SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-23-13, 07:23 PM | #1276 |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
|
Go to your MODS folder, open each folder inside. First thing you must see inside each folder is data folder. If it is something else then you installed it wrong.
Try to delete these two if you have them: TDW_Ship_Inertia_1_1_0 IRAI_0_0_39_Inertia_Damage |
01-23-13, 07:41 PM | #1277 |
Watch
Join Date: Aug 2010
Posts: 15
Downloads: 149
Uploads: 0
|
still no luck, checked all the folders and removed those two
|
01-23-13, 07:43 PM | #1278 | |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
|
Quote:
Do not load ANY save, only one after the green tick is valid , others are corrupted because of mod changes!! |
|
01-23-13, 11:00 PM | #1279 |
Watch
Join Date: Aug 2010
Posts: 15
Downloads: 149
Uploads: 0
|
well after a few hours i finally have it working, at least so far. After adding one mod at a time and starting the game(took forever) I found out that TDW_Ship_Inertia_1_1_0 ,IRAI_0_0_39_Inertia_Damage, and TDW FX Fix for Sobers chimney smoke were each causing a CTD... Ive heard of the first two doing it but have to say Im surprised by the last one...
|
01-24-13, 12:44 AM | #1280 | |
Ace of the deep .
|
Quote:
Move the mods to a diffrent place but only move the actual mods . Delete the MODS folder that had the mods in . Delete the jsgme configuration settings icon. Delete the yellow jsgme icon . Download the mod enabler from here. http://www.subsim.com/radioroom/down...o=file&id=3900 Extract it to your main SH5 game folder . Double click on it so a folder called MODS is created in your main game folder . Move all the mods back to the newly created MODS folder . Try the MEP file again . It should only take a few minutes to try it . |
|
01-24-13, 02:47 AM | #1281 |
Watch
Join Date: Aug 2010
Posts: 15
Downloads: 149
Uploads: 0
|
negative still ctd
|
01-24-13, 03:14 AM | #1282 |
Ace of the deep .
|
Patched to 1.2 ?
Steam version ? ************************************************** ********************************************** goto - Control Panel\Programs\Programs and Features look for - Visual C++ 2008 Redistributable 9.0.30729.4974 if you have it - delete it ************************************************** *********************************************** |
01-24-13, 03:26 AM | #1283 |
Watch
Join Date: May 2010
Posts: 28
Downloads: 93
Uploads: 0
|
For me removing TDW_Ship_Inertia_1_1_0 worked like a charm!
Try that, you guys that have CTD on loading.. I do experience one other problem tho. When I surface my watch crew doesn't enter the bridge. Any1 knows what my cause this? A reload gets them up again, but its no fun to reload every 6 h after a sonar check... Last edited by vballe; 01-24-13 at 04:47 AM. |
01-24-13, 05:07 AM | #1284 |
Watch
Join Date: Apr 2007
Posts: 16
Downloads: 185
Uploads: 0
|
Awsome, removing the TDW_Ship_Inertia_1_1_0 and IRAI_0_0_39_Inertia_Damage mods has stopped my CTD on bunker game load
Unfortuneately I still see the stock nav map and not the new map colours but I haven't done all the extra tweaks from sobers first post yet. Thank you!
__________________
Fish |
01-24-13, 05:07 AM | #1285 | |
Ocean Warrior
|
Quote:
what TC do you usually use?
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
01-24-13, 08:24 AM | #1286 |
Watch
Join Date: Jan 2013
Posts: 16
Downloads: 65
Uploads: 0
|
I dont think that ship inertia is the problem at all. I have noticed that wenever I CTD'd at least in my case it happened after clicking on the torpedo tube button. I got rid sound mods, silentmichals interia along with IRAI and it's been over a week since the game runs smooth as it should be. What is worth to mention I did clean install of the game and applied NoUplay patch Since than I stopped messing around with modes and all my earlier problems dissapeared.
All in all greate game with all that hard work and time peeps put into. Althought as a promising novice I've still got few questions: - Is it normal that whenever I'm about to enter the port my navigator can't calculate a proper position on the map? Sometimes the fix given is few miles away from my actual position? - Ocasionally when enemy ships blow up they tend to shot up in the air couple hundread feets which looks to me more like a game bug? - There seems to be no penalty for sinking allied ships (I'm not good with history and may be wrong but I scored few point for sinking finnish vessels altought I didn't try it wit german ships) - Once started do I have to accasionally adjust real navigation script to fit current time ar leave it running as it is? |
01-24-13, 11:51 AM | #1287 |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
|
That is normal. thete was no GPS these days if you want more accurate reading use other one to calculate but it will need more time.
|
01-24-13, 03:00 PM | #1288 | |
Watch
Join Date: Aug 2010
Posts: 15
Downloads: 149
Uploads: 0
|
Quote:
|
|
01-24-13, 04:10 PM | #1289 |
Swabbie
Join Date: Nov 2008
Location: Aachen / Germany
Posts: 7
Downloads: 305
Uploads: 0
|
I also have the problem getting a CTDS if loading the career.
- Using non steam version, patched to 1.2 - Use the MEP file from 22.01 and also from 24.01 - carrer was started as mentioned in the thread The historic missions all are running fine. System specs: Win7 64bit, I7975@4,2, 12 GB memory, 2 x GTX580 1,5GB (no SLI) Any idea or hints how to proceed to identify the issue? Thanks Mischa |
01-24-13, 04:31 PM | #1290 |
Engineer
Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
|
I really do not know what what else could go wrong, game really works. Only than I can offer you to personally check your files, but that requires some trust from your side..
|
|
|