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Old 03-21-10, 04:53 PM   #1261
HanSolo78
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@brett25

the error is probably about 99% caused from an AI sub... but I dnt know which.


What do you mean with "the ports geometrie"? The correct locations and the terrain fixes together with the docked ships? That would not be possible to exclude and are a main aspect of WAC.
The WAC harbour mod is already present in WAC4.1 animated sub pens.

Referring to crahes...there is nothing wrong with harbour data. It is about all things that will be added with WAC all together. But I have to say... on my 2 GHz dual core, 3GB Ram, HD4550 WAC4.1 also runs without crashing and that is a quite low end system for gaming!

@jim
I can not remember that. But someone made a mod for GWx that allows to start in sub pens I think and that should also work.


regards
Han
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Old 03-21-10, 05:24 PM   #1262
Jimbuna
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Quote:
Originally Posted by HanSolo78 View Post

@jim
I can not remember that. But someone made a mod for GWx that allows to start in sub pens I think and that should also work.


regards
Han
Cheers mate...any idea where it is located?
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Old 03-21-10, 11:11 PM   #1263
brett25
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Quote:
What do you mean with "the ports geometrie"?
I was just meaning all the data (geometry, and what not) that has to do with the new harbors-all the ships and pens and docks, and derricks-maybe too much to load for many machines? I can manage it as well, but its very tight.
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Old 03-26-10, 05:55 PM   #1264
Rafael
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Default Back at subsim

Hello All,

For a long time I was not at subsim.com, however I am back and still searching the problem with the VII sub "load - save" problem and the dials heading North.

Until today, I still not found a solution. Maybe in the future.

Rafael

Click here: http://www.subsim.com/radioroom/member.php?u=246585 (click on downloads tab), and find some WAC fixes and GUI changes.
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Old 04-10-10, 09:08 AM   #1265
geosub1978
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Does anyone know how to make the sonar pointer draggable again? Why was it fixed?
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Old 04-12-10, 02:09 AM   #1266
HanSolo78
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Quote:
Originally Posted by geosub1978 View Post
Does anyone know how to make the sonar pointer draggable again? Why was it fixed?
Which pointer do you mean... can you show me an example picture?

greetings
Han
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Old 04-18-10, 11:48 AM   #1267
Akula
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Hello

I am trying to get this mod to work as I keep getting CTD's either at 90% and when getting into a game for example.

I am running SH3 in Win XP SP3 and have 2.75 GB of RAM.

I am aware by looking at the threads that Vista and Win7 users sometimes get it fixed with the 4GB mem patch.

However I am on WinXP, so is there an fix for this for this?

I have it installed on a vanilla SH3 1.4b install

Your help is appreciated.

Thanks,
G
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Old 04-20-10, 11:23 PM   #1268
AHS Centaur RIP
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This is my first post.

Firstly, Han thank you so much for such a wonderful mod, and the best feeling of actually being in the war as it happened, especially the Norway campaign I felt.

The lock system in Wilhemshaven, I’ve just departed and returned from is a pretty interesting idea too. They make more of a simulator, with having to manage some surroundings, not just the submarine is really good. One questions though please. Are they for harbour defence from enemy subs getting in, or for the rising and falling tides?

Greetings.
Centaur.

Last edited by AHS Centaur RIP; 04-20-10 at 11:43 PM.
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Old 04-20-10, 11:52 PM   #1269
AHS Centaur RIP
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Quote:
Originally Posted by Gian View Post
Hello

I am trying to get this mod to work as I keep getting CTD's either at 90% and when getting into a game for example.

I am running SH3 in Win XP SP3 and have 2.75 GB of RAM.

I am aware by looking at the threads that Vista and Win7 users sometimes get it fixed with the 4GB mem patch.

However I am on WinXP, so is there an fix for this for this?

I have it installed on a vanilla SH3 1.4b install

Your help is appreciated.

Thanks,
G
Hello G,

I have basically same specs, except a bit more memory and no problems at all, everything works perfectly. Try to download mod again, or use free FS auto start to shut down unnecessary windows apps to increase memory

Hope this helps,

Centaur
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Old 04-21-10, 01:09 AM   #1270
Tuddley3
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Yes, I highly recommend FS Autostart as well. Good suggestion AHS Btw, welcome to Subsim
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Old 04-21-10, 01:47 AM   #1271
AHS Centaur RIP
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Thank you Tuddley3, a pleasure to be here. @ Brett25, regarding a mod to centralise your base you are at, only data for just that specific erea you are in, with WAC would be truly wonderful idea, with something like in GWX Gold Dead Sea optional mods, you could enable if you transfer there. It would I know probally take truly mountains of time and work though, if it was possible.

Kind regards,
AHS Centaur

Last edited by AHS Centaur RIP; 04-22-10 at 07:26 AM.
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Old 04-21-10, 10:28 AM   #1272
Jimbuna
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Welcome aboard Centaur
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Old 04-21-10, 05:16 PM   #1273
AHS Centaur RIP
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Thank you Jimbuna, Its good to be among the pack. lol

Regarding the WAC Wilhemshaven locks, last night was really tricky for me when you sometimes leave that base at dawn in the dark and takes a bit of skill to navigate. A wonderful feature Han.

Btw about with dials pointing straight up, with WAC I have never had this strange 12 o’clock problem myself, I have to say am not using any dial mods either.

Kind regards,
AHS Centaur

Last edited by AHS Centaur RIP; 04-22-10 at 06:49 AM.
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Old 04-22-10, 08:05 AM   #1274
geosub1978
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Default hydrophone pointer

Quote:
Originally Posted by HanSolo78 View Post
Which pointer do you mean... can you show me an example picture?

greetings
Han
Hi! Sorry I am late, bussiness...
I mean the rotating pointer of the hydrophone device, at the sonarman station. It was always free rotating with user's mouse, right? How can I make it free rotating again?
Thanks!
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Old 04-24-10, 12:58 AM   #1275
AHS Centaur RIP
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Welcome back Rafael, from all of us I’m sure.

Your Wac mods are a wonderful addition too. like all your mods. Great work mate.

Last edited by AHS Centaur RIP; 04-26-10 at 07:38 AM.
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