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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1231 | ||
Mate
![]() Join Date: Feb 2007
Location: Ukraine, Kharkiv
Posts: 53
Downloads: 37
Uploads: 0
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I knew You will say this. Ok. Will be waiting. ![]() |
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#1232 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Thats great to know.
![]() Sink them all ![]() ![]() ![]()
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#1233 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Work has only just started so will be a while yet
Chill and enjoy 1.03 as is |
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#1234 | |
Mate
![]() Join Date: Feb 2007
Location: Ukraine, Kharkiv
Posts: 53
Downloads: 37
Uploads: 0
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![]() I'll be waiting as long as it needs to :-). Keep up the good work ![]() Be more aggressive ![]() |
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#1235 |
Swabbie
![]() Join Date: Apr 2007
Posts: 12
Downloads: 0
Uploads: 0
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Hi GWX team,
I too am eagerly looking forward to your 1.04 update but i am enjoying 1.03 so much i thank you for that. Please take your time and i am sure it will be up to your usual high standards. I have a quick question concerning the current 1.03 GWX. I am interested in this 'stay alert crew' mod and 'more capitol ships' mod. Do any of your team recommend these mods or does anyone know if it might 'break' the GWX game in any way? |
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#1236 | |
GWX Project Director
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The other mod reduces the realism aspect of GWX by increasing the frequency of capitol ship encounters as I understand it. Regarding compatability, use at your own risk. |
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#1237 |
A-ganger
![]() Join Date: Apr 2005
Posts: 76
Downloads: 40
Uploads: 0
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Very nice. I love this Conversion.
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Dragon Uss_Nogard_SS56 "Thanks to Ubi Soft and the Silent Hunter Wolves of the Pacific Team, and all the modders from around the world." ![]() |
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#1238 |
Bilge Rat
![]() Join Date: May 2007
Posts: 1
Downloads: 0
Uploads: 0
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after covering dust for 2 years, I installed SH3 again.
on subsim I was looking for a fat mod to complete the experience. GWX was 1st choice. Can't say much yet since I am only beginning a new career. But I want to thank you, and also express my admiration for all the work you have put into it. The documentation alone is so big and interesting - it will take it's time to read though. Another quick question to you pros: Has anybody found a way to implement a way to playback radio-broadcasts depending on day/time when they happened in history into the game-engine? I have so many broadcasts, and it would add alot to the atmosphere ingame. I am also planning to put my huge archive of music hits of the time-period online pretty soon, as well as military march-music. |
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#1239 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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#1240 | |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#1241 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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GWX102CfgSH3Cmdr and GWX102+CfgSH3Cmdr (there is no GWX103CfgSH3Cmdr) contain the same files. The + was added in an (obviously failed) attempt to avoid confusion over whether GWX102CfgSH3Cmdr would work with GWX 1.03.
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#1242 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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Downloading now: and again many thanks for the continuing time invested by the modders...
You guys rock! ![]()
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Daddy cool ![]() |
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#1243 | ||
Chief of the Boat
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![]() Jaesen is correct in what he is stating. ![]() I renamed my file to correspond with my GWX v1.03 and didn't think to inform anyone ![]() |
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#1244 |
Admiral
![]() Join Date: May 2003
Location: Midlands, UK
Posts: 2,139
Downloads: 22
Uploads: 0
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Pffft.
After a good break from SHIII and deciding to get back with the latest GWX doodad, I discover that despite rolling everything back and disabling all of my mods etc, the GWX patch won't install. Looked at the FAQ etc. Decided to use bitorrent to get the whole thing from http://www.users.on.net/~jscones/GWX/ no dice! Allowed everything through my firewall, keep having to tell norton AV to permit communications with bitorrent. Got sick of it cancelling the file, telling me I can't connect without any peers? Tried to look for an alternative location - no dice. What a pile of crap. As usual computers make stuff more complicated. I have now gone back to the 'old' method of downloading files - individually. Lets hope they don't get corrupted like they did on a previous occasion after I spent 3 days happily DL this great mod. Don't get me started on that MD5mate thing - optimistically I thought I could check the two versions of GWX I have on my backup drive, one of which is corrupt; none of the damn numbers match do they? I shall remove SHIII and reinstall + patch then apply a whole new DL of GWX + latest patch and start the whole damn thing from scratch. ![]() All of this for a bloody game... I must be crazy. 30 minutes remaining to get GWX-1.bin I recon I'm looking at about 4-5 hours at this rate, checking to make sure I start the next part whe one is finished. meh. I was looking forwards to this too /rant
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when you’ve been so long in the desert, any water, no matter how brackish, looks like life ![]() |
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#1245 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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I'm sure doing all the modifications yourself one by one would be a whole lot easier.
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