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05-14-11, 07:07 AM | #121 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
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Hi Urfish,
I don't think the models of SH4 are very appropriate, at least as long as somebody creates textures that fit to the German Kriegsmarine... The models of SH5 would be a possibility if they do not have to many polygons. But the problem of the stock crew still remains: I have very less motivation to redo the entire animations of the stock crew, so only the additional crew members would have the new, good looking models. In my opinion, the difference would look worse than using the old models for the whole crew... What is your opinion on this topic? Best regards, MCHALO12.
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05-16-11, 10:42 AM | #122 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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i would help, to create new animations with new crew models! if you explain to me, how this works...
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05-16-11, 04:35 PM | #123 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
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Hi mates,
work is continued: @Urfish: Thanks for offering your help! First, somebody had to send us the crew models of SH5 as I do not own the game. If the models aren't too detailed for SH3 (we have to save ressources for aft and bow torpedo room!) we could start replacing stock animations. Second, you had to be quite familiar with a 3D modeling software. I use Blender, but 3ds max or maya should work as well. Did you work with one of the programs mentioned? In order to create human-looking animations, I think using bone animations is the best way (or at least the best way I know). Therefore we have to create a skeleton for the mesh and assign the vertices to the bones. This process is called rigging. Afterwards we had to create new animations for the stock crew by using key frame mesh animations. The next, and probably most difficult, step was to figure out how the eye and lip movements are controlled in SH3 and assign these kinds of animations to at least the first watch officer and the ingeneer. I really appreciate you wanting to help me, but do you really think this would be worth the effort? Edit: Ich habe gerade deinen Wohnort gesehen :-) Lass uns das Gespräch über deine Hilfe doch über juergen_wellisch@web.de (mit Unterstrich!) fortführen! Ich freue mich auf deine Mail! (I just saw your location :-) Let's continue the chat about your help via juergen_wellisch@web.de. Really looking forward to your mail!) Best regards, MCAHLO12.
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Last edited by MCHALO12; 05-16-11 at 04:49 PM. |
05-16-11, 07:47 PM | #124 |
Engineer
Join Date: Jul 2009
Posts: 207
Downloads: 106
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OMG....
Respect people! Am speechless |
05-16-11, 07:54 PM | #125 |
Rear Admiral
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05-18-11, 06:45 AM | #126 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
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They look fantastic! It's really coming along well and will add a lot to immersion.
I think adding the static crew members in bunks was a very good idea for increasing the feel of crew presence. One question...Will the final models be shaded more? The crew member on bunk looks a very bright in the lighting of the sub interior environment. |
05-18-11, 08:35 AM | #127 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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Hi sabretwo,
first, the crew members are not static, the ones in the bunks do move, at least those that aren't asleep But you are right reagarding shading. This was only a brief test of textures, so I did not include lightmaps. In the final version, all crew members are dynamically shaded by using bump maps. Best regards, MCHALO12.
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05-18-11, 11:16 AM | #128 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
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Thanks for the clarification.
Damn, I'm excited! Pretty soon SH5 isn't going to have anything over SH3 other than prettier graphics. Awesome work, guys!!! |
05-18-11, 12:24 PM | #129 | |
Silent Hunter
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Looking forward to an release..... Best regards, Magic |
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05-18-11, 12:57 PM | #130 |
Chief
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
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05-19-11, 12:55 AM | #131 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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Hi mates,
thank you for your interest in this mod! I will post new screenshots when available! Best regards, MCHALO12.
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05-19-11, 03:18 AM | #132 |
Silent Hunter
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...looking forward...
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05-19-11, 04:23 PM | #133 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
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Hi friends,
I think everyone can imagine, that life in the torpedo room was very hard. But as you can see here, dining in the Unteroffiziersmesse was no comfortable thing, too. Again, just a quick preview without any shading. Best regards, MCHALO12.
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05-20-11, 03:00 AM | #134 | |
Silent Hunter
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Quote:
Best regards, Magic |
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05-24-11, 10:15 AM | #135 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
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Amazing work! I can't wait to see the final release!
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