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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1216 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#1217 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
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I never even thought of that!! Thanks. |
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#1218 | ||
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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#1219 |
Bosun
![]() Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
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I am playing RFB on 100%... and Map Contact update is pre-adjustment by the mod
![]() ![]() ![]() ![]() BTW: I know what you wanna tell me.. I am sure you have seen the movie "Das Boot" ! You remember the Night Attack on the convoy ? The Captain decided the targets, the 1.WO made the UZO and gave the visual zonings to one of the petty officers who was at the TDC. All this things should do one person alone in SH4??? If you do so you will use time compression ZERO very often to make all entries on the Nav Map. Time = ZERO = BREAK??? Dick o' Kane would have been very happy about the possibilty of stopping time as i would be happy about an effective help of my officiers. Remenber the key word "Realism" ! Last edited by kwbgjh2; 08-26-08 at 04:14 PM. |
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#1220 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Happy Hunting!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#1221 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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BTW, all the pertinent data about radar and sonar can be found on the Weapons and Sensors page.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1222 |
Bosun
![]() Join Date: Jul 2008
Posts: 64
Downloads: 116
Uploads: 0
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Hey RFB team:
Just wanted to say thanks for all your work from a long time subsim player new to the forum. Looking forward to the improvements sure to follow in the next update with your damage model reworkings and other efforts. One question: I thought I read upstream in this thread that work was also being done on the air layer for release with the next version. If I am not mistaken on this, can you provide any further info on this aspect? Is it an incorporation of the current air layer mid? Again, many thanks for increasing my enjoyment of SH4. |
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#1223 |
Bosun
![]() Join Date: Aug 2008
Location: Finland
Posts: 61
Downloads: 100
Uploads: 0
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...About the sonar ... I have been a bit confused with the units used with the sonar in RFB, so could someone explain the range behaviour of active sonar measurements more closely?
![]() For a realism i play with Imperial units although i have accustomed to metric units. Anyway while playing with the imperial units there is a label in the active sonar indicator telling that the active sonar is measuring velocity in meters? Is this a bug, is it a conversion value for metric users or was the sonar build in europe? Also my sonar operator gives strange readings when requesting exact ranges, especially for long range contacts. I know there is realism involed to the sonar measurements but when i get reading e.g. "3280!" and the actual range is more likely 6000 yards i'm a bit confused. Should the range reported be at least over the maximum range in sonar's indicator? ![]() ![]() ![]()
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The sum of the intelligence on the planet is a constant; the population is growing. — Mr. Cole RFB+RSRD+OM @ 100% realism Last edited by IronPerch; 08-27-08 at 06:38 AM. |
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#1224 |
Bosun
![]() Join Date: Jul 2007
Location: Germany
Posts: 67
Downloads: 61
Uploads: 0
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Just a little report to the Huge Save Game Bug. Started my career in Manila with the S-Class. Had to do 4 missions on my way to Freemantle. Then i was offered the Porpoise class, accepted and had this sub for 2 missions. After it i got the Gato for 1 mission. So far all savegames normal large with 2-5 mb. Now i have the Balao and the savegames expanded with the factor 100!! Savegames now 500mb and more !
![]() ![]() Maybe this is a little help for RFB Team solving the bug. Happy Hunting !! ![]() |
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#1225 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
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#1226 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#1227 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#1228 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#1229 |
Bosun
![]() Join Date: Aug 2008
Location: Finland
Posts: 61
Downloads: 100
Uploads: 0
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Ok. That helps out a bit. So do you recommend to use metric units for avoiding this kind of problems? I think i have to do some coversion work with the map tools, but if it can be done with math (not by quessing) thats fine for me. Or what is the dev-team's official recommendation? I also noticed that multiplying the reported sonar ranges by 1.6 (or 1.7?) gives acceptable readings for long range contacts.
...a bug reprort: last night i noticed that my deck watch stayed on deck after i submerged and they were standing tall even in 250 feet depth. Changing camera angle or place (map, command tower) didn't help. I saved and restarted the game and after loading the saved game the deck watch had gone inside the ship ![]()
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The sum of the intelligence on the planet is a constant; the population is growing. — Mr. Cole RFB+RSRD+OM @ 100% realism |
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#1230 |
Swabbie
![]() Join Date: Jul 2008
Posts: 12
Downloads: 23
Uploads: 0
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Question regarding a possible RFB bug.
Installed mods are in this order: NSM PE (or W_Clear environment mod) RFB RSRDC_RFBv15_v395_RC5 RSRDC_V395_Patch 4 RSRDC_AuxGB_Fix They are all up to date, fresh SH4 install. My question being, my deckgun does minimal damage. Im not fussed about the reload times, thats fine and inline with realisim, however I ran a test today, I put 200 shells into a sampan today, didnt sink it. Thinking this was strange, however dismissed it. Later I came across a Medium merc ship, missed my torp shots, thought id try take it down with the deck gun, 150 shells later (into all areas of the ship) and it had a small fire. Can someone please elaborate as to what might be going wrong? |
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