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Old 03-02-06, 06:38 PM   #106
JCWolf
Admiral
 
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Quote:
Originally Posted by Captain America
Ok version 1.0 ready for download....see first post.

There are also 2 options available in the file:

1) Users of the Bordinstrumente 1.0 mod

2) Users of my 400m Depth Gauge Mod

Complete info in the readme. Enjoy and let me know what you think.

-CA


Yeah mate... :rotfl: :rotfl: :rotfl:

This one I was wayting for a time now!!!

Downloading and will feedback a full reporte later on bro...

You're a cool dude!
Thanks...
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Old 03-02-06, 07:19 PM   #107
Average Joe
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Thank you Capt'n! This mod (fix!) will be a very nice addition. DL'ing now.

I hate it when the gauges are/were(!) wrong

It also makes me confused... I wonder if SH3 was rushed to retail -that- fast, they didn't even bother to check if the gauges, etc., were correct?

p.s. Wow, install options for Bordinstrumente mod, your 400-meter gauges, and stock gauges too. A 'slew' of fixes. Very impressive
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Old 03-02-06, 07:28 PM   #108
ZanRod
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Thx for fixing all the dails and Gauges. :/\k:
going to try it out right away.

Edit: two extra mirrors for anyone that can't download it from fileplanet for some reason.
Mirror1: Rapidshare
http://rapidshare.de/files/14548206/...tch1.0.7z.html

Mirror2: Megaupload
http://www.megaupload.com/?d=8TI44QWF
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Old 03-02-06, 07:46 PM   #109
Tikigod
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THANK YOU CAPTAIN!!!!!! and such an easy install and it works!! and looks great!!! woohoo!!!
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Old 03-02-06, 07:53 PM   #110
WolfyBrandon
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YES ITS RELEASED!!!!!!!!!

Now im on to see how many of my mods it conflicts with!

EDIT: Captian America, what dials did you modify? Im useing a dial pack Marhkimov made for me and I want to manually add only the dials I need.


Wolfy
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Old 03-02-06, 07:58 PM   #111
baxter
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Thanks!
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Old 03-02-06, 11:23 PM   #112
LukeFF
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Thanks a bunch, CA!

BTW, what cameras.dat file are you using? With the one I use, I can't make out the bearings on the radar wheel.
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Old 03-02-06, 11:35 PM   #113
Tikigod
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CA,

is there a way to slow down the depleting C02 when you vent at surface? the C02 rises continuously when submerged but, when you surface it drops from high C02 levels to 0 in less than a second...(you can see this easily in time acceleration) Is there a way possibly to slow the rate so it takes longer to vent or circulate the air in the uboat when surfaced? I don''t know what the historical amount of time is that a uboat took to vent but, I'm sure it wasn't instantaneous. I think the gauge should operate continuously down as it did up.... just like the battery gauge.....and since you mastered the gauges do you think its possible to change this behavior? and maybe it can be fixed so that the larger uboat you have the longer it takes to vent the air back to 0.

Thanks again for the great gauge fix
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Old 03-02-06, 11:53 PM   #114
Captain America
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Quote:
Originally Posted by Savages_Wolf
YES ITS RELEASED!!!!!!!!!

Now im on to see how many of my mods it conflicts with!

EDIT: Captian America, what dials did you modify? Im useing a dial pack Marhkimov made for me and I want to manually add only the dials I need.


Wolfy
This mod does not conflict with any of the current mods that I know of. The only mod that it conflicts with is my 400m depth gauge mod and I've included an update to it in this mod.

The following textures were modified:

-cadrane_radio_7.tga: rotated bearing indicator counter clockwise by 42.2 degrees.

-cadrane_radio_9.tga: rotated bearing indicator counter-clockwise by 43 degrees.

-cadrane_radio_21.tga: rotated bearing indicator counter-clockwise by 41.5 degrees.

-CR9C_1.tga: added new dive plane textures.

-int_2.tga: added new dive plane textures.

-int_7.tga: added new dive plane textures.

-int_21.tga: added new dive plane textures.

Quote:
Originally Posted by LukeFF
Thanks a bunch, CA!

BTW, what cameras.dat file are you using? With the one I use, I can't make out the bearings on the radar wheel.

I am using a customised version of CCIP's camera mod. But it shouldn't matter....if you can't make out the bearings on the radar wheel then chances are you are using the default textures which are lower resolution. With the exception of the type 2, all textures for the radar bearing wheel are 512x512. If you resize them to 1024x1024 you will be able to make out the bearings on the radar wheel. I recommend using the Bordinstrumente mod which resizes them to 1024x1024 or ....if you are using a custom texture just resize it yourself.

Thanks for all the comments...I hope this makes your experiences more enjoyable when controlling the uboat from the interior as did for me.

-CA
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Old 03-02-06, 11:57 PM   #115
Captain America
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Quote:
Originally Posted by Tikigod
CA,

is there a way to slow down the depleting C02 when you vent at surface? the C02 rises continuously when submerged but, when you surface it drops from high C02 levels to 0 in less than a second...(you can see this easily in time acceleration) Is there a way possibly to slow the rate so it takes longer to vent or circulate the air in the uboat when surfaced? I don''t know what the historical amount of time is that a uboat took to vent but, I'm sure it wasn't instantaneous. I think the gauge should operate continuously down as it did up.... just like the battery gauge.....and since you mastered the gauges do you think its possible to change this behavior? and maybe it can be fixed so that the larger uboat you have the longer it takes to vent the air back to 0.

Thanks again for the great gauge fix
Hi Tikigod,

The CO2 refresh rate is not contained in the interior .sim files. I'll hunt around for it and see what I can find. I originally wanted to change this as well because in the XXI I think the rate at which the CO2 increases is VERY slow. I'll look into it.

-CA
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Old 03-03-06, 07:49 AM   #116
JCWolf
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Hell i Capt. And fellow on this community, been testing your Mod Capt. and it's ok apart from this detaille that you can see on the screene...






This is my only report on errors bro...


How can i fix this Capt., i'm using The Bordinstruments 1.0 and Real U-boat bro As whell as some fixes, maybe if I uninstall your Mod again and install 400 meters Gauge mod and the install your Mod again , maybe it corrects this ... :hmm: ...what you think bro??
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Old 03-03-06, 11:12 AM   #117
Captain America
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Quote:
Originally Posted by jcwolf
Hell i Capt. And fellow on this community, been testing your Mod Capt. and it's ok apart from this detaille that you can see on the screene...






This is my only report on errors bro...


How can i fix this Capt., i'm using The Bordinstruments 1.0 and Real U-boat bro As whell as some fixes, maybe if I uninstall your Mod again and install 400 meters Gauge mod and the install your Mod again , maybe it corrects this ... :hmm: ...what you think bro??

Hi jcwolf,

The texture that you are referring to is named cadrane_2.tga. My mod doesn't even include that texture.

I looked at your screenshot though and actually you aren't missing any parts. I just ran a test with my custom textures and then without and what I am getting is the same results like in your screenshot.

Here's a screenshot that I took which looks just like yours:



- The blue/grey object that looks like a star on the TDC range wheel looks like that because the type VII interior uses a 3D object rather than a 2D one for the center of the range wheel. So this is by default.

- The other needles actually do have their centers and are fine. That is how the bordinstrumente textures look. Also, the last gauge in the diagram appears to have a missing center.....but you'll notice that there is a grey ring on the dial background. This is the same color as the needle center and makes the textures blend giving the illusion that its missing.

I think you might have the same problem as Redwine with low gamma settings on your monitor. If you turn up your brightness and use the free cam (shift+F2) and zoom in close you'll see that all the parts are there.

Lastly, if you are using the 400m depth gauge optional files make sure you have the original depth gauge mod installed first. The files I included are only and update to that mod.

-CA
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Old 03-03-06, 04:21 PM   #118
basilio
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Capitain America,
first of all THANK YOU for your geat mod! You did a avery good job, almost an official patch for the game.
A question.
I'm using the Bordinstrumente mod.
As you can see here
http://www.subsim.com/phpBB/viewtopi...=asc&start=150,
page 7 of the topic at the bottom (see my post there with the pictures), Oakgroove made available an additional file

http://rapidshare.de/files/9591674/T...skala.rar.html
to add some colors tabs on the radar texture, which I consider, even if not 100% historically accurate, really nice.
Would it be possible to apply your mod to these textures also?
Apologize for my english!
Again very good work
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Old 03-03-06, 05:52 PM   #119
Captain America
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Quote:
Originally Posted by basilio
Capitain America,
first of all THANK YOU for your geat mod! You did a avery good job, almost an official patch for the game.
A question.
I'm using the Bordinstrumente mod.
As you can see here
http://www.subsim.com/phpBB/viewtopi...=asc&start=150,
page 7 of the topic at the bottom (see my post there with the pictures), Oakgroove made available an additional file

http://rapidshare.de/files/9591674/T...skala.rar.html
to add some colors tabs on the radar texture, which I consider, even if not 100% historically accurate, really nice.
Would it be possible to apply your mod to these textures also?
Apologize for my english!
Again very good work
Its a very small detail but I kind of like the colors too. It's a simple cut and paste job.

Here's the download...
Updated radio room textures for Bordinstrumente mod to include color bands:
http://rapidshare.de/files/14622089/...A_UBIP.7z.html

-CA
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Old 03-04-06, 01:40 AM   #120
Onkel Neal
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Great work, added to Downloads per CA's instructions
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