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03-21-10, 04:53 PM | #1261 |
Sea Lord
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@brett25
the error is probably about 99% caused from an AI sub... but I dnt know which. What do you mean with "the ports geometrie"? The correct locations and the terrain fixes together with the docked ships? That would not be possible to exclude and are a main aspect of WAC. The WAC harbour mod is already present in WAC4.1 animated sub pens. Referring to crahes...there is nothing wrong with harbour data. It is about all things that will be added with WAC all together. But I have to say... on my 2 GHz dual core, 3GB Ram, HD4550 WAC4.1 also runs without crashing and that is a quite low end system for gaming! @jim I can not remember that. But someone made a mod for GWx that allows to start in sub pens I think and that should also work. regards Han |
03-21-10, 05:24 PM | #1262 |
Chief of the Boat
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Cheers mate...any idea where it is located?
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03-21-10, 11:11 PM | #1263 | |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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03-26-10, 05:55 PM | #1264 |
Captain
Join Date: Jun 2009
Location: Rotterdam - The Netherlands
Posts: 514
Downloads: 22
Uploads: 7
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Back at subsim
Hello All,
For a long time I was not at subsim.com, however I am back and still searching the problem with the VII sub "load - save" problem and the dials heading North. Until today, I still not found a solution. Maybe in the future. Rafael Click here: http://www.subsim.com/radioroom/member.php?u=246585 (click on downloads tab), and find some WAC fixes and GUI changes. |
04-10-10, 09:08 AM | #1265 |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Does anyone know how to make the sonar pointer draggable again? Why was it fixed?
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04-12-10, 02:09 AM | #1266 | |
Sea Lord
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Quote:
greetings Han |
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04-18-10, 11:48 AM | #1267 |
Electrician's Mate
Join Date: Jan 2002
Location: Dublin, Ireland
Posts: 137
Downloads: 56
Uploads: 0
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Hello
I am trying to get this mod to work as I keep getting CTD's either at 90% and when getting into a game for example. I am running SH3 in Win XP SP3 and have 2.75 GB of RAM. I am aware by looking at the threads that Vista and Win7 users sometimes get it fixed with the 4GB mem patch. However I am on WinXP, so is there an fix for this for this? I have it installed on a vanilla SH3 1.4b install Your help is appreciated. Thanks, G |
04-20-10, 11:23 PM | #1268 |
Watch
Join Date: Apr 2010
Location: Gold Coast Australia
Posts: 25
Downloads: 34
Uploads: 0
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This is my first post.
Firstly, Han thank you so much for such a wonderful mod, and the best feeling of actually being in the war as it happened, especially the Norway campaign I felt. The lock system in Wilhemshaven, I’ve just departed and returned from is a pretty interesting idea too. They make more of a simulator, with having to manage some surroundings, not just the submarine is really good. One questions though please. Are they for harbour defence from enemy subs getting in, or for the rising and falling tides? Greetings. Centaur. Last edited by AHS Centaur RIP; 04-20-10 at 11:43 PM. |
04-20-10, 11:52 PM | #1269 | |
Watch
Join Date: Apr 2010
Location: Gold Coast Australia
Posts: 25
Downloads: 34
Uploads: 0
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Quote:
I have basically same specs, except a bit more memory and no problems at all, everything works perfectly. Try to download mod again, or use free FS auto start to shut down unnecessary windows apps to increase memory Hope this helps, Centaur |
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04-21-10, 01:09 AM | #1270 |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
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Yes, I highly recommend FS Autostart as well. Good suggestion AHS Btw, welcome to Subsim
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04-21-10, 01:47 AM | #1271 |
Watch
Join Date: Apr 2010
Location: Gold Coast Australia
Posts: 25
Downloads: 34
Uploads: 0
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Thank you Tuddley3, a pleasure to be here. @ Brett25, regarding a mod to centralise your base you are at, only data for just that specific erea you are in, with WAC would be truly wonderful idea, with something like in GWX Gold Dead Sea optional mods, you could enable if you transfer there. It would I know probally take truly mountains of time and work though, if it was possible.
Kind regards, AHS Centaur Last edited by AHS Centaur RIP; 04-22-10 at 07:26 AM. |
04-21-10, 10:28 AM | #1272 |
Chief of the Boat
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Welcome aboard Centaur
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
04-21-10, 05:16 PM | #1273 |
Watch
Join Date: Apr 2010
Location: Gold Coast Australia
Posts: 25
Downloads: 34
Uploads: 0
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Thank you Jimbuna, Its good to be among the pack. lol
Regarding the WAC Wilhemshaven locks, last night was really tricky for me when you sometimes leave that base at dawn in the dark and takes a bit of skill to navigate. A wonderful feature Han. Btw about with dials pointing straight up, with WAC I have never had this strange 12 o’clock problem myself, I have to say am not using any dial mods either. Kind regards, AHS Centaur Last edited by AHS Centaur RIP; 04-22-10 at 06:49 AM. |
04-22-10, 08:05 AM | #1274 | |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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hydrophone pointer
Quote:
I mean the rotating pointer of the hydrophone device, at the sonarman station. It was always free rotating with user's mouse, right? How can I make it free rotating again? Thanks!
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04-24-10, 12:58 AM | #1275 |
Watch
Join Date: Apr 2010
Location: Gold Coast Australia
Posts: 25
Downloads: 34
Uploads: 0
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Welcome back Rafael, from all of us I’m sure.
Your Wac mods are a wonderful addition too. like all your mods. Great work mate. Last edited by AHS Centaur RIP; 04-26-10 at 07:38 AM. |
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