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Old 09-22-08, 09:33 AM   #1276
onelifecrisis
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Found it!
http://files.filefront.com/Small+Fre.../fileinfo.html

Edit:
heh, it's also in the SH3 Mod List actually (sticky thread)
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Old 09-22-08, 09:41 AM   #1277
snwcrsh
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Ah! Sorry, forgot to look there. Thanx, OLC
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Old 09-26-08, 05:49 PM   #1278
onelifecrisis
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Default v1.2.7 released.

This just fixes a typo on the compass (bearing 205 erroneously read "025" but this is fixed in 1.2.7).

Cheers,
OLC
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Old 09-26-08, 10:17 PM   #1279
makman94
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already settled when you released the update for ubermod !

thank you olc...
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Old 09-30-08, 05:41 PM   #1280
Ktl_KUrtz
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Great mod 1.2.7!
I like the clear dials and the improved atmosphere.
Well done.
KUrtz
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Old 10-21-08, 01:06 PM   #1281
bybyx
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Hello.
I just installed this mod and watched the tutorial and I am still a bit confused. I noticed that the tools in the mod are a bit different from those in the tutorial but this is a new version so I understand. I would have liked the divisions on the dials to be more detailed. I think this is a great mod and it would improve my experience with the game but I would like a detailed manual on how to use the tools and because I am a complete idot regarding manual targeting in SH3 an advanced tutorial on how to attack a convoy would be welcomed. I wish my fellow romanians from Ubisoft Romania would have paid more attention on how the german submariners used to attack ships in WW2.

Respect for OLC an his work
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Old 11-11-08, 05:53 PM   #1282
DirtyACE
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OLC, I'd like to use the following 4 mods of yours:

OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
OLCE2 Fixed GWX 2.1 Ship Reflections

Do they need to be activated in a certain order?

Do these mods need to be activated before AOTD-AA-Ship-Schleuse-Bugfix or after?

I'm also using other mods along with yours. Should yours be activated first and then the other mods or should I activate yours at the end?

Last edited by DirtyACE; 11-11-08 at 10:10 PM.
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Old 11-16-08, 03:04 PM   #1283
Jimbuna
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Much to my shame I never got around to installing this after having downloaded it.

I have now and the game installation I chose has been enhanced for the better
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Old 11-27-08, 03:18 AM   #1284
onelifecrisis
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Quote:
Originally Posted by jimbuna
Much to my shame I never got around to installing this after having downloaded it.

I have now and the game installation I chose has been enhanced for the better
Glad you like it Jim!
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Old 12-25-08, 05:36 AM   #1285
Fish40
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Will this work with the new GWX 3.0 or is a new version in the works? Merry Christmas everyone!
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Old 12-27-08, 09:12 AM   #1286
onelifecrisis
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Quote:
Originally Posted by Fish40
Will this work with the new GWX 3.0 or is a new version in the works? Merry Christmas everyone!
It should work just fine.
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Old 12-28-08, 08:39 PM   #1287
Klaus_Doldinger
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Hi OLC.

First of all, thank you again for your hard work.

Second, for me OLC 1.2.7 is working fine with GWX 3.0; although JSGME reports about a possible conflict with cameras.dat file from open hatch mod, I have not noticed any adverse effect.
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Old 12-28-08, 08:42 PM   #1288
onelifecrisis
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Quote:
Originally Posted by Klaus_Doldinger
Hi OLC.

First of all, thank you again for your hard work.

Second, for me OLC 1.2.7 is working fine with GWX 3.0; although JSGME reports about a possible conflict with cameras.dat file from open hatch mod, I have not noticed any adverse effect.
Assuming you enabled Open Hatch before enabling OLC GUI, then I guess that the "adverse effect" will be the way the camera tilts (or doesn't) when you're standing in the command room or radio room while diving/surfacing.
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Old 12-29-08, 04:21 AM   #1289
Klaus_Doldinger
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Klaus_Doldinger
Hi OLC.

First of all, thank you again for your hard work.

Second, for me OLC 1.2.7 is working fine with GWX 3.0; although JSGME reports about a possible conflict with cameras.dat file from open hatch mod, I have not noticed any adverse effect.
Assuming you enabled Open Hatch before enabling OLC GUI, then I guess that the "adverse effect" will be the way the camera tilts (or doesn't) when you're standing in the command room or radio room while diving/surfacing.
I think you´re right; perhaps the camera tilts a bit more now in the Zentrale. I´ll install your mod before the open hatch one. Thank you again!
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsen´s sound
Torpedo damage final
Rubini´s lifeboats and debris
D.i.D.
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Old 12-29-08, 06:01 AM   #1290
onelifecrisis
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Quote:
Originally Posted by Klaus_Doldinger
Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Klaus_Doldinger
Hi OLC.

First of all, thank you again for your hard work.

Second, for me OLC 1.2.7 is working fine with GWX 3.0; although JSGME reports about a possible conflict with cameras.dat file from open hatch mod, I have not noticed any adverse effect.
Assuming you enabled Open Hatch before enabling OLC GUI, then I guess that the "adverse effect" will be the way the camera tilts (or doesn't) when you're standing in the command room or radio room while diving/surfacing.
I think you´re right; perhaps the camera tilts a bit more now in the Zentrale. I´ll install your mod before the open hatch one. Thank you again!
Nooo! Not if you use manual targetting. My mod needs to be last or your firing solutions will be all wrong.
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