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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1306 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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Thanks swdw, I'll give that a try. I'm almost convinced I'll have to do a complete reinstall but thats fine. Thats provided Force Unleashed doesnt chew up my free time this weekend
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#1307 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1308 | ||
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I hear you Luke ![]() |
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#1309 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1310 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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Since we are getting close to releasing a new version of RFB, we may as well tell you what's going to be included:
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#1311 | |
Machinist's Mate
![]() Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
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Great news! sounds really cool!. Thanks for all the effort you guys are putting on the RFB mods.
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I ask because just yesterday it happened (again) to me. And is really annoying to say the least... |
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#1312 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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NNooooiiicccce
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#1313 | |||
Bosun
![]() Join Date: Aug 2008
Location: Finland
Posts: 61
Downloads: 100
Uploads: 0
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The sum of the intelligence on the planet is a constant; the population is growing. — Mr. Cole RFB+RSRD+OM @ 100% realism |
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#1314 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
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@swdw
how's the physics/acceleration mod coming along? |
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#1315 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Eagerly awaiting this release. In the meantime, will careers from 1.5 be safe as long as the new release in applied in port?
I had thought I could wait, but that homocidal need to sink marus appears to be too strong. |
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#1316 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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Drool Drool Drool:p :p :p
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#1317 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Here are a couple of discussions http://forum.kickinbak.com/viewtopic.php?f=26&t=765 http://forum.kickinbak.com/viewtopic.php?f=11&t=957 I'm looking for feedback on ship handling. If anyone has info please post it in this thread: http://www.subsim.com/radioroom/showthread.php?p=787336 Please do not post ship handling characteristics info in this thread, use the other subsim thread link above You can see how the changes affected the Mogami's acceleration and turning here (warning- kinda boring). Sorry, have no idea why the acceleration change videos weren't streamed http://hosted.filefront.com/RealFleetBoat/2184204
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 09-17-08 at 10:10 PM. |
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#1318 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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To give you an idea of what this will look like, here is a 1945 Balao boat. All of the equipment labels correspond to those found in the Fleet Submarine Manual, to help give that wartime-era feel: ![]()
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![]() ROW Sound Effects Contributor RFB Team Leader Last edited by LukeFF; 09-18-08 at 12:57 AM. |
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#1319 | |
Machinist's Mate
![]() Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
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I guess the problem, then, is hardcoded into the game. With the modifications of the new release of RFB if you get one diesel destroyed, you get another one destroyed aswell "for free". same with electrics, it seems. Not a perfect solution, but I guess there's no better one with the tools the modders have. And anyway, it's much, much, better than what we have now, so ![]() ![]() ![]() thanks a lot for the answer ![]() |
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#1320 |
Stowaway
Posts: n/a
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Which of Nisgeis' new chart color schemes did you include in the latest version?
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