SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-19-07, 03:38 AM | #121 |
Weps
Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
|
New version available here: (hotfix)
JP Ship Dimension Fix 1.2b for patch 1.2 http://www.speedyshare.com/918562893.html All merchants and warships have been tested yesterday and today. Ranges were within +-30 meters when measured at the range of 1000 meters. Corrections made to heavy cruisers Maya and Takao (mast height shortened 3 meters).
__________________
"Gentlemen, we have no choice. Total engagement. Die with dignity." Last edited by Krupp; 04-19-07 at 10:36 AM. |
04-19-07, 08:43 AM | #122 |
Commodore
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
Combination of Mini Chrono Mod & Imperial Nomograph for v1.2
Combination of Mini Chrono Mod & Imperial Nomograph for v1.2
http://files.filefront.com/7280518 Thread Here
__________________
|
04-19-07, 01:35 PM | #123 | |
Eternal Patrol
Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
|
Capt'nCox Mods
Quote:
|
|
04-19-07, 03:33 PM | #124 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
Its been updated and should be running fine now.
The "Model 22" is something I did not update yet...I guess homework for the weekend :p I am currently working to implement the "folded map" that comes with the game...so i am sort a in to that at the mo...sorry for any inconvenience
__________________
|
04-19-07, 04:06 PM | #125 |
Sonar Guy
|
This mod replaces the new range needles coming with patch 1.2
It should be used specially on jimimadrid's shiny Hud. http://www.subsim.com/radioroom/showthread.php?t=112545 |
04-19-07, 09:08 PM | #126 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
Guys everything you have done is awsome
Just wat to make a sugestion on 2 things if that is cool!?
1st / Love the Brass dials and new backgrounds for them big But would it be too much to ask for a red arrow indicator at the top of the Compass to show what heading you have or trying to achieve? 2nd / The new Stealthy sub sounds are very very cool just that it seems the swish of the props are 10 times louder than the sub cutting through the waves or water in general even in storms it is hard to hear the water sounds no matter what angle my camera is at. OH **** didn't realize just how quiet all the new sounds were until my men just started shooting the deck gun at a merchant ship I almost jumped out of my pants but I did fall out of my chair no lie!!!!!! I thought someone had shot at us my volume on my PC was cranked and in suround sound with high base it was like the deck gun fired right next to me being an Army Vet that saw combat believe me it scared the **** out of me! So anyways my point it the deck gun and anti aircraft gun is at least 100 times louder than every other voice and sound in the game since I installed your sound mod. Thought I would bring it to your attention. Is there a way to adjust the sounds in the mod? I would do my own if you told me how. April 19th at 11:40 p.m. eastern us time. Thanks guys! Dave email address: ctgaydude@sbcglobal.net Last edited by leovampire; 04-19-07 at 10:41 PM. |
04-20-07, 01:16 AM | #127 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
I am not sure this has been released yet but its so simple that it should have been :p
Anyhow, if not here it is. NO UMARK http://www.subsim.com/radioroom/show...969#post505969
__________________
|
04-20-07, 02:50 PM | #128 |
Frogman
Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
|
S18 Early AA Conning Tower
Nothing new, just some folks coulden't find this as it was included
with another mod and diden't get listed in the mods thread. http://www.subsim.com/radioroom/showthread.php?t=112666 |
04-20-07, 09:48 PM | #129 | ||
Ace of the Deep
Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
|
Quote:
Ahh Charades, I know that game well! http://www.subsim.com/radioroom/show...highlight=nuts |
||
04-21-07, 04:42 AM | #130 | |
Soundman
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
|
Quote:
Thanks for the feedback. I personally do not experience this problem at all and it seems that the sounds a pretty well balanced with the exception of the diesel. The diesels seem actually too quiet. I have a little Beta team composed of my friends and they don't see this issue either. However, since the volumes for individual samples are hardcoded, it is possible that your volume file is somehow screwed up, or maybe your sound hardware is odd. I found a way to control individual volumes for the samples, and in the next release of the mod I will be including a master volume control file which should ensure that the mod sample volumes with the mod are uniform on everyones computers. S! |
|
04-21-07, 04:59 AM | #131 |
Gunner
Join Date: Apr 2007
Location: passing thermal layer, silent running
Posts: 94
Downloads: 0
Uploads: 0
|
[REL] Crew management icons (dead and injured combined with real medals mod)
I have downloaded jimimadrids' shiny hud mod to get the crew management screen with the dead and injured icons.
I then added the latest version of flavoured to taste to get the real medals. Of course, the second of these overwrites the first so I thought that it would be a good idea to try and create a combination of them both. So, with a little time in Photoshop I managed to draw some icons onto the flavoured to taste medals screen to represent dead and injured crew. My Brother and I have both tested it and it works fine. We are both patched to 1.2 (but that's another story!). It can be downloaded from here:- http://files.filefront.com/Crew_syst.../fileinfo.html Can anyone please advise me how to get this mod added to the list of mods on the first page of this forum (assuming that anyone likes it and feels that it is worth other users downloading). Hope you like it. mudrik Last edited by Mudrik; 04-21-07 at 05:02 AM. Reason: Just noticed didn't add [REL] |
04-21-07, 08:31 AM | #132 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
__________________
|
04-21-07, 11:49 AM | #133 | |
Eternal Patrol
Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
|
Pull-Down & Tools
Quote:
|
|
04-21-07, 12:58 PM | #134 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
Cheers mate!
__________________
|
04-21-07, 06:53 PM | #135 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
Thanks for taking the time
Actualy it's all strange how it works sound wise but I refuse to take it out of my mods because I Love the sound effects you made just a little strange how some things are much louder than others. I am running a Sound Blaster Audagy 2 6.1 64 bit sound card and Cambridge sound works speakers made for a PC I know I need to up date to a new sound but have to wait for more cash.
On a second note I guess I didn't explain myself well on the shinny Brass hud in the Compuss / rudder control guage was wondering if a permenant pointer or indicator could be mounted on the outer ring showing your heading on the cumpas it's self like maybe the semmy transparent ones that are on the possition keepers with that little yellow line. P.S. please excuse my spelling and grammer and or explinations since my second micro stroke it isn't always easy to say or understand things. Thanks to everyone for your MODS and help! Dave |
|
|