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Old 08-12-11, 11:50 AM   #106
Stormfly
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...clicking on crew members, i often use the MCCD mod which is fine for some commands, especialy from the bridge...
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Old 08-12-11, 10:51 PM   #107
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@ Stormfly

Quote:
Originally Posted by Stormfly View Post
...clicking on crew members, i often use the MCCD mod which is fine for some commands, especialy from the bridge...
You say '...I often use the MCCD mod... especially from the bridge...'
Sounds like you're referring to a special command just for certain situations when you want to use the MCCD, hmm

Don't you mean clicking the crew member to bring up the dialog to choose from a list of available commands?
Just got curious. Maybe I misunderstand you?

I use the MCCD_1.04

Do you know of another one you would suggest?

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Old 08-12-11, 11:08 PM   #108
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This is a long post >>>>

First the good news Crew can run now

Then the bad news --- Crew can't climb ladders or duck through hatches

Then the worserererer news -- hunt and hunted states really are FUBAR'd

It's no big deal --all you'll see is that when you reload a game the crew will probably be on deck until you engage or are engaged. Then they'll always be below deck doing their thang until you reload (or unless something miraculous happens to disengage HUNTER/HUNTED)

So if you're happy with the crew teleporting between bulkheads and up/down ladders we're good

Now to the meat of the post:

The shift system

If...IF ...and I mean if, I have the time to rewrite the whole crew interation thang INCLUDING interactive crew ala MCCD ... and IF it's worthwhile for you guys doing that.... then, would the following be a reasonably good crew routine:

NB: Will reset every time the game is loaded


LOCATION -------Watch 1------------------------Watch 2 ------------------Watch 3
TRA/EE
-----------------------------------------------------------------------------------------------------
01-Command--------Electro Obermaschinist01-----EE Obermaschinist02-------Electro Obermaschinist01
02-STB-------------Sailor17----------------------Sailor13-------------------Sailor13
03-PRT-------------Sailor12----------------------Sailor11-------------------Sailor12
Maintenence--------Sailor15----------------------Sailor04-------------------Sailor15
--------------------EE Obermaschinist02----------Sailor19-------------------Sailor20
TORP Maint---------NONE------------------------Sailor24--------------------NONE

DER
-----------------------------------------------------------------------------------------------------
01-Command--------DER Obermaschinist02-------Diesel Obermaschinist--------DER Obermaschinist01
02-STB------------Sailor01----------------------Sailor03---------------------Sailor01
03-PRT------------Sailor03----------------------Sailor02---------------------Sailor02
Maintence---------Sailor04----------------------DER Obermaschinist01--------Diesel Obermaschinist
-------------------Sailor18-----------------------DER Obermaschinist02

QR2
-----------------------------------------------------------------------------------------------------
01-COOK-----------NONE----------------------COOK------------------------COOK

CR
-----------------------------------------------------------------------------------------------------
01-Command------Wachoffizier (1WO)-----------Wachoffizier (2WO)---------Wachoffizier (1WO)
02-NAV-----------Navigator---------------------Bootsmann-----------------Steuermann
03-HELM----------Steuermann-------------------Navigator------------------Obersteuermann
04-FORE PLANE----Sailor05----------------------Sailor06--------------------Sailor07
05-AFT PLANE-----Sailor08----------------------Sailor09--------------------Sailor10
06-VALVE---------Sailor07-----------------------Sailor05--------------------Sailor06
Maintenence------Sailor10-----------------------Sailor08--------------------Sailor09
------------------Sailor20-----------------------Sailor18--------------------Sailor19

COMMS
-----------------------------------------------------------------------------------------------------
01-RADIO---------Oberfunkmeister--------------Funkmaat-------------------Funkgast
02-HYDRO--------Funkgast---------------------Oberfunkmeister-------------Funkmaat
Maintenence------Sailor11----------------------Sailor16---------------------Sailor17
TRF
-----------------------------------------------------------------------------------------------------
01-Command------TorpedoMan-----------------Mecanikaermaat-------------Mechaniker
02-LOAD01/Maint--Sailor14---------------------Mechaniker------------------Mecanikaermaat
03-LOAD02/Maint--Sailor16---------------------Sailor14---------------------TorpedoMan
TORP Maint--------NONE-----------------------NONE-----------------------Sailor24

Roaming
-----------------------------------------------------------------------------------------------------
Discipline----------Bootsmann------------------Obersteuermann-------------Wachoffizier (2WO)
Systems----------Leitender Ingenieur (LI)-------NONE-----------------------Leitender Ingenieur (LI)
Gen.Maint.--------Sailor21---------------------Sailor22---------------------Sailor23
------------------Sailor23---------------------Sailor21---------------------Sailor22

WATCH PRIORITY +1
-----------------------------------------------------------------------------------------------------
01-Command-------Bootsmann------------------Obersteuermann------------Wachoffizier (2WO)
02-W1-------------EE Obermaschinist02---------Sailor08--------------------Sailor20
03-W2-------------Sailor18---------------------Sailor16--------------------Sailor09
04-W3-------------Sailor10---------------------DER Obermaschinist02-------Sailor19

AA PRIORITY +2
-----------------------------------------------------------------------------------------------------
01-Gunner01-------Sailor24----------------------Sailor24--------------------Sailor24
02-Gunner02-------Sailor04----------------------Sailor04--------------------Sailor04
Command----------Wachoffizier (2WO)-----------Wachoffizier (2WO)---------Wachoffizier (2WO)

DECK GUN PRIORITY +3
-----------------------------------------------------------------------------------------------------
01-Gunner01-------Electro Obermaschinist01----Electro Obermaschinist01-----Electro Obermaschinist01
02-Gunner02-------Sailor15---------------------Sailor15---------------------Sailor15
03-LOAD01--------Sailor21---------------------Sailor21---------------------Sailor21
04-LOAD02--------Sailor22---------------------Sailor22---------------------Sailor22
05-LOAD03--------Sailor23---------------------Sailor23---------------------Sailor23
Command----------Wachoffizier (2WO)----------Wachoffizier (2WO)----------Wachoffizier (2WO)

RESTING PRIORITY -1
-----------------------------------------------------------------------------------------------------
QR2 1-------------Sailor02----------------------Sailor01--------------------Sailor03
QR2 2-------------Sailor09----------------------Sailor07--------------------Sailor04
QR2 3-------------Sailor13----------------------Sailor10--------------------Sailor05
QR2 4-------------Sailor19----------------------Sailor12--------------------Sailor06
QR2 5-------------Sailor22----------------------Sailor15--------------------Sailor08
QR2 6-------------Sailor24----------------------Sailor17--------------------Sailor11
QR2 7-------------Cook-------------------------Sailor20--------------------Sailor14

QR1 1-------------Wachoffizier (2WO)-----------Wachoffizier (1WO)----------------------
QR1 2-------------Funkgast---------------------Sailor23--------------------Sailor16
QR1 3-------------Mecanikaermaat--------------Electro Obermaschinist01----Sailor18
QR1 4-------------DER Obermaschinist01---------Leitender Ingenieur---------DER Obermaschinist02
QR1 5-------------Obersteuermann--------------Bootsmann-----------------Navigator
QR1 6-------------Mechaniker-------------------Steuermann----------------EE Obermaschinist02
QR1 7-------------Funkmaat--------------------TorpedoMan----------------Oberfunkmeister
QR1 8-------------Diesel Obermaschinist------------------------------------Sailor21

Kommandant------NONE-------------------------NONE----------------------NONE

================================================== ================================================== =

CREW 44

OFFICERS
Kommandant
Wachoffizier (1WO)
Wachoffizier (2WO)
Leitender Ingenieur(LI)

CPOs
Navigator
Bootsmann
Diesel Obermaschinist
Electro Obermaschinist01

POs
Steuermann
TorpedoMan
Mecanikaermaat
Mechaniker
EE Obermaschinist02
DER Obermaschinist01
DER Obermaschinist02
Oberfunkmeister (RR Senior PO)
Funkmaat(RR PO)
Funkgast(RR operator)
Obersteuermann(Quartermaster)

SEAMEN
Cook
Sailor01
Sailor02
Sailor03
Sailor04
Sailor05
Sailor06
Sailor07
Sailor08
Sailor09
Sailor10
Sailor11
Sailor12
Sailor13
Sailor14
Sailor15
Sailor16
Sailor17
Sailor18
Sailor19
Sailor20
Sailor21
Sailor22
Sailor23
Sailor24


????????????????????

If anyone takes the time to read and digest, I'll be very appreciative

Last edited by Paris_England; 08-12-11 at 11:28 PM.
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Old 08-13-11, 12:50 AM   #109
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Quote:
Originally Posted by Paris_England View Post
First the good news Crew can run now
Then the bad news --- Crew can't climb ladders or duck through hatches
Then the worserererer news -- hunt and hunted states really are FUBAR'd
It's no big deal --all you'll see is that when you reload a game the crew will probably be on deck until you engage or are engaged. Then they'll always be below deck doing their thang until you reload (or unless something miraculous happens to disengage HUNTER/HUNTED)



Looks just fine to me.
After reading this through I can't find anything to remark on.

Looking forward to trying this out.
Any idea when you're going to release?

THANKS FOR YOUR BRILLIANT WORK
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Old 08-13-11, 01:43 AM   #110
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Sounds VERY good to me, please go ahead.Thankyou
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Old 08-13-11, 01:49 AM   #111
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If you have the knowledges and time required to attack such a heavy task, feel free to "extreme speed ahead" !
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Old 08-13-11, 04:44 AM   #112
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very good idea !

...if we also have watch dependent scripts, this would also allow to have different crew chat sounds for each watch.
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Old 08-13-11, 12:12 PM   #113
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Thanks for looking through it, guys

@Stormfly -- there will be plenty of opportunity to add more crew sounds

@Everyone:

Yes, this will take a bit of time.

As far as the crew is concerned, you'll have to get used to who's who on the boat as they won't necessarily be in the same positions anymore. Chief could be anywhere, so if you want to talk to him, you'll have to find him.

Also, I think I'll be using hats to show who's currently manning a specific station.

For example the radio room:

01-RADIO---------Oberfunkmeister--------------Funkmaat-------------------Funkgast
02-HYDRO--------Funkgast---------------------Oberfunkmeister-------------Funkmaat
Maintenence------Sailor11----------------------Sailor16---------------------Sailor17

There's a chance on the third shift that the Oberfunkmeister may hang out with the rest of the radio crew from time to time just to keep an eye on things. He's the boss, but essentially he's off duty. He will not wear a hat. Instead Funkgast and Funkmaat will wear their hats, to indicate they're on duty.

Sounds trivial, but there needs to be a system so you know who's currently on duty and who's not.

The only unknown at this time is my timing method. There are some animations for the crew that take a specific amount of time -- I'll be using a set of invisible crew who perform these animations as counters. You'll never see these npc's but essentially they'll act like a clock (I can't figure out how to pass the actual gametime to the crew). The unknown is how these animations will play out during TC. It's not going to be an incredibly accurate timer, but it should get close enough to approximate a 4-hour shift.

There will be no HUNTER/HUNTED animations nor BATTLESTATIONS. As far as I can see these states are either unreliable or not working.

There will be running to the fore for crash dive.

I've not looked into crew damage yet (ie the injured crew icons) __ we'll see how that plays out.

And please be patient. These shifts are real time 4 hours -- that's planning about 300+ hours of crew time

P
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Old 08-13-11, 12:17 PM   #114
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Sounds fantastic Paris E
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Old 08-13-11, 06:15 PM   #115
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Paris_England,

Sounds great !!

Really looking forward to this mod !!




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Old 08-14-11, 01:09 AM   #116
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Brilliant
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Old 08-14-11, 02:31 AM   #117
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Cool!
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Old 08-14-11, 02:59 AM   #118
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Sounds great
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Old 08-14-11, 06:48 AM   #119
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Quote:
Originally Posted by Rickster1 View Post
Sounds great
2nd this !!!
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Old 08-14-11, 11:45 AM   #120
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would be really cool stuff, paris.

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