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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1291 |
Village Idiot
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#1292 |
Navy Seal
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I also want to say that I actually like the textured look of the mid-break and wouldn't mind it staying even in SH4
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#1293 |
Commander
![]() Join Date: Nov 2010
Posts: 456
Downloads: 17
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Hello IMBL,
I guess the multiple explosions upon being hit do not result from too many collision spheres but from numerous destructible items (defined by damage boxes). For such excessive effects I gave up doing small destructible parts. Exploding vents and lifeboat are not realisitc. If I remember right, some merchant ship models from SH5 have been converted to SH3. Their internal 3D damage model becomes visible when breaking into halves. |
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#1294 | |
Silent Hunter
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I do agree that some effects are over the top - lifeboats and ventilation ducts don't need to go off like Roman Candles. This is a simulator, not a Michael Bay movie. ![]() |
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#1295 |
Silent Hunter
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Keeping a watchful eye for the Hun...
![]() ![]() ![]() ![]() ![]() Lowered her draft a bit, and also lowered the forward cowl ventilators. The lower poly portholes are shown - not much of a difference from the old ones, and less complex. Started work on the railings - I tried using an Alpha Channel to simulate railings and in Wings3d it's worked like a charm - I can't believe I didn't think of it earlier. This is much faster and more accurate looking than modeling railings in 3d. Also a lower poly count. |
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#1296 |
Commander
![]() Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
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IMBL, forgive me, for I am 100% sure that the collision sphere are not linked to any explosion
![]() As for merchants (and other breakable vessels), please have a look at the damage models of the fore and aft hull halves. You will be astonished how many sphere you find there ... the main model of all breakable ship have usually just very few spheres close to the position where the hull is supposed to split. Spheres only define the shape of objects that can collide with other objects. Cheers |
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#1297 | |
Silent Hunter
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BTW, I am having a little trouble getting the model to tilt when it gets hit on one side. ![]() EDIT: Got it! The boxes marked as "NFlotMain" were too low in the hull. Now I'm getting the historical sinking, with the heavy list to Starboard. Last edited by iambecomelife; 04-04-15 at 12:15 AM. |
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#1298 | |
Pacific Aces Dev Team
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__________________
One day I will return to sea ... |
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#1299 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() ![]() I'm sure you're not the only one. |
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#1300 |
Village Idiot
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If IMBL plays with Faceworx he can even make it look like Leo!
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#1301 |
Silent Hunter
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Ummm....No Leonardo di Caprio yet!
![]() Some crude figures to populate the decks.... ![]() |
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#1302 |
Torpedoman
![]() Join Date: Dec 2011
Location: Florida, USA
Posts: 116
Downloads: 105
Uploads: 0
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A little montage from the past!
Just a little humor , but all respect...IABL this is great work and the progress your making is really awesome!! ![]() |
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#1303 | |
Shark above Space Chicken
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![]() Now I want a substitute nancy boy crew........ ![]() Wonderful work.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#1304 |
Gefallen Engel U-666
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fithah4! after a bit of a silent run
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#1305 | |
Pacific Aces Dev Team
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__________________
One day I will return to sea ... |
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