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12-26-20, 04:07 PM | #121 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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thanks anwar it works
the gramophone is empty ! music please ! sh3.exe Compatibilität auf : Windows XP (service pack 2) ? it is correct ? Hi Diego ! your widegui is nice, it is worth to optimize it ! is missing the free camera moove on deck too (f4) and the 3 kinds of shells at deck gun in GWR and other little stuffs, for example another design for uzo and obs scope because they are all the same :-) Nice anvar you put a "screenhots" folder direct in GWR. it’s really very practical when we capture screen with ctrl + f11 !
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 12-26-20 at 04:16 PM. |
12-26-20, 04:24 PM | #122 |
Weps
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Finally got this Mod running, the problem was the the installation folder required a four-character name (GWR3 vice GWR) otherwise otherwise it would crash to desktop before loading.
The lack of documentation beyond the installation process detracts from the mod. There is no way to know what keystroke commands do what and I could not figure out how to get the crew off the deck or the UZO in position although figured out the flag (F), RDF antenna (V) and control room hatch (H) using Shift and CTRL as per conventions in other mods. Loading time is about 12-minutes from clicking "Start", about twice as long as CCoM 12 and more than three times GWX. How does one disable the "Crew on Deck" mod? I want the crew at their stations on departure and not lollygagging on the casing. While some people might find this so-called feature "immersive" for me it's an unwanted, irritating distraction and I need to make it go away forever before I try this again. Anyway, thanks for making it. -C |
12-26-20, 04:51 PM | #123 | |
Admiral
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Re: Crew on deck...
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If My ol' dusty HD aka brain... serves Me right, I think the commands were cntrl+D/Shift+D to have them assemble on deck & to shuffle off back into the boat... I seem to recall that being the proper commands for Crew on deck... just don't quote Me 100% on that, though.. & only time having them on deck, would be just before departing home port.... just My own thoughts on that... Any way, hope this is helpful on that front. Gute jagd, ihr himmelhunde M. M.
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12-26-20, 07:10 PM | #124 |
Weps
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Thanks. Using CTRL+D just sees the crew images flicker when in the bridge view and there is no effect when using CTRL+D in the control room view. Using SHIFT instead appears to do nothing either.
I just want to delete the capability entirely and have the crew at their stations. -C |
12-26-20, 11:29 PM | #125 | |
Admiral
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Re: crew on deck views...
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If ya want to delete the whole crew on deck, ya gonna have to get info on that process from one of the others commenting in here... I know jack squat about that process... other than dumping the mod, if it was activated in jsgme, then pretty much every one knows how to there. M. M.
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12-27-20, 02:57 AM | #126 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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@diego_gut
Your mod is shipped as is. Eric says that I use different meshes in my Mod 88 105 All periscopes Type XXI periscope I think it will fix it menu_1024_768.ini Quickly replace "=;" on "="
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Last edited by Anvar1061; 12-27-20 at 07:45 AM. |
12-27-20, 04:16 AM | #127 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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Quote:
commands Esc Game Options Delete Hide / show interface Ctrl + F11 Take a screenshot (BMP files in the root folder of the game) Ctrl + F8 On | off display of the current frame rate (FpS) Ctrl + PgUp | Ctrl + PgDn Raise Pennants | remove pennants Shift + D | Ctrl + D Build crew on the upper deck | All but the bridge watch down Shift + F | Ctrl + F Raise the flag | remove the flag Shift + G | Ctrl + G Raise snorkel | remove snorkel Shift + H | Ctrl + H Detach hatch | batten down a hatch Shift + O | Ctrl + O Raise Anti-Aircraft Periscope | remove anti-aircraft periscope Shift + R | Ctrl + R Raise radio antenna | remove the radio antenna Shift + U | Ctrl + U Install PUP (UZO) | remove PNP (UZO) Shift + V | Ctrl + V Raise Direction Finding (DF) Antenna | remove direction finding (DF) antenna Ctrl + W Weather (weather report) I confirm. 12 minutes. Do you know how to reduce loading time - tell us. Crew on Deck is removed via S3Ditor Delete the selection with a marker and ANIM_CREW_TYPE***.anm in data/Animations
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Last edited by Anvar1061; 12-27-20 at 07:08 AM. |
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12-27-20, 04:37 AM | #128 | |
Navy Seal
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Quote:
Sound and TGAs are the heaviest parts of the game for loading. But you certainly already know this
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12-27-20, 07:33 AM | #129 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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Is there a quick way to identify "extra" files in the Library folder?
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12-27-20, 09:29 AM | #130 |
Navy Seal
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Not that I’m aware of, unfortunately.
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12-27-20, 10:15 AM | #131 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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https://www.subsim.com/radioroom/sho...&postcount=126
Thanks i modified menu_1024_768.ini as you and it works. All shells available :-) |
12-27-20, 01:29 PM | #132 |
Navy Seal
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Do you have the GWX harbors, or the latest ones at the right place in France?
(With gates)
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12-27-20, 02:10 PM | #133 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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I had to abandon the harbors of Wilhemshafen, St Nazer, Schluese and New Lorient in favor of a smaller Harbor_kit.dat
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12-27-20, 02:26 PM | #134 | |
Navy Seal
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Quote:
But is St Nazaire still same place as GWX/NYGM? And do you have La Rochelle & Bordeaux harbor/flotillas?
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12-27-20, 02:31 PM | #135 |
Weps
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@ Anvar1061, Thank you for the response and the info on how to remove the Crew on Deck thing.
I have tested the naming convention a number of times and I think that it is real but may be related to the first letter of the folder name in relation to similar folder names for SH3 copies. I already had a SH3 installation with folder name GLX for the Onealex supermod but every time I tried to use GWR or GXR as the folder name for your mod I got a crash to desktop, even with the stock copy. Then, on a whim, I renamed the folder of the SH3 stock copy from GWR to GWR3 and lo and behold, there were no more crashes. Odd but there it is. Since nobody else seems to have noted the issue it's probably irrelevant. -C |
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