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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 | |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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#107 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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No. Their nr. 1 wish. We can brainstorm all we want, but 1 wish. My wish would be a manual plotting system that was slightly more AI assisted than in SH3 when you turned off automap. It is impossible to keep track of ships in a convoy. If there was AI assist like "plot x on map on bearing and distance" then we just needed Jiims and others good map overlay tools for fun map plotting.
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#108 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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My idea was for a select bunch of officers, led by Neal, to make the important decisions. From reading the forums they'll have a pretty good idea what everybody wants but, the decision should ultimately be theirs. They'll have a clearer idea about what will go over (to the developers) and what won't. I know this'll frustrate all of you who think your opinion counts, and it does to a certain degree, but we've got to leave this one up to the Organ Grinders and not the Monkeys, afterall, we're not Communists.
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#109 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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That's the first time I have ever seen a workload delegated upwards! I hope my staff aren't reading this! JCC |
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#110 | |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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![]() ![]() "so what is it you say....ya do here??" "I already told you, I talk to the Customers so the god damed engineers dont have to....I'm a people person......whats wrong with you people!!!" Last edited by finchOU; 09-05-06 at 07:56 PM. |
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#111 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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New screenies?
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#112 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
Downloads: 0
Uploads: 0
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That second screen is really nice. I'd think it was pre-rendered if it wasn't for the same crappy generic floating debris as in SH3.
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#113 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Obviously the most important aspect of the visuals is the water (this being a naval based sim) and the good news is, that it's looking really good. They've just gotta make that surface transparent and bingo, it's the most realistic virtual environment in the history of computer games! Last edited by The General; 09-08-06 at 04:10 AM. |
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#114 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I think the greatest compliment the game's graphics have gotten so far is that so many refuse to believe they're in-game screen-shots
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#115 |
Mate
![]() Join Date: Mar 2005
Posts: 58
Downloads: 11
Uploads: 0
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I'm lucky, acuz my #1 wish is coming true - SH 4 is coming! Yeehaa!
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