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Old 06-01-10, 04:48 PM   #121
comet61
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Default Magui3.3

Yay!!

D/L'ing now!
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Old 06-02-10, 02:08 AM   #122
java`s revenge
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Thank you very much makman

I am also downloading now.
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Old 06-02-10, 03:18 AM   #123
java`s revenge
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Makman,

I am missing the posibility to use the AOB wheel with 6x zoom.
It`s almost impossible calculating a target which lies 800m from you.

Or am i missing something
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Old 06-02-10, 07:01 AM   #124
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Vielen danke Herr Kaleun!
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Old 06-02-10, 10:06 AM   #125
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Quote:
Originally Posted by java`s revenge View Post
Makman,

I am missing the posibility to use the AOB wheel with 6x zoom.
It`s almost impossible calculating a target which lies 800m from you.

Or am i missing something

....what do you mean ? i don't understand....
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Old 06-02-10, 10:30 AM   #126
java`s revenge
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In an elder version of your mod you could choose to install a zoom version.

I do only see that for this version 15x zoom is applicable.

I know..i know, i have to calculate by 2.5 but...
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Old 06-02-10, 10:47 AM   #127
makman94
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Quote:
Originally Posted by java`s revenge View Post
In an elder version of your mod you could choose to install a zoom version.

I do only see that for this version 15x zoom is applicable.

I know..i know, i have to calculate by 2.5 but...

you can use the obs scope then, there (at obs) the rings are setted for working at x6 zoom .
now, if you want to have the x6 set also at attack peri then

1. open the files of MaGui ,find the ''AOBFInnerDisc2'' tga and ''AOBFOuterDisc2'' tga and copy and paste them at your desktop.
2. RENAME them to ''AOBFInnerDisc'' and ''AOBFOuterDisc''
3.in the files of MaGui, REPLACE the images with the same names (''AOBFInnerDisc'' and ''AOBFOuterDisc'') with the ones from your desktop
4. enable the mod

that way you will have the x6 set rings at both attack and obs peri (so you will take your measures at x6 zoom when you are at attack or obs peri)

ps: NEVER MIX things from earlier versions of mod ! whatever you want to do must 'come' ONLY from the .rar of current version
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Old 06-02-10, 11:31 AM   #128
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Hello.
Which zoom levels are available through the attack periscope view, makman?
x6, x15 or both of them? I didn't try version 3.3 yet so i'm just asking. Thanks!
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Old 06-02-10, 12:21 PM   #129
java`s revenge
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Thank you, thank you great modder
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Old 06-03-10, 01:59 AM   #130
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Makman94, I like your mod very much, good work
I have one question and request - could you use in your GUI small icons for orders (part of Integrated Orders from GWX 3.0), like in h.sie's hsGUI v3.1 or ACM-GUI Reloaded h.sie's Edition v1.15? These small icons look very good - it's only one thing missed for me in your GUI. In my opinion it will be good addon for your work. If it's not possible, could you describe me how to do it manually?
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Old 06-03-10, 01:45 PM   #131
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Quote:
Originally Posted by makman94 View Post
MaGui v3.3 is out !

first post updated

enjoy
Many, many thanks makman ! Wonderful work !

Best regards,
Magic
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Old 06-03-10, 02:35 PM   #132
makman94
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Quote:
Originally Posted by tomfon View Post
Hello.
Which zoom levels are available through the attack periscope view, makman?
x6, x15 or both of them? I didn't try version 3.3 yet so i'm just asking. Thanks!
hi Tomfon,

it is all written at reads me texts. zooms for attack are x1,5 / x6 / and x15

Quote:
Originally Posted by jaxa View Post
Makman94, I like your mod very much, good work
I have one question and request - could you use in your GUI small icons for orders (part of Integrated Orders from GWX 3.0), like in h.sie's hsGUI v3.1 or ACM-GUI Reloaded h.sie's Edition v1.15? These small icons look very good - it's only one thing missed for me in your GUI. In my opinion it will be good addon for your work. If it's not possible, could you describe me how to do it manually?
hi Jaxa,
not interested at these small icons at all. there will be no further changes at MaGui unless something really good 'comes up' ! to start telling you what to do to get these icons is equal to the time i will need to make them . basically , you have to resize the orders1,orders2 and order3 and then you have to find the entries at menu_ini for each icon and adjust there the crops and the positions of items . but ,really, i believe ,that the current icons are more comfort when you are in action


ATTENTION:
i have made a typo at the table for 30kts torpedoes. when target's speed=18 and angle lb=90, the correct shooting bearing is 31 degrees and not 30,1 degrees as written by fault .
many thanks to a friend who checked the values and 'catched' this.
you will find at my FF page the correct table for the 30kts torpedo.
it is not jsgme ready ,you will find instructions on how to import this table to MaGui's files

bye
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Old 06-03-10, 04:25 PM   #133
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I must say, I'm really impressed! RL holds me far away from the game but I definitely will try your mod as soon as I get back to the SH3.
I zas considering migrating to SH4/OM but I feel I'll stay in SH3 a little more thanks to you, Marksman.

I just have one question, by pure curiosity (I'm pretty sure it was already answered somewhere), but I'm pretty ignorant in the matter.. Are the new reticles a late-war model? I've seen this kind of reticles on some German explanatory drawing from the time, but most of the photos show reticles closer to what you used in older versions of MaGUI, as Hitman did in his GUI?
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Old 06-03-10, 05:51 PM   #134
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Quote:
Originally Posted by makman94 View Post
hi Tomfon,

it is all written at reads me texts. zooms for attack are x1,5 / x6 / and x15
Thank you.
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Old 06-05-10, 01:51 PM   #135
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Default Bearing charts

I gotta say: I really like makmans (Magui3.3) new bearing chart shooting solution method. I have done it at least 4 times and it works great. I think my accuracy of shooting "from the hip" has gotten a lot better.

In the middle of the night I did a surface attack on a Large merchant. My AoB was 70°. I was able to calculate the speed (8Kt). Using 2 TII eels set at impact at a 1.5° spread. I was about 900m away. I set the scope at 0°, turned off the auto targeting and swung the scope according to the chart (I used the 30kt chart, went down to the 70° column to 8 knots), set the crosshairs at the proper angle per the chart (something like 8.5 degrees, can't remember) leaving it on manual targeting (red button). Once the target's mid section reached my crosshairs I fired. BOOM, BOOM, right on the money. Broke it right in half. I love this method!

I also noticed that there is a decent/acceptable margin of error concerning the AoB. The other night I was about 10° off of my AoB calculation, but I had the speed correct. I still hit the target, but missed the desired spot by a few meters...still sank.

Good job Makman....love this new mod method.
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