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Old 09-14-11, 12:36 PM   #1261
mia389
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Join Date: Aug 2009
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Quote:
Originally Posted by Lt_Werner View Post
This mod made me go back to SH5 I have a couple of questions though.
1. Do you have to accept always a mission or can you just go on patrol ?
Yes, You can just patrol and not accept a mission.
2. When you are on patrol if accepted a mission or not (as ask above) will you encounter Konvois at the relevant Konvoi route. I mean are they always shipping there or are they linked to the missions. Sometimes i am patrolling the area and no sight of a konvoi.
They will be there even if you don't accept a mission.
3. I found cerberus62 additional ships mod i wonder if this will work together with OHII. I am using OHII basic + environment.
I am not sure about this one. Try and find out

Thanks again for this great mod
Added yellow answers above.
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Old 09-14-11, 02:20 PM   #1262
Trevally.
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Quote:
Originally Posted by Lt_Werner View Post
3. I found cerberus62 additional ships mod i wonder if this will work together with OHII. I am using OHII basic + environment.
OH II Cerberus ship patch

This patch is for use with OH II and Cerberus62's ship mod.
Install with JSGME anytime after both mods. (no restart required)

Quote:
Originally Posted by mia389 View Post
Added yellow answers above.
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Last edited by Trevally.; 09-14-11 at 02:48 PM.
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Old 09-14-11, 02:46 PM   #1263
Trevally.
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Fix for ctd when in museum.

OHII full & new ships v1.3 Patch1

This is a patch only if you use "Full" or "New Ships"
Thanks Rongel


Install with JSGME - anytime (no restart required)
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Old 09-14-11, 04:16 PM   #1264
naelyan
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Default Good job

This mod is very good keep up the good work
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Old 09-14-11, 04:22 PM   #1265
bademeister
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Default thank you very much

This mod is what i have waited for, since the release of sh5.
In my opinion the stock sh5-campaign was the most annoying thing in this game. Your mod is a very important step to make sh5 playable.
thx
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Old 09-15-11, 08:35 AM   #1266
nigger
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thanks
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Old 09-15-11, 09:25 AM   #1267
Magic1111
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Quote:
Originally Posted by naelyan View Post
This mod is very good keep up the good work
Quote:
Originally Posted by bademeister View Post
This mod is what i have waited for, since the release of sh5.
In my opinion the stock sh5-campaign was the most annoying thing in this game. Your mod is a very important step to make sh5 playable.
thx
Quote:
Originally Posted by ****** View Post
thanks
Welcome aboard all!!!
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Old 09-15-11, 09:26 AM   #1268
Magic1111
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Quote:
Originally Posted by Trevally. View Post
OH II Cerberus ship patch

This patch is for use with OH II and Cerberus62's ship mod.
Install with JSGME anytime after both mods. (no restart required)


Quote:
Originally Posted by Trevally. View Post
Fix for ctd when in museum.

OHII full & new ships v1.3 Patch1

This is a patch only if you use "Full" or "New Ships"
Thanks Rongel


Install with JSGME - anytime (no restart required)
Hi Trevally!

Many thanks for the fixes, will use all!!!

Best regards,
Magic
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Old 09-15-11, 09:40 AM   #1269
Lt_Werner
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Quote:
Originally Posted by mia389 View Post
Added yellow answers above.
Quote:
Originally Posted by Trevally. View Post
OH II Cerberus ship patch

This patch is for use with OH II and Cerberus62's ship mod.
Install with JSGME anytime after both mods. (no restart required)


Thanks for the help. I did the scapa flow mission last and wow I had some 3 hrs tense gameplay. Cat and Mouse game with several destroyers and then those subnets but sank the battleship and got out a live. I am sure I am due for an Iron cross.
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Old 09-15-11, 09:42 AM   #1270
DoveEgg
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No one here cares that the dude above is using an offensive word for his screen name? Welcome aboard? WTF? How about some decency around here?
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Old 09-15-11, 10:17 AM   #1271
Txema
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Quote:
Originally Posted by Trevally. View Post
OH II Cerberus ship patch

This patch is for use with OH II and Cerberus62's ship mod.
Install with JSGME anytime after both mods. (no restart required)

Trevally,

First of all, thank you very much for this mod

Have you thought about posting the link to Cerberus62's ship mod and the corresponding pacth in the first post of the thread, to make it easier to find?


Txema
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Old 09-15-11, 10:31 AM   #1272
Lt_Werner
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Quote:
Originally Posted by DoveEgg View Post
No one here cares that the dude above is using an offensive word for his screen name? Welcome aboard? WTF? How about some decency around here?
What is wrong with my screen name ? Sorry had a dumb moment, just seen the screen name you were referring too.
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Old 09-15-11, 11:50 AM   #1273
Trevally.
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Quote:
Originally Posted by naelyan View Post
This mod is very good keep up the good work
Quote:
Originally Posted by bademeister View Post
This mod is what i have waited for, since the release of sh5.
In my opinion the stock sh5-campaign was the most annoying thing in this game. Your mod is a very important step to make sh5 playable.
thx
Thanks and welcome to subsim

Quote:
Originally Posted by DoveEgg View Post
No one here cares that the dude above is using an offensive word for his screen name? Welcome aboard? WTF? How about some decency around here?
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Old 09-15-11, 11:55 AM   #1274
Trevally.
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Quote:
Originally Posted by Lt_Werner View Post
Thanks for the help. I did the scapa flow mission last and wow I had some 3 hrs tense gameplay. Cat and Mouse game with several destroyers and then those subnets but sank the battleship and got out a live. I am sure I am due for an Iron cross.
This game with the correct mods, IRAI settings, real nav etc - can make for some great moments

Quote:
Originally Posted by Txema View Post
Trevally,

First of all, thank you very much for this mod

Have you thought about posting the link to Cerberus62's ship mod and the corresponding pacth in the first post of the thread, to make it easier to find?


Txema
Yes i did think about this - I have linked it into post 1 of the OH Support thread
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Old 09-15-11, 01:05 PM   #1275
Poacher886
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I've encountered a serious issue (maybe not with the mod though).

After endless patroling off the coast of England and finding nothing, i finally in a fog ridden day find myself chasing a large convoy of mixed merchants, Steamers, Troopships, liners etc. after bringing myself up close and personal with them (amongst them) on the surface (no escorts) i let rip torps in all directions and at will.

Everything on my PC is running happily at 55-70FPS no probs, but after a few explotions i start to get the odd stutter or should i say quick freeze of game...I saved the game and came back to it, where-by the situation was normal again for a while and then started to freeze for breif periods which made it hard work to do stuff.

Then i started to let rip with the gun and the game quickly came to be un-playable, with stuttering freezes constantly both inside the sub and out. I would have to move my mouse repeatably in one direction to get it to move an inch, yet my FPS was still 55-70!!!!

I exited the game and returned where everything had returned to normal, but alas once i let rip on the guns and set a few alight it broke down again!.

Clearly this is a game killer when encountering convoy's yet my FPS stay's at 55-70 through-out??

The only possibility i can think off is my 1.3gb Mem on my GTX750 is only just enough, then game using a high of 1.273gb, having said that i have no problems prior to letting the torps or gun rip.

Any thoughts
Thanks


Edit: Also, I've just returned to Keil following my first patrol, where i sunk 12 ships and completed the "Eastern Coastal" Mission. but there are no more missions for me to except now? do i just go out on patrol anyway?

Last edited by Poacher886; 09-15-11 at 02:16 PM.
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