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Old 07-18-09, 07:41 PM   #1291
Javelin
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Sorry guys, my fault. It's working now. Nothing wrong with 1.8, just my rush to use it.
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Old 07-19-09, 08:08 AM   #1292
cgjimeneza
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Default IJN Sonar

while under TMO 1.7, has anyone done testing to find out how sensitive the escorts sonar is.

what I mean, if you are lying in ambush perpendicular to the estimated track of a convoy, how far off this track do you have to be to avoid being pinged back by the DD, DE`s sonar, 2500 yds?, 3000 yds? more?



answers would be most welcome.

EDIT 1: just how many Depth Charges do escots carry???? I mean, this small DE has dropped easily at least 55 on me and has not run out

EDIT 2: now over 105 charges by count, slight damage to compressor and aft tubes, over 1:40 of real time evasion

EDIT 3: my damage control crews didnt repair the compressor (something bad in the game or mods), the DE dropped a bit over 120 DC and went away, put two more torps into Hakusika Maru and got me another 8000 tons... my crew died suffocated midway between Bali Island (to the left of Java en Indonesia) and the advanced base in Exmouth bay.

EDIT 4: a restart and fresh reload did ventilate the boat... those squids didnt think of opening the hatches to ventilate, got back to Exmouth bay and my tubes are all loaded and heading back to the approaches of Surabaya...
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Last edited by cgjimeneza; 07-20-09 at 01:12 PM.
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Old 07-19-09, 09:26 AM   #1293
banjo
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My experience in 1.7 & 1.8 is that sea state makes a lot of difference. If the wind is blowing hard escorts do not detect you as readily. However, if the sea is calm they usually detect me the second I rise above the thermal layer if I am 2500 yds or less from them. I don't know yet how far away is safe because I've been trying it from 2000 to 2500 yds. I am also talking about 1943 and later. Earlier in the war is safer.
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Old 07-20-09, 03:24 AM   #1294
NKVD-crazyivan
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Does Hogans alley work as it does in RFB you put all your external crew, ie gun crew etc and when you get depth charged etc they dont take damage like they used to...................

i have been playing TMO since its birth and as a man can i say i loovvve you mr D........ in a manley no dont sue me way .....

Thanks Duci and all i am getting back into this game after a long hual of empir total war.....
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Old 07-20-09, 10:08 AM   #1295
banjo
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HOgan's Alley can work as you described. However, it comes fully crewed so you must offload those people first to make room for your crew.
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Old 07-21-09, 12:22 PM   #1296
Piggy
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Sorry if this has been asked, havent seen it.

Whats the install order for TMO with the 1.8 Beta.

Im assuming its TMO 1.7 + Beta 1.8?

Does the beta 1.8 included the radar + hotfix or do we need to install those after TMO 1.7 but prior to the beta?

And what about using RSRD, again Im assuming we install that last, after TMO?

Clean SH4 1.5 install here.
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Old 07-21-09, 09:37 PM   #1297
Lt Cmdr. Duke E. Gifford
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Quick question. I just downloaded TMO late last week. Do I still need the patches for the fixes? If so, how do I install them?
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Old 07-21-09, 10:35 PM   #1298
Armistead
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Click the link.

http://forum.kickinbak.com/viewtopic.php?f=36&t=1785
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Old 07-22-09, 09:29 PM   #1299
Lt Cmdr. Duke E. Gifford
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Default Thanks

I loaded TMO, and started my first career. Wow, what a difference TMO makes. Haven't seen any action yet, it's a 2700 mile trip to my objective, it'll take me a couple of weeks at least, only playing 1-2 hours at a time.
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Old 07-23-09, 03:02 PM   #1300
The General
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Sounds good Lt. Cmdr Let us know how you get on...

Why is Duci's status set to Keelhauled?
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Last edited by The General; 07-23-09 at 04:03 PM.
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Old 07-23-09, 05:22 PM   #1301
Gato76
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Testing 1.8 so far so good,but how you go deeper than 600 ft in this version.I was able to take my sub in TMaru 162 down to 700 ft
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Old 07-23-09, 05:46 PM   #1302
donut
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Gato76 Sir,

You must force it down W/ dive planes,& electric motors.
Do not forget Ck.hull damage! If Conning Tower leaks bring her back up some.

Last edited by donut; 07-23-09 at 05:59 PM. Reason: thought advise
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Old 07-23-09, 07:21 PM   #1303
Gato76
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Quote:
Originally Posted by donut View Post
You must force it down W/ dive planes,& electric motors.
Do not forget Ck.hull damage! If Conning Tower leaks bring her back up some.
Thanks
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Old 07-24-09, 01:35 PM   #1304
Dakar23
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How do I access the new "cabins"? in 1.7?
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Old 07-24-09, 02:01 PM   #1305
donut
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To axcess Capt.cabin ?

Click blk.hatch Fwd.Stb.Control Rm. You will need TMO.-1.8 beta also.
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