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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1231 |
Eternal Patrol
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I think the maximum capacity for normal uploads is 40 MB. Bigger than that you'll have to ask Neal about using the FTP server. I've had trouble with that in the past, but maybe you'll have better luck.
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“Never do anything you can't take back.” —Rocky Russo |
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#1232 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#1233 |
Swabbie
![]() Join Date: Aug 2012
Posts: 13
Downloads: 69
Uploads: 0
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Thank you. You are the most excellent of gentleman I've had pleasure of meeting online.
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#1234 |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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Radio contacts does not show the course, not even in terms of point of compass. Is there any way to fix/improve this?
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#1235 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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This is by design. RFB expects the player to manually plot all contacts and shooting solutions. There is a version of TMO Plot for RFB that will restore the contact marks to the plot screen. It won't give you the god's-eye info of the SHIV default map screen, but it is enough to get you going, if you do not want to micromanage CIC.
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#1236 | |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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#1237 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I think the problem with what you want, is that if anything is plotted on the map by the game, it is 100% accurate, to the nearest pixel. This applies to the 'tails' of the symbols, too. So, if the mod/options put these on the map, they tend to give away the game. |
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#1238 | |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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#1239 |
Stowaway
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nice work...
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#1240 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I haven't been playing much lately, so maybe others can help more. For myself, I don't get much radio intel. |
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#1241 | |
Planesman
![]() Join Date: Aug 2015
Posts: 182
Downloads: 148
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#1242 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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You need to keep in mind that the times on these, and all messages is "Base Time". Unfortunately the game does not take into account that your patrol zone is in another time zone.
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#1243 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#1244 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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That's true Torpex. The time displayed in your sub is also base time, not local time. The patrol areas are in different time zones.
Last edited by Fish40; 12-02-15 at 06:51 PM. |
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#1245 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Read the following links. Although it's from a 1952 manual, the procedure it describes is the same as what was used by WWII skippers. Just keep in mind, each CO put their own twist on this. Torpedo Fire Control Party http://www.maritime.org/doc/attack/index.htm#chap04 Duties of the Fire Contro party http://www.maritime.org/doc/attack/index.htm#chap05
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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