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#121 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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thank you for your reply kapuhy, is the the texture "baking" that you are talking about made on screen and in real time, or it requires time and disc space the same AO map baking (and professional 3D renders)?
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#122 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Apparently makes it possible to paint textures directly on the 3D model, so that you are 100% sure about the outcome. Cool feature, though I suppose one will need a graphic tablet to make the best of it |
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#123 | |
Grey Wolf
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Can't you just unwrap only the hull again, and not the full model ? |
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#124 |
Grey Wolf
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Hello Gap ! Did you make any progress ?
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#125 |
Silent Hunter
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Any news on this? Really nice model & skinning work imo..
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#126 |
Grey Wolf
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Any news ?
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#127 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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Sorry for the late feedback guys,
to be honest I didn't make much progress on the puffer. As you know, the 3D model is finished. From the last update I have only added a few tiny details like bulwark stanchions as well as Kelvin balls and clinometer on the binnacle. Nothing too complicated nor too big in terms of poly count, but I think they add to the realism of the model. As far as textures are concerned, I have been slowly working on them. I have added rivets and weldings to the diffuse texture, and rust/seaweed to the AO map. I am pretty satisfied with the visual result achieved so far, but I am afraid that building a real boat wouldn't have taken so long lol ![]() One of the next days I will post some screenshots. Stay tuned guys ![]() |
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#128 | |
Gefallen Engel U-666
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__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#129 | |
Grey Wolf
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#130 | |
Seasoned Skipper
![]() Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
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#131 |
Grey Wolf
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Files sent by PM. Additional notes :
- To hear the whistle, a new line must be added in Sh3.sdl (data/Sound) : Ship.Whistle_01 whistle_01.wav sss.jpg - I've just realised that the smoke funnel effect is not correctly placed, but it should be easy to correct.... - I didn't provide the sound for the flag (not important anyway) Here a single mission to test : |
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#132 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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#133 |
Admiral
![]() Join Date: Mar 2007
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![]() Thank you Gap ![]() ![]() ![]()
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What we do in life echoes in Eternity |
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#134 |
Grey Wolf
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@gap : In case you missed it : https://www.subsim.com/radioroom/sho...8&postcount=24
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#135 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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