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Old 02-17-10, 05:00 AM   #1231
sarofax69
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Default control room dials

Hello all first of all fantastic mod great work. i've noticed after playing a saved game that the dials in the control room are way out of wack every dial is wrong and not working. it's playable coz i use the slide out dials but from an immersive point of view it detracts somewhat. anybody got any ideas im running wac 4.1 wac 16k and realistic hull damage thats it

cheers in advance
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Old 02-19-10, 10:42 AM   #1232
robbythesub
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Thanks Han for yet another excellent piece of work- long live SH 3 !!
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Old 02-23-10, 07:00 PM   #1233
Uber Gruber
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I had the same problem with dials in control room too. Also had a problem where sonar wheel would no longer rotate. And Kiel auto route in/out doesn't plot correctly either. And some intermittent CTDs.

I think WAC 4.1 is the best of all the supermods out there but I've had to put it on the shelf for now as I just can't patrol with the above bugs. I've tried reinstalling a number of times, getting rid of starforce and even using the 4MB patch although I only have 2MB.

I shall use GWX until my extra 2GB of memory arrives - then i'll remove XP Pro, reformat and install Windows 7.

Hopefully then i'll be able to play WAC again.
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Old 02-24-10, 01:58 AM   #1234
Tuddley3
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Quote:
Originally Posted by Uber Gruber View Post
I had the same problem with dials in control room too. Also had a problem where sonar wheel would no longer rotate. And Kiel auto route in/out doesn't plot correctly either. And some intermittent CTDs.

I think WAC 4.1 is the best of all the supermods out there but I've had to put it on the shelf for now as I just can't patrol with the above bugs. I've tried reinstalling a number of times, getting rid of starforce and even using the 4MB patch although I only have 2MB.

I shall use GWX until my extra 2GB of memory arrives - then i'll remove XP Pro, reformat and install Windows 7.

Hopefully then i'll be able to play WAC again.
Have you tried the boot.ini 3 GB switch ? It won't help with dials problem and the others, but the CTD's should stop happening. I've also noticed other games work better (Like Flight Sim X) with this switch modification.
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Old 02-24-10, 09:27 AM   #1235
Uber Gruber
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Thanks for the reply Tuddley....but I've never had these type of problems before with games or indeed SH3 mods so I suspect I simply don't have enough memory resources.

I'm sure a complete reinstall of XP is long overdue....but I'm gonna upgrade to Windows 7 when the memory comes and start all over again.
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Old 02-25-10, 03:39 PM   #1236
nemo7
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Really great mod! I have a question though: how can I activate the flag?
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Old 02-25-10, 04:12 PM   #1237
HanSolo78
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Quote:
Originally Posted by nemo7 View Post
Really great mod! I have a question though: how can I activate the flag?
Just raise the periscope and then press the x key!
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Old 02-25-10, 06:17 PM   #1238
nemo7
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Thanks HanSolo! Excellent mod!
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Old 03-03-10, 02:25 PM   #1239
Nicolas
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Hello, i wish to tell great work on this mod,
The ports are so detailed, i imagine the hours spent on that, really nice.
I have a question, there is a 'lite harbor traffic' mod for wac?
I can count 30+ near the harbor and my fps gets very low.

If there is no such mod, can tell me how to remove some ships?, campaign_scr.mis (i suppose docked ships are there?).
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Old 03-03-10, 02:45 PM   #1240
HanSolo78
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Quote:
Originally Posted by Nicolas View Post
Hello, i wish to tell great work on this mod,
The ports are so detailed, i imagine the hours spent on that, really nice.
I have a question, there is a 'lite harbor traffic' mod for wac?
I can count 30+ near the harbor and my fps gets very low.

If there is no such mod, can tell me how to remove some ships?, campaign_scr.mis (i suppose docked ships are there?).
Hi!

Thx!
No, unfortunately there is no harbour traffic lite mod available.
To reduce the traffic just assign the ships you want to delete and delete the ships in the mission editor with the "del key". Now save as scr_layer file, not just only use save as it won´t work and the ME will give out errors.

greetings
Han
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Old 03-03-10, 04:47 PM   #1241
Tuddley3
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Han, are you saying any existing Lite Harbor Traffic mod available is obsolete and not compatible with WAC 4.1 ? Or has anyone tested that yet ?
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Old 03-03-10, 05:59 PM   #1242
Sailor Steve
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Is there another Lite Traffic mod than the GWX one? If you plug that into WAC you'll also be using all of GWX's campaign files, and you'll end up with one heck of a mess.
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Old 03-03-10, 07:57 PM   #1243
Tuddley3
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I thought there was one for previous WAC releases.
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Old 03-04-10, 02:38 PM   #1244
Jarmol
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Question about compatible

Hello sailors

I have the question to you. Is someone of you play successful WAC 4.1 with mods "FM's New Interior 1.0"and "MaGui 2 +" together.
I tried, and only single missions start without crash. If I try start new campaign I have CTD. Do you have some advice.
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Old 03-04-10, 02:54 PM   #1245
HanSolo78
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Quote:
Originally Posted by Jarmol View Post
Hello sailors

I have the question to you. Is someone of you play successful WAC 4.1 with mods "FM's New Interior 1.0"and "MaGui 2 +" together.
I tried, and only single missions start without crash. If I try start new campaign I have CTD. Do you have some advice.
Hi!

Please try first to run WAC4.1 without additional mods... if everything runs ok, then you have to use teh 4GB patch to allow Sh3 to use more than 2Gb Ram.
Otherwise FM Interior won´t run with WAC4.1.
I have it running with my sub pens and the interior.

Can´t anything say to Manos GUI, but I guess it should be compatible.

greetings
Han
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