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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1201 |
Eternal Patrol
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To be more specific, if you had read the documentation for Wolves of Steel you would have seen that it includes this mod, and you wouldn't be dredging up a four-year-old thread to ask a question that has already been answered.
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“Never do anything you can't take back.” —Rocky Russo |
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#1202 | ||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I don't know what that means, but thanks for the link. I see that it is included. Quote:
I find it easier to just ask than slog through pages of posts. There's always someone who wants to be helpful. Steve |
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#1203 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Hey guys how do you dive underwater in SH5 thanks in advance!
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#1204 |
Ace of the deep .
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#1205 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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#1206 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Hi guys,
I have installed this, but it seems to crash the game everytime after destroying a target ship: - NewUIs_TDC_7_5_0_ByTheDarkWraith - FX_Update_0_0_22_Stock_Torpedos (modified for torpedo failure patches) - Accurate German Flags - DeckGun Friendly Waves - No Damn Bubbles, No Damn Halo Mod - NDB, NDH OM#1 - No Dialog Indicator Should I load the whole FX-Update before loading the torpedo patches? And especially, what is the difference between these 2: FX_Update_0_0_22_Torpedos (modified for torpedos failure patches) FX_Update_0_0_22_Stock_Torpedos (modified for torpedos failure patches) Thanks very much to clarify! Last edited by XenonSurf; 01-29-18 at 09:13 AM. |
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#1207 | |
Growing Old Disgracefully
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Hi XS
Quote:
This mod is used when a game is modded (your game) FX_Update_0_0_22_Torpedos (modified for torpedos failure patches) This mod is used when no other mods are being used as stated STOCK FX_Update_0_0_22_Stock_Torpedos (modified for torpedos failure patches) These are only patches to the main mod which you are missing from your list. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#1208 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thank you very much, Peter! I have also checked that all my DirectX 2010 files are present, they are.
Normally I play TWoS (without any problem) , but currently I'm investigating how to get the stock game with essentials loaded to run stable. Quote:
Cheers, Last edited by XenonSurf; 01-29-18 at 03:41 PM. |
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#1209 | |
Growing Old Disgracefully
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Hi XS
Any particular reason why you are interested in the Stock Game? What do you call essentials as that would not be a Stock Game once it is modded. Quote:
NDB > No Dam Bubbles NDH > No Dam Halo Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#1210 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Then, unfortunately the entire FX Update clashes with the crew sound, some just vanish, that's a pity, I'm unable to locate what's wrong in which sound file. On the bright side, I finally got an overall torpedo fix for the stock game by simply taking the TWoS files and compiling a mod by myself, this was not too difficult, the files are the same 2 ones, only that they really work with those of TWoS. Very, very, very unfortunately the brilliant Stormy's DBSM mod will crash the stock game, no solution here, I get a Visual C++ error Oh, and why I am interested in the stock game? 2 reasons; first I want to know if really there are hundreds or dozens or only some few annoyances that would impede players to play the stock game and which 'essential mods' must be applied against that. Knowing this, I can also answer with good confidence if asked: 'Oh Yes, go and play the stock game, but first do this....' Second, I bought the game years ago and never played it without TWoS mod, so I'm just curious what Ubisoft has published out of the box...and seeing this famous tonnage bar properly in action, don't tell Weco about this... ![]() For the moment , my most stable stock game version with all 'essentials' is: ******************* Generic Mod Enabler - v2.6.0.157 [C:\Games\SilentHunter5\MODS] NewUIs_TDC_7_5_0_ByTheDarkWraith (not essential, but never complain about realism, HUD and icons you don't like, also no Teleport) Torpedo Circle FIX (from TWoS) DeckGun Friendly Waves (from TWoS) Shooting Range - Single mission (not essential but have 1 quick training mission at least) No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED (corrected by me) Pre-requisites: Version 1.2.0 patched with TDW Generic Patcher ******************* Still to fix: Voice: 'Flooding under control...Flooding under control...Flooding under control...Flooding under control...Flooding under control....' Ship sinking within seconds, ship parts magically disappear (better than constant dud torpedos, but...) Artefact triangle at center horizon (gosh, it's in SH3 too, maybe HanSolo has a solution; it's rare in SH5 though, AA to max and Fullscreen in the options help a little) Eliminate these stupid 'ship mark queues' that reveal the heading of an enemy on the map all the time (can be done with 'Real Navigation') ... If the list goes on, in order to correct we get to...yes, TWoS ![]() Last edited by XenonSurf; 01-29-18 at 09:46 PM. |
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#1211 | |
Growing Old Disgracefully
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Hi XS
Quote:
Stock game is broken and has been seen Ubisoft transferred the game launcher to Uplay 3 years ago. Tonnage Bar > Campaign Icons > Campaign Transfer all broken unless a cracked exe is used then everything works perfectly as it always should have done. Any version of SH5 bought today is broken and does not work as it should. If Uplay removed the game launcher then SH5 would work and modded games would not need a transfer work around. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#1212 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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"The changes made to the .aix, .dat, .sim, .val, .zon, and .dsd files are the intellectual property of TheDarkWraith and may not be used, modified, or duplicated in whole, or in part, without the express written permission of TheDarkWraith. The changes made to these files may not be used in any commercial application of any form without the express written permission of TheDarkWraith."
If you're so worried about someone using your work , why did you post it here? Just keep it all to yourself and use it yourself. ![]() |
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#1213 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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On the other hand I think no one will argue with me if I say that TDW was one of the most brilliant modders of our small community. He gave us mods and tools that very few SH geeks could. Despite his long inactivity period, most of his released work is still used, and up to the par with more recent mods. Had he kept that work for himself, I bet a lot of members here would be whining and demanding for similar stuff, and you might be in their number. ![]() |
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#1214 |
Planesman
![]() Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
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Good day
Yes, TDW owes a lot to our community. TDW thank you very much for your work. |
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