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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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New Update:
Version 2.0 Released! ![]() From the read me: Quote:
Version 2.0 download link: MediaFire Below some videos of early version: surfaced submerged Historical video - Avenger high altitude Fido/AirTorpedo launch (thanks sublynx!): Historical video - Swordfish dropping torpedos: http://www.britishpathe.com/video/sw...torpedo-planes ================================================== ===== Version 1.0 Readme Quote:
Mediafire (version 1.2 corrected the airplanes marks, making them fixed to be compatible with any sh3 installation) PS: Donīt forget to also check your sim.cfg and make this: [AI AA guns] Max error angle=4 ;[deg] Max fire range=2000 ;[m] Max fire wait=6 ;[s] =================================== Old first post: Hi guys! After long time away from Sh3 I cooked something that I always wanted: Air torpedos/Torpedo Bombers that really works, including inside the campaigns! A lot of modders already have tried it on the long SH3 past road but a working mod never arrived. This is because we have a lot of issues on the matter: 1. Sh3 lack tottaly the Air_torpedos controller, what means that we have no AI torpedos and no Ai Torpedo bomber with the correct approach to target... 2. If we use a fake bomb as a torpedo (the more easy approach) the airplane dropt is just bad, the torpedo frequently flyies over kaleuns had, etc. So, like others modders already have conclude, a virtual torpedo is the way to go...but the launcher problem remains. This is exactly where this mod shine, brings something new to the scene (but not perfect, is a trick mod). These "new torpedo bombers" can be used against ships, and the torpedo drop idea can be used on PT boats too! Below a link for a youtube video. The uboat is moving in zigzag and even with this movement the torpedo drop is perfect, the timming of the torpedo run and the hit is almost perfect. The mod is already read, i will pack it soon. I should like to listem yours comments about it before release. Thanks! ![]() Ahoy! Rubini. Link for the in game video(see it in HD):
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 07-26-13 at 01:33 PM. |
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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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To me that looked exactly like this:
In other words I'm speechless ![]() It looks we have quite nicely working torpedo bombers from your mod on ![]()
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Wow, they're quite awesome...and not to mention dangerous!
You did some outstanding work! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#4 |
Seaman
![]() Join Date: Mar 2012
Posts: 36
Downloads: 41
Uploads: 0
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nice
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#5 |
Silent Hunter
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Wonderful work rubini!
![]() And BTW nice Video! ![]() |
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#6 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#7 |
Medic
![]() Join Date: Oct 2011
Location: Ireland
Posts: 167
Downloads: 377
Uploads: 0
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Bravo!
![]() Will look great with Savoia-Marchetti SM.79 Sparviero. Or will it be strictly for u-boat attack?
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It's true (allegedly) |
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#8 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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I do not think so.
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U-552 Tiger IDF |
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#9 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
The above question: it works as a loudout, so its ready for any airplane. But it have some limitations, for example, to work correctly the plane must be setted as level bomber.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#10 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Fantastic work, Rubini
![]() ![]() I'm curious how it works! Regards, LGN1 |
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#11 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Hi Rubini
Long time no see. I've just returned also after a long time away and it's great seeing so many familiar folks still here. As always your work is fantastic...looking forward to giving it a go as soon as I get Stiebler"s add-ons up and running. Cheers! H
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Nuke 'em till they glow! |
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#12 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
I will update the first post in some minutes with some technical explanations about the mod and what expected from it. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#13 | |
Medic
![]() Join Date: Oct 2011
Location: Ireland
Posts: 167
Downloads: 377
Uploads: 0
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Good thanks.
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It's true (allegedly) |
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#14 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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An amazing mod, well done Rubini. Look forward to getting torpedoed
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#15 |
Nub
![]() Join Date: Aug 2011
Posts: 2
Downloads: 67
Uploads: 0
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Rubini,
I have been working on this same problem with torps in SH4. In particular with the US torpedo bombers. They drop there torpedo but is flies backward and when it finally hits the water goes straight down. Do you think I can plant this mod in SH4 since it was derived from SH3? Your thoughts are appreciated. Kaiser |
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