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08-19-10, 03:25 PM | #121 |
sim2reality
Join Date: Jun 2007
Location: AM 82
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Thanks nodlew, Yes I belive it to be fixed - as I haven't had it occur to me since removing un-needed Fully_Raise_Obs_scope_commands.
But then I didn't have the problem with the obs rising. Except when I created a new campaign and the Training mission at the start, then it started to raise itself. But once I reloaded my save it was gone again. I think it may have been a modsoup issue due to installing while on patrol. |
08-19-10, 07:00 PM | #122 |
Engineer
Join Date: Dec 2009
Location: Virginia
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I'd like to know where that command is so I can delete it and see if it fixes the Obs. Periscope for my V1.0 while I wait for version 1.X.
Aside: Since I got promoted, I'm good-looking again. While I was a Sound Dude I had completely lost my mojo. Fat and bald. Now I'm my old self again. edit--found the relevant line in the obs. periscope.py and removing the command to "Rise_whole_obs_periscope" has indeed corrected the problem. Hooray! Your problem is fixed sir. And now I can try out the Attack Disk and the fancy Obs. Peri. Compass. Last edited by nodlew; 08-19-10 at 07:27 PM. |
08-19-10, 08:15 PM | #123 | |
The Old Man
Join Date: Mar 2010
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Quote:
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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08-19-10, 09:43 PM | #124 |
Engineer
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Viking
Yeah, it sure did. Though I think all the other buttons work, the thumb levers, etc. The obs. scope doesn't lower itself automatically when you exit from it, but that's a small thing. Shift Pg Down does the trick. I'm sure R7 will find a solution. The buttons themselves are nice, but unnecessary. The lever for adjustments and the the shift insert...delete/shift pg up...pg down keys for raising and lowering are sufficient if there is no work around for the bug.
Although TDW's UI has buttons that fully raise and lower the scopes without any resultant problems--so with some tinkering the issue should be correctable without abandoning the buttons. |
08-20-10, 10:16 AM | #125 |
sim2reality
Join Date: Jun 2007
Location: AM 82
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Try saving then re-enabling the fully raise scope to see if it works correctly.
In looking for the problem I placed a error message just before that line which never activated when the scope would auto raise, but would activate when the button was pressed. So still not convienced that is the cause of the problem. |
08-20-10, 10:27 AM | #126 |
Sailor man
Join Date: Mar 2010
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Yes o No compatible
This mod is compatible with UI TDC_4_0_3_ThedarkWraith?
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08-20-10, 10:30 AM | #127 |
sim2reality
Join Date: Jun 2007
Location: AM 82
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Sorry Brumete, Not compatible.
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08-20-10, 10:34 AM | #128 |
Sailor man
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08-20-10, 11:21 AM | #129 |
sim2reality
Join Date: Jun 2007
Location: AM 82
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If you play in lower that 1920*1080 resolutions, it may be worth waiting for my next release.
I have totally redone it to auto scale (The same way Stock UI does) rather than be 1:1 scalling at 1920*1080. Current one if played at resolutions below 1920*1080 can get very crampped at panels and guages appear much bigger. |
08-20-10, 06:03 PM | #130 |
Watch
Join Date: Sep 2009
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Excellent work reaper7
I have a quick question. With the new interface
I plan on using the standimeter fix method instead of the raobf. Ok here's the question. Is it possible to imput the aob manually? The gauge on the left tdc panel won't move and the one that pops up can only be scrolled on one side of the ship. Did this make sense? I just want to use the standimeter fix for range and I want to be able to imput the sob manually. I manually put the speed in and that gauge seems to work. Thanks for the help and for your mod work. Sincerely, Eric |
08-20-10, 06:10 PM | #131 |
Watch
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Trying to explain it a little better here, and typing on the iPhone is no fun
The aob gauge on the left tdc is basically inactive when I try and use it. Pressing the tdc red/green button allows me to change torpedo speed and bearing, torpedo depth but not the red/green aob gauge. I usually just eyeball the speed and aob. (I've gotten quite good) ...took a while though. Thanks again, Eric |
08-20-10, 07:39 PM | #132 |
Engineer
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Fly
Not to presume, but anyone could make get confused given all the dials. Are you sure you are using the right dial? It's the one labeled LAGEWINKEL. It is green on the right side, reddish on the left, and it has within it a small dial at the bottom with numbers that spin as you move the needle on the dial.
By the way--related to the fix for the Obs. Periscope by deleting the command in the .py: Actually, the buttons to raise and lower the scope still work. Don't know why I convinced myself they didn't. |
08-20-10, 08:52 PM | #133 |
Watch
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I think the one your talking about if the
Bearing indicator. You can set it manually or Allow it to slew with your heading on the periscope. It's red and green and the lower part of the dial is a semi circle that has numbers right? The one I'm talking about has a larger arrow pointer on the dial and I located on the top right of the left tdc panel if I remember correctly. Maybe I'm wrong here but have you been using that dial for aob? Is so where are you imputing bearing? |
08-20-10, 09:04 PM | #134 |
Watch
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Nodiew, forget my last post. I was confused
And you were right. That's the aob dial. Your right. You set the bearing on the right tdc panel above the Gyro gauges? And I'm assuming leave the gyro gauges alone? What about the impact angle gauge at the top of the right tdc panel? I guess an earlier mod I played used that gauge for aob. I think that is leading to my confusion. That and playing with everything in German doesn't help. Haha Eric |
08-21-10, 05:16 AM | #135 |
sim2reality
Join Date: Jun 2007
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Just to confirm that the 2 gauges at the top of both the left and right panels can only be used if carrying Fat/Lut type torpedoes.
Also dials can only be manualy used is TDC control is switced to manual, that is the red/green button in the bottom right of the left panel . |
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