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Old 05-12-07, 10:09 AM   #1261
Storabrun
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This expansion is great. Thanks for all the time you have put into this! I thought I was finished with SH3 about a year ago when I completed the war with the original TGW supermod (died in 1942 and started a new career that lasted to the end of the war).

SH4 has been a disappointment so far in it's unfinished state, so I started looking back at SH3 and mods for that. GWX - yeah I already have greywolves I thought, but what about the X? Turns out to be almost like a new game, released long after i quit playing SH3 and with the latest patch just a month ago!

So far GWX seems to have exactly what I was missing in stock SH3. I laid in wait for operation Torch, Neptune and other invastions by sea only to find emtpy seas in SH3. I haven't got that far yet with GWX, but weserubung was a blast with one fleet carrier and a battleship sunk (I think it was Ark Royal and Rodney).

I have a couple of questions too.

1. I read about the optional mods for GWX, and installed some of them with JSGME. But I can't find the optional mods for no minefields (only for no friendly), and 24-hour fatigue. I don't care about the minefields, but I was considering using the 24-hour fatigue since the 8-hour one isn't working as described.

2. The 8-hour fatigue model. 8 hours seems just about right, but medals seem to work exactly like before. Iron Cross gives xp, germal cross in gold eliminates fatigue completely for me. Granted it's pretty nice to have a sonarman with that one (my only german cross so far), but is this working like you intended? My impression of the medals so far is that all of them are pretty useless, exept for the germal cross.

3. Random days in port. It's usually about 30 days and that seems fine, but once it was only 6 days and that seems way too short.
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Old 05-12-07, 12:03 PM   #1262
haegemon
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I'm using the last update of GWX (1.3) with the last of SH3 commander and the "FILES FOR SH3 COMMANDER USERS" and I noticed, don't know if it's a bug from the original game cause never noticed before, that lights from lighthouses don't respect the opacity of the crew body's meshes.

Also, which is a minor problem and don't bother so much, that many names on the maps are placed in the water when zooming in. And a question, is it posible to edit the search paterns menu to add more paterns?

Thanks in advance.
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Old 05-12-07, 12:16 PM   #1263
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Quote:
and I noticed, don't know if it's a bug from the original game cause never noticed before, that lights from lighthouses don't respect the opacity of the crew body's meshes.
It's a stock bug that nobody has been able to fix so far
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Old 05-12-07, 02:16 PM   #1264
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Quote:
Originally Posted by jimbuna
Quote:
and I noticed, don't know if it's a bug from the original game cause never noticed before, that lights from lighthouses don't respect the opacity of the crew body's meshes.
It's a stock bug that nobody has been able to fix so far

Ok, thanks....game developers never work so hard.
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Old 05-12-07, 02:38 PM   #1265
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It is fixable but it requires editing every 3d object. Lots of work for minimal gain.
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Old 05-12-07, 04:41 PM   #1266
KrvKpt. Falke
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It's fixable?
Funny im almost sure i saw this problem in SH4 also (cant check this right now cause ive uninstalled SH4). [if im right then: why they didnt fixed it? ]
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Old 05-12-07, 04:48 PM   #1267
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Quote:
Originally Posted by KrvKpt. Falke
It's fixable?
Funny im almost sure i saw this problem in SH4 also (cant check this right now cause ive uninstalled SH4). [if im right then: why they didnt fixed it? ]
IIRC Anvart orignally corrected the issue with lights shining though the crew. As to why the SH4 Devs didn't correct it, your guess is as good as mine.
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Old 05-12-07, 08:10 PM   #1268
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May are they using components from the sh3 game code....:hmm:

About if it's posible to add more patterns in the search patterns menu, someone?

EDIT: In the first mission a radio contact told me about a stationary friendly ship in the north, many days passed but the contact never washed out from the map. I believe it's a bug.

Last edited by haegemon; 05-13-07 at 11:25 AM.
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Old 05-13-07, 12:24 PM   #1269
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Quote:
IIRC Anvart orignally corrected the issue with lights shining though the crew.
That was called the 'Halo not visible through body' mod.

Quote:
In the first mission a radio contact told me about a stationary friendly ship in the north, many days passed but the contact never washed out from the map. I believe it's a bug.
Radio contacts are usually 'eye candy' to add an immersion factor to the game.
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Old 05-13-07, 12:43 PM   #1270
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Quote:
Originally Posted by haegemon
May are they using components from the sh3 game code....:hmm:

About if it's posible to add more patterns in the search patterns menu, someone?

EDIT: In the first mission a radio contact told me about a stationary friendly ship in the north, many days passed but the contact never washed out from the map. I believe it's a bug.
Not possible to add more search patterns but you can replace the 3 that are there already

Yes the single contact in Norway has been fixed for 1.04
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Old 05-13-07, 12:50 PM   #1271
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by haegemon
May are they using components from the sh3 game code....:hmm:

About if it's posible to add more patterns in the search patterns menu, someone?

EDIT: In the first mission a radio contact told me about a stationary friendly ship in the north, many days passed but the contact never washed out from the map. I believe it's a bug.
Not possible to add more search patterns but you can replace the 3 that are there already

Yes the single contact in Norway has been fixed for 1.04
Ok....
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Old 05-13-07, 01:29 PM   #1272
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To all the users of GWX I've started a blog for all and any GWX users at http://thegraywolves.blogspot.com/ . Feel free to post your pics!!
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Old 05-13-07, 03:50 PM   #1273
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Maybe the question was before, but is there a chance to have a more voice in game, for example report sent when you send the message, or enemy radio message intercepted (I don't know, there is a sound file for this but I haven't yet in game this message)? Also I tried one sound file for new message received (with Enigma sound from Das Boot) but I don't have a sound in game when TC drop from 256 to 1, is the sound for new message available only if you in moment when message arrived in TC 1 or maybe I wrong in something?
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Old 05-13-07, 04:46 PM   #1274
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Everytime I play GWX(1.03) and I die when I click abandon carear I CTD. It happens without fail.
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Old 05-14-07, 02:13 AM   #1275
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Quote:
Originally Posted by poor sailor
Maybe the question was before, but is there a chance to have a more voice in game, for example report sent when you send the message, or enemy radio message intercepted....
If memory serves, this has been asked before. I think it is only possible to change or edit exisiting entries. So if you wanted 'Report Sent' then you will have to loose something else. I think the only way to add more voice responses would be to have the SDK and edit the sound.dll file while creating more 'triggers' for the sounds to be activated. It is a shame as there are so many sound/voice files ready to be used (even in stock) that were never finished/activated by the SH3 Devs.
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