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Old 12-26-20, 04:07 PM   #121
ericlea
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thanks anwar it works


the gramophone is empty ! music please !


sh3.exe Compatibilität auf : Windows XP (service pack 2) ? it is correct ?








Hi Diego !


your widegui is nice, it is worth to optimize it !


is missing the free camera moove on deck too (f4)
and the 3 kinds of shells at deck gun in GWR

and other little stuffs, for example another design for uzo and obs scope because they are all the same



:-)









Nice anvar you put a "screenhots" folder direct in GWR. it’s really very practical when we capture screen with ctrl + f11 !







Last edited by ericlea; 12-26-20 at 04:16 PM.
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Old 12-26-20, 04:24 PM   #122
Randomizer
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Finally got this Mod running, the problem was the the installation folder required a four-character name (GWR3 vice GWR) otherwise otherwise it would crash to desktop before loading.

The lack of documentation beyond the installation process detracts from the mod. There is no way to know what keystroke commands do what and I could not figure out how to get the crew off the deck or the UZO in position although figured out the flag (F), RDF antenna (V) and control room hatch (H) using Shift and CTRL as per conventions in other mods.

Loading time is about 12-minutes from clicking "Start", about twice as long as CCoM 12 and more than three times GWX.

How does one disable the "Crew on Deck" mod? I want the crew at their stations on departure and not lollygagging on the casing. While some people might find this so-called feature "immersive" for me it's an unwanted, irritating distraction and I need to make it go away forever before I try this again.

Anyway, thanks for making it.

-C
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Old 12-26-20, 04:51 PM   #123
Mad Mardigan
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Default Re: Crew on deck...

Quote:
Originally Posted by Randomizer View Post
Finally got this Mod running, the problem was the the installation folder required a four-character name (GWR3 vice GWR) otherwise otherwise it would crash to desktop before loading.

The lack of documentation beyond the installation process detracts from the mod. There is no way to know what keystroke commands do what and I could not figure out how to get the crew off the deck or the UZO in position although figured out the flag (F), RDF antenna (V) and control room hatch (H) using Shift and CTRL as per conventions in other mods.

Loading time is about 12-minutes from clicking "Start", about twice as long as CCoM 12 and more than three times GWX.

How does one disable the "Crew on Deck" mod? I want the crew at their stations on departure and not lollygagging on the casing. While some people might find this so-called feature "immersive" for me it's an unwanted, irritating distraction and I need to make it go away forever before I try this again.

Anyway, thanks for making it.

-C
Ahoy, Randomizer...

If My ol' dusty HD aka brain... serves Me right, I think the commands were cntrl+D/Shift+D to have them assemble on deck & to shuffle off back into the boat... I seem to recall that being the proper commands for Crew on deck... just don't quote Me 100% on that, though.. & only time having them on deck, would be just before departing home port.... just My own thoughts on that...

Any way, hope this is helpful on that front.

Gute jagd, ihr himmelhunde



M. M.
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Old 12-26-20, 07:10 PM   #124
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Thanks. Using CTRL+D just sees the crew images flicker when in the bridge view and there is no effect when using CTRL+D in the control room view. Using SHIFT instead appears to do nothing either.

I just want to delete the capability entirely and have the crew at their stations.

-C
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Old 12-26-20, 11:29 PM   #125
Mad Mardigan
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SHO Re: crew on deck views...

Quote:
Originally Posted by Randomizer View Post
Thanks. Using CTRL+D just sees the crew images flicker when in the bridge view and there is no effect when using CTRL+D in the control room view. Using SHIFT instead appears to do nothing either.

I just want to delete the capability entirely and have the crew at their stations.

-C
Ok, using the crew on deck commands, while in the control room... ain't gonna net you a view of them from there... the only areas you'll see them show up on deck (or shuffle off back into the boat which is a misnomer as I recall they aren't even animated, they just pop into view automatically & disappear the same way..), is from the bridge, using either , or . to go to side shot view... or, finally using the free cam . That's it.

If ya want to delete the whole crew on deck, ya gonna have to get info on that process from one of the others commenting in here... I know jack squat about that process... other than dumping the mod, if it was activated in jsgme, then pretty much every one knows how to there.

M. M.

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Old 12-27-20, 02:57 AM   #126
Anvar1061
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@diego_gut
Your mod is shipped as is.
Eric says that I use different meshes in my Mod
88

105

All periscopes

Type XXI periscope

Quote:
Originally Posted by ericlea View Post
the 3 kinds of shells at deck gun in GWR
I think it will fix it menu_1024_768.ini
 

================================
; MAIN DECKGUN

;Only the shell status icons and range are positioned.

[G38 I1]
Name=Page deckgun
Type=1027;Menu page
ItemID=0x38000000
ParentID=0x0
Pos=0,0,0,0
LoadingMode=2

[G38 I2]
Name=SS_label
Type=1029;Static text
ItemID=0x38000014
ParentID=0x38000000
Pos=1780,272,27,20
Color=0xB4B4B4FE
Font=14
Text=674
TextFlags=0x5

[G38 I3]
Name=SS_shell
Type=1031;Stat bmp array
ItemID=0x38000004
ParentID=0x38000000
Pos=1783,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/SS_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/SS_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/SS_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2233

[G38 I4]
Name=AA_label
Type=1029;Static text
ItemID=0x38000013
ParentID=0x38000000
Pos=1806,272,27,20
Color=0xB4B4B4FE
Font=14
Text=673
TextFlags=0x5

[G38 I5]
Name=AA_shell
Type=1031;Stat bmp array
ItemID=0x38000003
ParentID=0x38000000
Pos=1808,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/AA_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/AA_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/AA_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2232

[G38 I6]
Name=HE_label
Type=1029;Static text
ItemID=0x38000012
ParentID=0x38000000
Pos=1831,272,27,20
Color=0xB4B4B4FE
Font=14
Text=672
TextFlags=0x5

[G38 I7]
Name=HE_shell
Type=1031;Stat bmp array
ItemID=0x38000002
ParentID=0x38000000
Pos=1833,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/HE_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/HE_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/HE_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2231

[G38 I8]
Name=AP_label
Type=1029;Static text
ItemID=0x38000011
ParentID=0x38000000
Pos=1856,272,27,20
Color=0xB4B4B4FE
Font=14
Text=671
TextFlags=0x5

[G38 I9]
Name=AP_shell
Type=1031;Stat bmp array
ItemID=0x38000001
ParentID=0x38000000
Pos=1858,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/AP_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/AP_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/AP_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2230

[G38 I10]
Name=Bkgr Tooltip Loading bar
Type=1031;Stat bmp array
ItemID=0x38000006
ParentID=0x38000000
Pos=1778,247,109,47
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
Crop 0=0,0,4,4
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2215

[G38 I11]
Name=Range
Type=1031;Stat bmp array
ItemID=0x38000005
ParentID=0x38000000
Pos=141,667,64,256
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
Crop 0=0,0,4,4
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2216

[G38 I12]
Name=Background
Type=1030;Static bmp
ItemID=0x38000010
ParentID=0x38000000
Pos=0,1080,1920,1080
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/deckgun.tga
MatFlags=0x29
TexFmt=0x9

================================
; 37MM FLAK GUN

;Only the shell status icons are positioned.

[G39 I1]
Name=Page 37mm gun
Type=1027;Menu page
ItemID=0x39000000
ParentID=0x0
Pos=0,0,0,0
LoadingMode=2

[G39 I2]
Name=SS_label
Type=1029;Static text
ItemID=0x39000014
ParentID=0x39000000
Pos=1780,272,27,20
Color=0xB4B4B4FE
Font=14
Text=674
TextFlags=0x5

[G39 I3]
Name=SS_shell
Type=1031;Stat bmp array
ItemID=0x39000004
ParentID=0x39000000
Pos=1783,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/SS_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/SS_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/SS_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2233

[G39 I4]
Name=AA_label
Type=1029;Static text
ItemID=0x39000013
ParentID=0x39000000
Pos=1806,272,27,20
Color=0xB4B4B4FE
Font=14
Text=673
TextFlags=0x5

[G39 I5]
Name=AA_shell
Type=1031;Stat bmp array
ItemID=0x39000003
ParentID=0x39000000
Pos=1808,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/AA_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/AA_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/AA_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2232

[G39 I6]
Name=HE_label
Type=1029;Static text
ItemID=0x39000012
ParentID=0x39000000
Pos=1831,272,27,20
Color=0xB4B4B4FE
Font=14
Text=672
TextFlags=0x5

[G39 I7]
Name=HE_shell
Type=1031;Stat bmp array
ItemID=0x39000002
ParentID=0x39000000
Pos=1833,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/HE_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/HE_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/HE_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2231

[G39 I8]
Name=AP_label
Type=1029;Static text
ItemID=0x39000011
ParentID=0x39000000
Pos=1856,272,27,20
Color=0xB4B4B4FE
Font=14
Text=671
TextFlags=0x5

[G39 I9]
Name=AP_shell
Type=1031;Stat bmp array
ItemID=0x39000001
ParentID=0x39000000
Pos=1858,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/AP_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/AP_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/AP_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2230

[G39 I10]
Name=Bkgr Tooltip Loading bar
Type=1031;Stat bmp array
ItemID=0x39000006
ParentID=0x39000000
Pos=1778,247,109,47
Color=0xFFFFFF00
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/bkgr.tga
Crop 0=0,0,4,4
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2215

================================
; 20mm FLAK GUN

;Only the shell status icons are positioned.

[G3A I1]
Name=Page 20mm gun
Type=1027;Menu page
ItemID=0x3A000000
ParentID=0x0
Pos=0,0,0,0
LoadingMode=2

[G3A I2]
Name=SS_label
Type=1029;Static text
ItemID=0x3A000014
ParentID=0x3A000000
Pos=1780,272,27,20
Color=0xB4B4B4FE
Font=14
Text=674
TextFlags=0x5

[G3A I3]
Name=SS_shell
Type=1031;Stat bmp array
ItemID=0x3A000004
ParentID=0x3A000000
Pos=1783,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/SS_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/SS_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/SS_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2233

[G3A I4]
Name=AA_label
Type=1029;Static text
ItemID=0x3A000013
ParentID=0x3A000000
Pos=1806,272,27,20
Color=0xB4B4B4FE
Font=14
Text=673
TextFlags=0x5

[G3A I5]
Name=AA_shell
Type=1031;Stat bmp array
ItemID=0x3A000003
ParentID=0x3A000000
Pos=1808,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/AA_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/AA_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/AA_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2232

[G3A I6]
Name=HE_label
Type=1029;Static text
ItemID=0x3A000012
ParentID=0x3A000000
Pos=1831,272,27,20
Color=0xB4B4B4FE
Font=14
Text=672
TextFlags=0x5

[G3A I7]
Name=HE_shell
Type=1031;Stat bmp array
ItemID=0x3A000002
ParentID=0x3A000000
Pos=1833,380,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=data/menu/gui/Shells/HE_shell.tga
Crop 0=0,0,0.33,1
Mat 1=data/menu/gui/Shells/HE_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=data/menu/gui/Shells/HE_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2231


Quickly replace "=;" on "="
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Last edited by Anvar1061; 12-27-20 at 07:45 AM.
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Old 12-27-20, 04:16 AM   #127
Anvar1061
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Join Date: May 2012
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Quote:
Originally Posted by Randomizer View Post
Finally got this Mod running, the problem was the the installation folder required a four-character name (GWR3 vice GWR) otherwise otherwise it would crash to desktop before loading.

The lack of documentation beyond the installation process detracts from the mod. There is no way to know what keystroke commands do what and I could not figure out how to get the crew off the deck or the UZO in position although figured out the flag (F), RDF antenna (V) and control room hatch (H) using Shift and CTRL as per conventions in other mods.

Loading time is about 12-minutes from clicking "Start", about twice as long as CCoM 12 and more than three times GWX.

How does one disable the "Crew on Deck" mod? I want the crew at their stations on departure and not lollygagging on the casing. While some people might find this so-called feature "immersive" for me it's an unwanted, irritating distraction and I need to make it go away forever before I try this again.

Anyway, thanks for making it.

-C
Name doesn't really matter!
commands
Esc Game Options
Delete Hide / show interface
Ctrl + F11 Take a screenshot (BMP files in the root folder of the game)
Ctrl + F8 On | off display of the current frame rate (FpS)
Ctrl + PgUp | Ctrl + PgDn Raise Pennants | remove pennants
Shift + D | Ctrl + D Build crew on the upper deck | All but the bridge watch down
Shift + F | Ctrl + F Raise the flag | remove the flag
Shift + G | Ctrl + G Raise snorkel | remove snorkel
Shift + H | Ctrl + H Detach hatch | batten down a hatch
Shift + O | Ctrl + O Raise Anti-Aircraft Periscope | remove anti-aircraft periscope
Shift + R | Ctrl + R Raise radio antenna | remove the radio antenna
Shift + U | Ctrl + U Install PUP (UZO) | remove PNP (UZO)
Shift + V | Ctrl + V Raise Direction Finding (DF) Antenna | remove direction finding (DF) antenna
Ctrl + W Weather (weather report)
I confirm. 12 minutes. Do you know how to reduce loading time - tell us.
Crew on Deck is removed via S3Ditor

Delete the selection with a marker and ANIM_CREW_TYPE***.anm in data/Animations
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Old 12-27-20, 04:37 AM   #128
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Quote:
Originally Posted by Anvar1061 View Post
.
I confirm. 12 minutes. Do you know how to reduce loading time - tell us.
Called optimization...reducing all TGA weight (when it’s possible - compromise with rendering), deleting all numerous non used files (there are plenty), deleting english speech folder etc etc...
Sound and TGAs are the heaviest parts of the game for loading.
But you certainly already know this

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Old 12-27-20, 07:33 AM   #129
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Quote:
Originally Posted by Fifi View Post
deleting all numerous non used files (there are plenty),
Is there a quick way to identify "extra" files in the Library folder?
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Old 12-27-20, 09:29 AM   #130
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Not that I’m aware of, unfortunately.
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Old 12-27-20, 10:15 AM   #131
ericlea
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https://www.subsim.com/radioroom/sho...&postcount=126


Thanks i modified menu_1024_768.ini as you and it works.
All shells available :-)



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Old 12-27-20, 01:29 PM   #132
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Do you have the GWX harbors, or the latest ones at the right place in France?
(With gates)
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Old 12-27-20, 02:10 PM   #133
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Quote:
Originally Posted by Fifi View Post
Do you have the GWX harbors, or the latest ones at the right place in France?
(With gates)
I had to abandon the harbors of Wilhemshafen, St Nazer, Schluese and New Lorient in favor of a smaller Harbor_kit.dat
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Old 12-27-20, 02:26 PM   #134
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Quote:
Originally Posted by Anvar1061 View Post
I had to abandon the harbors of Wilhemshafen, St Nazer, Schluese and New Lorient in favor of a smaller Harbor_kit.dat
Wise decision, as they are quite heavy

But is St Nazaire still same place as GWX/NYGM?
And do you have La Rochelle & Bordeaux harbor/flotillas?
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Old 12-27-20, 02:31 PM   #135
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@ Anvar1061, Thank you for the response and the info on how to remove the Crew on Deck thing.

I have tested the naming convention a number of times and I think that it is real but may be related to the first letter of the folder name in relation to similar folder names for SH3 copies. I already had a SH3 installation with folder name GLX for the Onealex supermod but every time I tried to use GWR or GXR as the folder name for your mod I got a crash to desktop, even with the stock copy. Then, on a whim, I renamed the folder of the SH3 stock copy from GWR to GWR3 and lo and behold, there were no more crashes. Odd but there it is.

Since nobody else seems to have noted the issue it's probably irrelevant.

-C
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