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Old 12-03-07, 01:03 AM   #1276
seaniam81
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by seaniam81
One quick question for you. When I'm submerged at 80 plus feet I'm still being attacked by aircraft. I dive once the SD picks them up usually dive to 100 ft or a little less depending where I am. But they keep on top of me. Is this because of TM 1.7 or the patch?
Thats me, i did that, and its intentional. Go down to 160-165 feet.
Thanks for the answer. It's a really cool feature because pilots would be able to see the sub at some shallow depths.
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Old 12-03-07, 02:24 AM   #1277
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Quote:
Originally Posted by seaniam81
Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by seaniam81
One quick question for you. When I'm submerged at 80 plus feet I'm still being attacked by aircraft. I dive once the SD picks them up usually dive to 100 ft or a little less depending where I am. But they keep on top of me. Is this because of TM 1.7 or the patch?
Thats me, i did that, and its intentional. Go down to 160-165 feet.
Thanks for the answer. It's a really cool feature because pilots would be able to see the sub at some shallow depths.
That particular modification does have its limitations, or rather, one bad side effect. From a certain distance, say 5,000 meters or so, they can't see you. In rough weather, they wont see you, however, if they fly over you within a certain range, they WILL see you, period, even when deep. The only cavet being, they have to get close and have clear/calm weather to do that.

It makes an intresting mechanic, because they could vector in other ASW to your location. At deep depth, they can't do anything to you, but they can call in other units. Ive toned down the number of aircraft in general, because they were just too many. That said, with SD radar, planes were a total joke, and a total non factor in play except an annoyance. Now they're a real threat. Even if they can't bomb you they can still advertise your presense.
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Old 12-03-07, 03:11 AM   #1278
GOZO
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1.7 my my!!!

That was quick.

Have a working SHIV 1.04, and cant wait until I get home tonight.

Thanks a lot!!!!

/Per

P.S.

Anyone heared of the "Multi SHIV" - tool and it´s non-compatibility to 1.04?

D.S
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Old 12-03-07, 03:12 AM   #1279
donut
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Can the bees only attack at PD ?

seaniam81
Quote:
pilots would be able to see the sub at some shallow depths
To void the bees,attacking submerged
“Air” directory and remove the following files:
ADB_B5N2_Kate.sns
ADB_D3A1_VAL.sns
ADB_Kyushu_Q1W1.sns
AFB_A6M2_Zero.sns
AFS_F1M_Pete.sns
ALBS_G4M_Betty.sns
ALBS_H6K.sns
ALBS_H8K.sns

Will this file removal effect flyover patrols ? Request this be an optional mod
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Old 12-03-07, 07:59 AM   #1280
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by seaniam81
Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by seaniam81
One quick question for you. When I'm submerged at 80 plus feet I'm still being attacked by aircraft. I dive once the SD picks them up usually dive to 100 ft or a little less depending where I am. But they keep on top of me. Is this because of TM 1.7 or the patch?
Thats me, i did that, and its intentional. Go down to 160-165 feet.
Thanks for the answer. It's a really cool feature because pilots would be able to see the sub at some shallow depths.
That particular modification does have its limitations, or rather, one bad side effect. From a certain distance, say 5,000 meters or so, they can't see you. In rough weather, they wont see you, however, if they fly over you within a certain range, they WILL see you, period, even when deep. The only cavet being, they have to get close and have clear/calm weather to do that.

It makes an intresting mechanic, because they could vector in other ASW to your location. At deep depth, they can't do anything to you, but they can call in other units. Ive toned down the number of aircraft in general, because they were just too many. That said, with SD radar, planes were a total joke, and a total non factor in play except an annoyance. Now they're a real threat. Even if they can't bomb you they can still advertise your presense.
Had this happen to me last night in an insertion mission. This is an awsome addition Ducimus, really adds to the experience


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Old 12-03-07, 09:51 AM   #1281
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Anyone noticed a position bug using the zoom with Porpoise's class deck gun? Firing un-zoomed seems ok, but when zooming, the shell had a BIG lateral deviation from the targeting cross.

I'm using Tm 1.7.1, RSRD for TM v1.14 and NSM 3.3, activated in this exact order.
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Old 12-03-07, 09:59 AM   #1282
black1
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Ducimus, can i ask what settings you use on your comp for AA and AF. Maybe this is what is causing the flickering on my end, currently i use 4 AA and AF and later today i will switch this to application controlled and see if this helps.
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Old 12-03-07, 10:02 AM   #1283
biosthetique
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buggy, buggy, bug(frozen)

Even with the latest patch, the 1.7 is buged!...Not fully cooked yet!...It's ok, I know you can clean it up!....
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Old 12-03-07, 12:00 PM   #1284
Wilcke
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Quote:
Originally Posted by biosthetique
Even with the latest patch, the 1.7 is buged!...Not fully cooked yet!...It's ok, I know you can clean it up!....


mmmmmm I beg to differ, been running the following, SH4 1.4, TM 1.7, patched, then RSRD, its pretty stout and runs well here.

As to the person asking videocard settings, I can run AA8 and AF16, I run vsync on at 100mhz refresh rate. Video card is a BFG 7950 GT OC and CPU AMD X2 4800 the old socket.

Ducimus,

Understand there are a lot of folks running this very well and are just enjoying your mod tremendously. My goal these days is to KISS with the MOD thing, pick out 3-5 really good ones that fit my style of play and just use those. I used to just pile on the mods but that is asking for trouble.

I cringe at the thought of another patch....its just to much work for the modders.

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Old 12-03-07, 12:02 PM   #1285
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Originally Posted by Wilcke
My goal these days is to KISS with the MOD thing, pick out 3-5 really good ones that fit my style of play and just use those. I used to just pile on the mods but that is asking for trouble.
I agree with this, better to play safe for now


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Old 12-03-07, 12:18 PM   #1286
thbeulen
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Hi to all skippers.

I have problem and I hope someone could help me.

Trying to download TM1.7 for a week but I could only download these files with a speed of 5-7 KB`s. It`s driving me nuts . Everytime I try after an hour my connection is cut.

Could someone up these files on a faster server or send these files via email.

Thanks for your help.

By the way: Thanks to Ducimus and all the other Modders for there outstanding work. We should keep in mind, that they do the work on a voluntary base, just to make the game more satisfying for us. Great job
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Old 12-03-07, 12:23 PM   #1287
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I had a thought about this and wonder if this could be a problem. I know others run it fine with no flickering and some do have it, but, does T.M 1.7 use the ROW Sub reflection mod, i wonder if this could be my problem since the flickering is only around my sub and watch officers. Just a thought, maybe could be the reason. Any ideas.


Wilcke were can i check to see if my v-sync is at refresh rate 100, can you tell me how to check that, thanks.
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Old 12-03-07, 12:56 PM   #1288
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Quote:
Originally Posted by black1
Ducimus, can i ask what settings you use on your comp for AA and AF. Maybe this is what is causing the flickering on my end, currently i use 4 AA and AF and later today i will switch this to application controlled and see if this helps.
Application controlled.


Quote:
Originally Posted by black1
I had a thought about this and wonder if this could be a problem. I know others run it fine with no flickering and some do have it, but, does T.M 1.7 use the ROW Sub reflection mod,
I didnt use any of the acutal reflection mods. As they included acutal dat files from 1.3, and i wanted to avoid using them in 1.4. That and what row elements i decided to use, i wanted to have a very small footprint in TM. Only bits and pieces that weren't too invasive.



Another thing im wondering, is if its a combination of ingame video settings with some other factor. I have AA, and AF off for the most part, as well was the post processing filter, enviormental effects, light rays and light glare or whatever its called.
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Old 12-03-07, 02:21 PM   #1289
Seadogs
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Quote:
Originally Posted by Dutch
1. TM 1.7.
2. NVIDIA GeForce GO 7900 GS.
3. I would say the mild to bad weather (ie high wave, calm sea seem not to do it.)
4. On the sufrace on the bridge or scope.
5. Happens Everywhere.


Might I add the mod is not broke it was just something that didn't happen before 1.4 or your previous mod.

Also the water doesn't flicker as I said early it will skip and replay the same animation the skip and do it again skip and do it again, about every 12-15 seconds.

The mod works fine, don't be hard on yourself, it might be 1.4 doing it.
Got this last night as well, using an 8800GTX.
Broken record was a good description, it's like when you first go to the bridge after TC and after a moment or two the Sea state "Updates" but It just keeps doing it every 10 seconds or so.
Hope that helps

On a side note this is my first install since around August because I have moved, so I am new to the whole post LBO effects. At first I installed 1.4, TM 1.7w/patch, and ROW. When I came out of pearl I immediatly took the camera as high as I could (because I wanted to do that for a long time lol) and the shoreline and the ocean boarders were clipping and looking really ugly.

So I uninstalled all ROW components and used only TM 1.7w/patch. Colours seemed better but clipping was still there.

My question is if this is just a side effect from taking the camera to this position as I have not been around for the last few months of these mods. Other than that I will wait patiently for the 1.4 dust to settle

BTW I run at 1920x1600 so maybe a resolution issue? :hmm: I'll experiment after work tonight.

Last edited by Seadogs; 12-03-07 at 04:06 PM.
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Old 12-03-07, 02:24 PM   #1290
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Quote:
Originally Posted by black1
Wilcke were can i check to see if my v-sync is at refresh rate 100, can you tell me how to check that, thanks.
Man, depending on your videocard....and driver....you are looking for the Control Panel, Nvidia, Rivatuner....etc....under settings....I tell you this gets really complicated I can do it....but I don't think I can teach it...

Start by right clicking on your desktop and select properties go from there, then settings, then Advances, then Monitor......I hope I am not sending you down the path to a big mess......

I run my setup due to my preferences, software, hardware.....and lots of testing. Like I said I am a horrible teacher....

Wilcke
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