sexy graphical techniques, prepare to feel your pride at releasing an otherwise awesome sim be submerged. You will not be forgiven

NOOOOOOOOOOOOOOOOOOOOOOOOO


It can be!!!!!!!!!!
Deep breath - this was in all likelyhood the same Neal Stevens code that the French guys were playing as well. That code did not have AA.

Wr still don't KNOW what the deal is w/ the production code - or if you can force it via the windows control panel.

Now, having said that - it has been my experience that:
- If there is an issue that is driving the boards crazy- say the availability of AA in this case.
- And there is regular dev. feedback on questions - say the daily Dev. question/response feature at UBI in this case.
- And the devs. never really get around to answering the question. :hmm:
- That does not bode well for the future.

Barkhorn

That's pretty much my take on it.

However, there is one thing to note about that preview. In screenshots of the options screen (here at Subsim), there is an option to turn off post-processing effects and "Sun Glare". I would guess that the "Sun Glare" (which I think we all can probably agree is more than likely Ubisoft renaming HDR) would be causing this. If we can turn it off...maybe we can get FSAA back (even though this didn't work in GRAW or Vegas).
__________________
Ark
--------------
Vista 64-bit SP1
Asus P6T Deluxe mobo
Core i7 920 @ 3.8ghz
6GB G.Skill DDR3 1600
Evga GTX 285 SSC
SB X-FI Fatality
640GB WD "Black"
Dell 3007WFP-HC 30" LCD / Acer 23" H233H
Ark is offline  
Old 03-06-07, 09:44 PM   #129
Barkhorn1x
Captain
 
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
Default

Quote:
Originally Posted by Ark
However, there is one thing to note about that preview. In screenshots of the options screen (here at Subsim), there is an option to turn off post-processing effects and "Sun Glare". I would guess that the "Sun Glare" (which I think we all can probably agree is more than likely Ubisoft renaming HDR) would be causing this. If we can turn it off...maybe we can get FSAA back (even though this didn't work in GRAW or Vegas).
We can only hope as you and I agree that we can do without that kind of artifice.
Barkhorn1x is offline  
Old 03-07-07, 03:36 AM   #130
Crosseye76
Lieutenant
 
Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
Default

Indeed.
__________________
There are only two kinds of ships. Submarines and Targets.
Crosseye76 is offline  
Old 03-07-07, 03:57 AM   #131
AJ!
Commodore
 
Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by squigian
Ah, HDR. I hate the stuff, personally - much better to just have FSAA. I remember Oblivion's radioactive sheep and the shining walls of Source...they're not good memories. As long as we can force it.
lol they always over do HDR.... Halflife 2 almost blinded me on several occations

So im alittle confused here.... will SH4 have bloom and AA? SH3 didnt have AA and it hardly looked bad with the high resolution mod on
__________________
AJ! is offline  
Old 03-07-07, 12:00 PM   #132
Sulikate
Grey Wolf
 
Join Date: May 2004
Location: South Korea
Posts: 834
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by AJ!
Quote:
Originally Posted by squigian
Ah, HDR. I hate the stuff, personally - much better to just have FSAA. I remember Oblivion's radioactive sheep and the shining walls of Source...they're not good memories. As long as we can force it.
lol they always over do HDR.... Halflife 2 almost blinded me on several occations

So im alittle confused here.... will SH4 have bloom and AA? SH3 didnt have AA and it hardly looked bad with the high resolution mod on
HDR is sometimes overdone indeed. About SH3, it didn't have built-in FSAA but it could be forced by using your video card's controls.
__________________
Se flutua e não fala quack, afunde-o!








Sulikate is offline  
Old 03-07-07, 03:46 PM   #133
Ark
Samurai Navy
 
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
Default

Quote:
Originally Posted by Sulikate
Quote:
Originally Posted by AJ!
Quote:
Originally Posted by squigian
Ah, HDR. I hate the stuff, personally - much better to just have FSAA. I remember Oblivion's radioactive sheep and the shining walls of Source...they're not good memories. As long as we can force it.
lol they always over do HDR.... Halflife 2 almost blinded me on several occations

So im alittle confused here.... will SH4 have bloom and AA? SH3 didnt have AA and it hardly looked bad with the high resolution mod on
HDR is sometimes overdone indeed. About SH3, it didn't have built-in FSAA but it could be forced by using your video card's controls.
Yep, only difference is SH3 utilized post-processing effects (Shift + PgUp) which automatically disabled any forced FSAA. This perplexes me since there are some older games out there with smaller budgets that can use post-processing effects and FSAA (WWII Online).

SHIV seems to have both post-processing effects and "Sun Glare" (Sun Glare, I imagine, = HDR). I am anxious to see how the Dev. team incorporated these two graphical options in-game and their seperate effect on forced FSAA. I noticed they are both options in the settings menu, so there is definately still hope for forced FSAA...it just may require us to "uncheck" one or two options. This is unfortunate, but I can do without HDR or HDR-like effects anyways. I agree that it is often too overdone in games. There are parts of GRAW that give me light myopia. lol
__________________
Ark
--------------
Vista 64-bit SP1
Asus P6T Deluxe mobo
Core i7 920 @ 3.8ghz
6GB G.Skill DDR3 1600
Evga GTX 285 SSC
SB X-FI Fatality
640GB WD "Black"
Dell 3007WFP-HC 30" LCD / Acer 23" H233H
Ark is offline  
Old 03-07-07, 04:13 PM   #134
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
Default

I don't just want FSAA... I need it! Since the question has apparently never been answered by the Devs, I'm waiting for the game to come out first in order to find out about this important functionality. I'm curious, is that what most other people in this thread have decided to do too?

Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
OneTinSoldier is offline  
Old 03-07-07, 05:49 PM   #135
DJSatane
Electrician's Mate
 
Join Date: Apr 2005
Posts: 140
Downloads: 1
Uploads: 0
Default

It seems noone mentioned this, maybe they trying to keep it low key, but if aa is not supported this will be a big breaker for many people as nowdays all new games most people run with aa on. Plus I fear it will also affect reviews. I would love to hear from the devs on this issue. I have hope aa works though, please!
__________________
DJSatane - https://twitter.com/DJSatane
DJSatane is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.