SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-01-12, 05:36 AM | #1276 |
Navy Dude
Join Date: Apr 2009
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CrazyIvan is busy with RL. Nice statement about "jerking around".
Oh, and I'm still waiting for the bat-file for JSGME to be sent to him. It's been almost half a year. |
03-01-12, 06:59 PM | #1277 | |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
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Quote:
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03-01-12, 07:14 PM | #1278 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
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MK 48 Mod 7 CBASS torpedo
Any chance of having the MK 48 Mod 7 CBASS torpedo added into the RA mod? This latest torp is used on the Collins Class sub in Royal Australian Navy
as well as with the United States Navy Royal Canadian Navy Brazilian Navy Royal Netherlands Navy see en.wikipedia.org/wiki/Mark_48_torpedo
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03-02-12, 04:09 AM | #1279 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
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If I knew how to write it, I would. I imagine someone else in the community has the skill to do so, and perhaps has already and submitted it to the RA team. Whether the RA team would include it after some of the JSGME-negative comments from them, I don't know.
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03-02-12, 06:08 AM | #1280 |
Navy Dude
Join Date: Apr 2009
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Yeah, of course RA team has that JSGME bat-file, just woudn't share it with anyone. We hate JSGME for no reason.
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03-02-12, 03:19 PM | #1281 |
Sailor man
Join Date: Oct 2005
Location: Germany
Posts: 49
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Just a quick question: Why is the Alfa class SSN modeled as a diesel-electric sub? It has the control station of the Kilo and uses battery power, is this for gameplay purposes or are there other reasons for this?
just curious... |
03-02-12, 07:30 PM | #1282 |
Seabed Comber
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I think the reasons have been established already. However, as OneShot said, it can be done. Let's see if someone posts one, and then if the RA devs decide if it exists.
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03-03-12, 06:36 AM | #1283 | |
Navy Dude
Join Date: Apr 2009
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Quote:
We will deny everything! The Earth is flat! |
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03-05-12, 01:49 PM | #1284 | |
Sailor man
Join Date: Oct 2005
Location: Germany
Posts: 49
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Quote:
Another question. I just played a quick game (GIUK, medium difficulty) with a Lada against a Astute. The Astute was at about 50m and going 2 kts. I get that the Astute is state of the art, but so is - or should be - the Lada, nevertheless i could not detect the Astute with TA or Bow/Flank array unitl i was under 1000 yards close (used show truth to confirm)! That way i saw the Astute in the HF first. Is that realistic? BTW, he only tried to fire at me once and that one missed so does that mean he could'nt find me either? I'm a bit confused here, since i always thought subs would go quieter, but sonar would improve and compensate this atleast partly... Edit: just had an idea: would it be possible to include a bearing rate indicator in the sonar screen? This would greatly help with TMA. Last edited by phil21; 03-05-12 at 02:14 PM. |
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03-06-12, 06:35 AM | #1285 |
Navy Dude
Join Date: Apr 2009
Posts: 172
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It's better to ask at RedRodgers, CrazyIvan is there more frequently. I don't mess with sensors, only do some hex stuff for him.
About your idea. Someone asked this already, it will be too hard to do. |
03-06-12, 08:53 AM | #1286 |
Sailor man
Join Date: Oct 2005
Location: Germany
Posts: 49
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Ahh, thats a pity. I still don't get it why sonalysts didn't put it there in the first place. anyway, thank you for your help.
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03-10-12, 01:15 AM | #1287 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
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Red Rodgers Website seems to have died off. No responses for some time.
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03-10-12, 07:50 AM | #1288 |
Navy Dude
Join Date: Apr 2009
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As I said CrazyIvan is busy with real life. Jaf and kpv1974 are there and answer sometimes.
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03-12-12, 06:34 PM | #1289 |
Machinist's Mate
Join Date: Jan 2006
Location: Poland
Posts: 129
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I think there is some bug in the new version about all passive sonars. For example, DIFARs sonoboys couldn't detect anything till is it at least 1500yrd close.
I'm not sure if this is my installation issue. I reinstalled the game and nothing changed. |
03-28-12, 05:17 AM | #1290 |
Torpedoman
Join Date: Dec 2010
Posts: 112
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Hi,
I am really enjoying this RA mod but I have questions. 1) In red october Typhoon you dont have towed arrays.How much are sensitive sonars mounted on sub?Are those better more sensitive then sonars mounted on another sub? 2) Torps in Red october TEST topedo.. I cant hit anything wit him... I turn on show truth and i guide torp to the enemy sub sub get into cone and i enable torp guess what....The torpedo doesnt see target.....It simply start serch pattern.... 3) SLBM modeled in this mode when i lounch them close to my position (just for fun ) they get in the air and they start going in circles they wont fall and bloow as all....so i think this is maybe thing to fix...So unti this is fixed how much far target should be for SLBM to fly towards it and not in circles? |
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