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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1291 |
Stowaway
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I have all the ROW mods installed but in regards to the slow moving clouds; where are they? The skies are clear. Is that the way they're suppose to be?
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#1292 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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#1293 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#1294 |
Stowaway
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Cool. My ATI system doesn't handle volumetric fog that well for some reason so I had to diable that effect. It's a Crossfire config using X2900XT's w/ 1GB RAM. Most likely a setting that conflicting.
Anyway, these mods are adding a lot of depth and realism to the game. I've compiled all the good compatible mods into one and then tweak the game to be a little more easier while retaining a decent amount of realism. I hope they come out with a mod or patch that adds German vessels. The Bismark & Tirpitz were fine ships. |
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#1295 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
Downloads: 0
Uploads: 0
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running tm and row all newest versions. Came across what looks like seafloor tile sticking out of the water. One corner breaching surface. Didnt hit it but I thought you might want to know. Have screenie of it if needed.
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#1296 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Then you bring the car in and the mechanic looks at it and listens then realizes the radio accidently got put on AM instead of FM and was turned down real low in volume so it would kind of blend into the other noises of the car. He tell's the customer what was wrong then charges them $70.00 for looking to find the sound problem for the last hour. Will let you know when I see one. |
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#1297 | |
Lucky Jack
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Man, you can have some of my clouds. Rained for 5 days......soaked watchmen! Sail and the clouds will come! BTW, I love the rain rework. Now it does not look like a slasher movie ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1298 | ||
Eternal Patrol
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#1299 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
Downloads: 0
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#1300 | ||
Stowaway
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The original cloud work was horrible. Each time I sailed out, I thought Armageddon was approaching. |
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#1301 | |
Eternal Patrol
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Location: Waterbury, CT. USA
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#1302 | |
Stowaway
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#1303 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
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not in game now so my memory might not be perfect. just south of tawi tawi. coordinates were roughly 120deg E by 4deg 50' north. I can try to find it again. Was looking around with F12 so my boat wasnt very near it.
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#1304 | |
Eternal Patrol
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#1305 |
Stowaway
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Hey, does anyone know where I can get a realistic guage mod? I've been looking for one that is more true to how they looked back then.
One other thing: does SH4 have lightning strikes? |
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