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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1261 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#1262 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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A quick draining of the bilges confirms that those two CFG files are not present in a standard issue sub.
(Not present in the version of FotRSU that is current).
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#1263 | |
Admiral
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C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\FotRS\Data\Sea from there went into the folder for each ship type you made mention of Moonlight... & CAN confirm the .cfg's for each of them, are indeed in My copy of FotRSU-EN v1.1 ![]() ![]() ![]() ![]() Only thing I can suggest doing would be to see of re-downloading the mega mod & if you haven't done so already by now.. see of snatching a hold of the beta patch that propbeanie set up to download, as well. Edit: Doing a search through: C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\FotRS\MODS\FotRS-U-ENv1.1-SH4v1.5\Data\Sea\ then going through the same ship roster in the sea folder for each 1 you mentioned... yeilds no .cfg for them... as such, suspect it is because they are IN the stock SH4 folders for ships in the sea folder of it. Long & short of it, disregard My suggestion of re-downloading the mega mod.. but.. I still stand by the suggestion, if you haven't done so already.. snatch a hold of the beta patch by propbeanie.. and ensure activating it right after the mega mod. Mad Mardigan ![]()
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Last edited by Mad Mardigan; 06-09-20 at 02:27 PM. Reason: Re: updating My original post, due to error... got ahead of Myself, being in a hurry to answer... ''D'Oh''.! |
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#1264 |
CTD - it's not just a job
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![]() ![]() ![]() Look at the dates on the files. They are Stock, and as such, are not changed by FotRSU, hence they are NOT in the folder structure of the mod... You might also notice other files in those folders that remain untouched.
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"...and bollocks to the naysayers" - Jimbuna |
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#1265 |
Ocean Warrior
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Yep, I found them in the stock game files, I've been playing this mod too long Mr beanie, I'm beginning to think that this mod is the actual game, then again, could I have the first symptoms of Lockdown fever.
![]() If you hear of a weird Englishman on the news its probably just me starting to crack up. ![]()
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#1266 |
Admiral
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In the text box that shows when something is spotted, or in this case.. I give the order to go to 'Ahead 1/3', the audio confirm from the crewman responsible repeats that order... yet in the text box, the order reads as 'Ahead 2/3' instead... how the heck do I correct that so that when I tell them to go to 1/3, the text in the text box, will reflect 'Ahead 1/3'.. & match up with the audio files???
![]() ![]() p.s. This same issue is also with 2/3, as well.. I give order for 'Ahead 2/3, audio matches that, yet... YET.. the text confirm for it is butt backwards & reads as 'Ahead 1/3'.... ![]() ![]() ![]() ![]() ![]() ![]()
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#1267 | ||
CTD - it's not just a job
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![]() Edit: OK, it all looks good here, I'll try the game in a bit, but had you noodled with, or replaced the Commands.cfg file, or the menu.txt file? OK, in-game "testing" reveals that a <1> key press gets me "Ahead one third" in the text and in the voice. a <2> key press gets me "Ahead slow" in the voice, and "Ahead two thirds" in the text. The same with the telegraph settings, and that is with an S-18 and a Sargo boat... Thanks.
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 06-09-20 at 08:39 PM. Reason: Edit |
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#1268 | |
Admiral
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1011=Ahead 1/3 (one third) 1012=Ahead 2/3 (two third/s) BUT.. I did that a bit back... and no idea when this started occurring what with the reversal of the text confirms for speed commands vs the audio one's, I do have that patch you set up for d/l recently.. Dunno if that (possibly?) could have implications of it occurring... Not saying it is the direct cause, just saying it wouldn't hurt to check to ensure it isn't a possible one. Not at the computer atm... Will recheck that directly & post My findings... p.s. Boat I'm in, is a Sargo based out of Manilla, an not sure of the date, but it's early on in the earliest career start off. Only 2-3 days out of port. Orders to patrol Luzon Straights for 10 days, iirc...
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#1269 |
CTD - it's not just a job
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There is nothing in the 101_prBetaPatch_v1.1 that would interfere with that. Changing the order of whole line of text in the menu.txt file wouldn't matter, since the game finds it by the number, but if you changed the relationship "1011=Ahead two thirds" and "1012=Ahead one third", to
1011=Ahead one thirdthat would matter, and would make the difference. There is a menu.txt in the mod though, so when you changed versions and deleted the Save folder, it should have put it back the way it needs to... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#1270 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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However, all 3 have .cfg files in the base game Sea folder. Hope this helps.
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#1271 |
Swabbie
![]() Join Date: Oct 2012
Posts: 9
Downloads: 37
Uploads: 0
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So I haven't played SH4 in years but got the hankering a few days ago. I downloaded and installed the game plus the FORTSU mod. Played a few days and everything was great. Starting my 3rd patrol, 65k or so total tonnage over the first 2, not staggering but I'm old and out of practice. Anyway, today, my save games refuse to load. The bar fills up, it looks like it's going to, and then it just sits. I hate to lose my save game but whatever, my bigger concern is getting invested in another start and then this happening again. If anyone can help that'd be awesome as I've been having a blast the last couple of days. Thanks a lot!!
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#1272 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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2 questions about FOTRSU 1.1:
a) Is it possible to change the map on the command room's table in the Gato sub to be the normal map, not the attack map? b) Is there any optional mod compatible with this main mod to mount deck guns on the back part of the sub (like an optional mod in TMO)? I know I would have to chose this before starting a career because the stock SH4 game doesn't allow deck gun changes without making the crew roster disappear. Thanks, XS |
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#1273 |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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Running FOTRSU 1.1 patrol 1 out of Midway.
Had a 10 day patrol area, stayed in area, sank a few ships here & there. At the end of 10 days,I received a radio message: patrol anywhere, or go to port. Moved south, found a target, sank it. then I radioed in, Immediately got a message for a zone to patrol (Abridge, I believe). Headed that way, took out another few ships on the way, no where near zone yet, radioed in, got a new zone (11, I think, I've slept and drank since) Is this normal: get a new zone every time I radio in?
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I spent the cold war under water. |
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#1274 |
Ocean Warrior
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Don't phone home, you can do what the hell you want after you've completed your main patrol objective.
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#1275 | ||||
CTD - it's not just a job
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b) There is NOT a compatible mod for that, though there is a plan for that, but it is further off in the future than it was even yesterday. We want to attempt to get the guns behavior back to Stock when it comes time for an upgrade there, since most folks are familiar with recovering the gun crew in the Stock game. That has to come first. In FotRSU, it is not always possible since the guns are "glued" to the deck, yet the game still has a tendency to wipe-out the gun crew in about 1/3 of the upgrades... In any case, it will be a while. Quote:
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"...and bollocks to the naysayers" - Jimbuna |
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