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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1306 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#1307 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1308 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#1309 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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So is not possible to reduce the days with fog? I know the weather is generated randomly, but is not possible to reduce the probability for fog? Like more days with sun, storm, rain but less or even no fog at all.
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#1310 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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@W_clear
I try to explain in easy English: Until now: Many days have fog. Fog can be for a long period. Fog can be for a week. There is too much fog. There is fog too often. We want this to change, if possible. We want more days with no fog. We want longer periods with no heavy fog. Can you help?
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Cheers Uffe |
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#1311 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#1312 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Real Environment MOD
This MOD, the new sun, the sun is more brilliant, more realistic halo. Narrowed the scope of AroundSunColor closer to reality. The same place and time, there is no fog, mist and sun, is now very real, when fog or cloud covered the sun, the sun will be red. All of updating the color of each sea area: Clear day Medium cloud day Heavy cloud day Light fog day Heavy fog day The new five different sunrise(Clear day\Medium cloud day) More white sea foam. 0 meters sea level wind speed is more calm Last edited by W_clear; 03-11-11 at 02:52 AM. |
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#1313 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Hooray, finally, we wait for it! Already downloaded. Thank you!
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#1314 |
Mate
![]() Join Date: Oct 2006
Posts: 59
Downloads: 130
Uploads: 0
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Have enjoyed your past environmental mods. I have a question though. In your newest mod why is the submarine folder included. Have you modded the submarine? And if so, what is modded and will it affect other mods?
WV |
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#1315 | |
Silent Hunter
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#1316 | |
Silent Hunter
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#1317 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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1. increase The SUB's left-right drag smaller. Slew of smaller. 2.Added splash of sound submarine. I think it is necessary to use! Last edited by W_clear; 03-11-11 at 03:44 AM. |
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#1318 | |
Silent Hunter
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#1319 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks W_Clear- fantastic as always, much appeciated
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#1320 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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W_Clear,
Love your critical work to SHV and am more than pleased that you are releasing a new version. From all of us, thanks! A quick question for you (or anyone that knows) ... This mod alters the NSS_Uboat7x.sim files as part of the Submarine directory. This is also altered by TDW's MO, New UI's and Depth Keeping mods. Are the NSS_Uboat7c.sim files in Real Environment based off TDW's or are they based off stock? (In other words do they conflict with TDW's work?) Thanks! |
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