SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-12-07, 10:09 AM | #1261 |
Loader
Join Date: Apr 2006
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This expansion is great. Thanks for all the time you have put into this! I thought I was finished with SH3 about a year ago when I completed the war with the original TGW supermod (died in 1942 and started a new career that lasted to the end of the war).
SH4 has been a disappointment so far in it's unfinished state, so I started looking back at SH3 and mods for that. GWX - yeah I already have greywolves I thought, but what about the X? Turns out to be almost like a new game, released long after i quit playing SH3 and with the latest patch just a month ago! So far GWX seems to have exactly what I was missing in stock SH3. I laid in wait for operation Torch, Neptune and other invastions by sea only to find emtpy seas in SH3. I haven't got that far yet with GWX, but weserubung was a blast with one fleet carrier and a battleship sunk (I think it was Ark Royal and Rodney). I have a couple of questions too. 1. I read about the optional mods for GWX, and installed some of them with JSGME. But I can't find the optional mods for no minefields (only for no friendly), and 24-hour fatigue. I don't care about the minefields, but I was considering using the 24-hour fatigue since the 8-hour one isn't working as described. 2. The 8-hour fatigue model. 8 hours seems just about right, but medals seem to work exactly like before. Iron Cross gives xp, germal cross in gold eliminates fatigue completely for me. Granted it's pretty nice to have a sonarman with that one (my only german cross so far), but is this working like you intended? My impression of the medals so far is that all of them are pretty useless, exept for the germal cross. 3. Random days in port. It's usually about 30 days and that seems fine, but once it was only 6 days and that seems way too short. |
05-12-07, 12:03 PM | #1262 |
Medic
Join Date: May 2007
Posts: 165
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I'm using the last update of GWX (1.3) with the last of SH3 commander and the "FILES FOR SH3 COMMANDER USERS" and I noticed, don't know if it's a bug from the original game cause never noticed before, that lights from lighthouses don't respect the opacity of the crew body's meshes.
Also, which is a minor problem and don't bother so much, that many names on the maps are placed in the water when zooming in. And a question, is it posible to edit the search paterns menu to add more paterns? Thanks in advance. |
05-12-07, 12:16 PM | #1263 | |
Chief of the Boat
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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05-12-07, 02:16 PM | #1264 | ||
Medic
Join Date: May 2007
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Ok, thanks....game developers never work so hard. |
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05-12-07, 02:38 PM | #1265 |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
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It is fixable but it requires editing every 3d object. Lots of work for minimal gain.
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05-12-07, 04:41 PM | #1266 |
Planesman
Join Date: Feb 2007
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It's fixable?
Funny im almost sure i saw this problem in SH4 also (cant check this right now cause ive uninstalled SH4). [if im right then: why they didnt fixed it? ] |
05-12-07, 04:48 PM | #1267 | |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
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05-12-07, 08:10 PM | #1268 |
Medic
Join Date: May 2007
Posts: 165
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May are they using components from the sh3 game code....:hmm:
About if it's posible to add more patterns in the search patterns menu, someone? EDIT: In the first mission a radio contact told me about a stationary friendly ship in the north, many days passed but the contact never washed out from the map. I believe it's a bug. Last edited by haegemon; 05-13-07 at 11:25 AM. |
05-13-07, 12:24 PM | #1269 | ||
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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05-13-07, 12:43 PM | #1270 | |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Yes the single contact in Norway has been fixed for 1.04 |
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05-13-07, 12:50 PM | #1271 | ||
Medic
Join Date: May 2007
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05-13-07, 01:29 PM | #1272 |
Admiral
Join Date: Apr 2007
Location: Florida
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To all the users of GWX I've started a blog for all and any GWX users at http://thegraywolves.blogspot.com/ . Feel free to post your pics!!
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05-13-07, 03:50 PM | #1273 |
XO
Join Date: May 2006
Location: Serbia
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Maybe the question was before, but is there a chance to have a more voice in game, for example report sent when you send the message, or enemy radio message intercepted (I don't know, there is a sound file for this but I haven't yet in game this message)? Also I tried one sound file for new message received (with Enigma sound from Das Boot) but I don't have a sound in game when TC drop from 256 to 1, is the sound for new message available only if you in moment when message arrived in TC 1 or maybe I wrong in something?
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05-13-07, 04:46 PM | #1274 |
The Old Man
Join Date: Jul 2006
Location: Virgina Beach
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Everytime I play GWX(1.03) and I die when I click abandon carear I CTD. It happens without fail.
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05-14-07, 02:13 AM | #1275 | |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
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