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#106 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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...clicking on crew members, i often use the MCCD mod which is fine for some commands, especialy from the bridge...
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Stormy...... |
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#107 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
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@ Stormfly
Quote:
Sounds like you're referring to a special command just for certain situations when you want to use the MCCD, hmm ![]() Don't you mean clicking the crew member to bring up the dialog to choose from a list of available commands? Just got curious. Maybe I misunderstand you? I use the MCCD_1.04 Do you know of another one you would suggest? / |
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#108 |
Soundman
![]() Join Date: Aug 2010
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This is a long post >>>>
![]() First the good news ![]() ![]() Then the bad news --- Crew can't climb ladders or duck through hatches ![]() Then the worserererer news -- hunt and hunted states really are FUBAR'd It's no big deal --all you'll see is that when you reload a game the crew will probably be on deck until you engage or are engaged. Then they'll always be below deck doing their thang until you reload (or unless something miraculous happens to disengage HUNTER/HUNTED) So if you're happy with the crew teleporting between bulkheads and up/down ladders we're good ![]() Now to the meat of the post: The shift system If...IF ...and I mean if, I have the time to rewrite the whole crew interation thang INCLUDING interactive crew ala MCCD ... and IF it's worthwhile for you guys doing that.... then, would the following be a reasonably good crew routine: NB: Will reset every time the game is loaded LOCATION -------Watch 1------------------------Watch 2 ------------------Watch 3 TRA/EE ----------------------------------------------------------------------------------------------------- 01-Command--------Electro Obermaschinist01-----EE Obermaschinist02-------Electro Obermaschinist01 02-STB-------------Sailor17----------------------Sailor13-------------------Sailor13 03-PRT-------------Sailor12----------------------Sailor11-------------------Sailor12 Maintenence--------Sailor15----------------------Sailor04-------------------Sailor15 --------------------EE Obermaschinist02----------Sailor19-------------------Sailor20 TORP Maint---------NONE------------------------Sailor24--------------------NONE DER ----------------------------------------------------------------------------------------------------- 01-Command--------DER Obermaschinist02-------Diesel Obermaschinist--------DER Obermaschinist01 02-STB------------Sailor01----------------------Sailor03---------------------Sailor01 03-PRT------------Sailor03----------------------Sailor02---------------------Sailor02 Maintence---------Sailor04----------------------DER Obermaschinist01--------Diesel Obermaschinist -------------------Sailor18-----------------------DER Obermaschinist02 QR2 ----------------------------------------------------------------------------------------------------- 01-COOK-----------NONE----------------------COOK------------------------COOK CR ----------------------------------------------------------------------------------------------------- 01-Command------Wachoffizier (1WO)-----------Wachoffizier (2WO)---------Wachoffizier (1WO) 02-NAV-----------Navigator---------------------Bootsmann-----------------Steuermann 03-HELM----------Steuermann-------------------Navigator------------------Obersteuermann 04-FORE PLANE----Sailor05----------------------Sailor06--------------------Sailor07 05-AFT PLANE-----Sailor08----------------------Sailor09--------------------Sailor10 06-VALVE---------Sailor07-----------------------Sailor05--------------------Sailor06 Maintenence------Sailor10-----------------------Sailor08--------------------Sailor09 ------------------Sailor20-----------------------Sailor18--------------------Sailor19 COMMS ----------------------------------------------------------------------------------------------------- 01-RADIO---------Oberfunkmeister--------------Funkmaat-------------------Funkgast 02-HYDRO--------Funkgast---------------------Oberfunkmeister-------------Funkmaat Maintenence------Sailor11----------------------Sailor16---------------------Sailor17 TRF ----------------------------------------------------------------------------------------------------- 01-Command------TorpedoMan-----------------Mecanikaermaat-------------Mechaniker 02-LOAD01/Maint--Sailor14---------------------Mechaniker------------------Mecanikaermaat 03-LOAD02/Maint--Sailor16---------------------Sailor14---------------------TorpedoMan TORP Maint--------NONE-----------------------NONE-----------------------Sailor24 Roaming ----------------------------------------------------------------------------------------------------- Discipline----------Bootsmann------------------Obersteuermann-------------Wachoffizier (2WO) Systems----------Leitender Ingenieur (LI)-------NONE-----------------------Leitender Ingenieur (LI) Gen.Maint.--------Sailor21---------------------Sailor22---------------------Sailor23 ------------------Sailor23---------------------Sailor21---------------------Sailor22 WATCH PRIORITY +1 ----------------------------------------------------------------------------------------------------- 01-Command-------Bootsmann------------------Obersteuermann------------Wachoffizier (2WO) 02-W1-------------EE Obermaschinist02---------Sailor08--------------------Sailor20 03-W2-------------Sailor18---------------------Sailor16--------------------Sailor09 04-W3-------------Sailor10---------------------DER Obermaschinist02-------Sailor19 AA PRIORITY +2 ----------------------------------------------------------------------------------------------------- 01-Gunner01-------Sailor24----------------------Sailor24--------------------Sailor24 02-Gunner02-------Sailor04----------------------Sailor04--------------------Sailor04 Command----------Wachoffizier (2WO)-----------Wachoffizier (2WO)---------Wachoffizier (2WO) DECK GUN PRIORITY +3 ----------------------------------------------------------------------------------------------------- 01-Gunner01-------Electro Obermaschinist01----Electro Obermaschinist01-----Electro Obermaschinist01 02-Gunner02-------Sailor15---------------------Sailor15---------------------Sailor15 03-LOAD01--------Sailor21---------------------Sailor21---------------------Sailor21 04-LOAD02--------Sailor22---------------------Sailor22---------------------Sailor22 05-LOAD03--------Sailor23---------------------Sailor23---------------------Sailor23 Command----------Wachoffizier (2WO)----------Wachoffizier (2WO)----------Wachoffizier (2WO) RESTING PRIORITY -1 ----------------------------------------------------------------------------------------------------- QR2 1-------------Sailor02----------------------Sailor01--------------------Sailor03 QR2 2-------------Sailor09----------------------Sailor07--------------------Sailor04 QR2 3-------------Sailor13----------------------Sailor10--------------------Sailor05 QR2 4-------------Sailor19----------------------Sailor12--------------------Sailor06 QR2 5-------------Sailor22----------------------Sailor15--------------------Sailor08 QR2 6-------------Sailor24----------------------Sailor17--------------------Sailor11 QR2 7-------------Cook-------------------------Sailor20--------------------Sailor14 QR1 1-------------Wachoffizier (2WO)-----------Wachoffizier (1WO)---------------------- QR1 2-------------Funkgast---------------------Sailor23--------------------Sailor16 QR1 3-------------Mecanikaermaat--------------Electro Obermaschinist01----Sailor18 QR1 4-------------DER Obermaschinist01---------Leitender Ingenieur---------DER Obermaschinist02 QR1 5-------------Obersteuermann--------------Bootsmann-----------------Navigator QR1 6-------------Mechaniker-------------------Steuermann----------------EE Obermaschinist02 QR1 7-------------Funkmaat--------------------TorpedoMan----------------Oberfunkmeister QR1 8-------------Diesel Obermaschinist------------------------------------Sailor21 Kommandant------NONE-------------------------NONE----------------------NONE ================================================== ================================================== = CREW 44 OFFICERS Kommandant Wachoffizier (1WO) Wachoffizier (2WO) Leitender Ingenieur(LI) CPOs Navigator Bootsmann Diesel Obermaschinist Electro Obermaschinist01 POs Steuermann TorpedoMan Mecanikaermaat Mechaniker EE Obermaschinist02 DER Obermaschinist01 DER Obermaschinist02 Oberfunkmeister (RR Senior PO) Funkmaat(RR PO) Funkgast(RR operator) Obersteuermann(Quartermaster) SEAMEN Cook Sailor01 Sailor02 Sailor03 Sailor04 Sailor05 Sailor06 Sailor07 Sailor08 Sailor09 Sailor10 Sailor11 Sailor12 Sailor13 Sailor14 Sailor15 Sailor16 Sailor17 Sailor18 Sailor19 Sailor20 Sailor21 Sailor22 Sailor23 Sailor24 ???????????????????? ![]() ![]() ![]() ![]() ![]() ![]() If anyone takes the time to read and digest, I'll be very appreciative ![]() ![]() Last edited by Paris_England; 08-12-11 at 11:28 PM. |
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#109 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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![]() Quote:
![]() ![]() Looks just fine to me. After reading this through I can't find anything to remark on. Looking forward to trying this out. Any idea when you're going to release? THANKS FOR YOUR BRILLIANT WORK ![]() / |
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#110 |
Chief
![]() Join Date: Jul 2005
Posts: 320
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Sounds VERY good to me, please go ahead.Thankyou
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#111 |
Chief
![]() Join Date: Jan 2008
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If you have the knowledges and time required to attack such a heavy task, feel free to "extreme speed ahead" !
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#112 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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very good idea !
...if we also have watch dependent scripts, this would also allow to have different crew chat sounds for each watch.
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Stormy...... |
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#113 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
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Thanks for looking through it, guys
![]() @Stormfly -- there will be plenty of opportunity to add more crew sounds ![]() @Everyone: Yes, this will take a bit of time. As far as the crew is concerned, you'll have to get used to who's who on the boat as they won't necessarily be in the same positions anymore. Chief could be anywhere, so if you want to talk to him, you'll have to find him. Also, I think I'll be using hats to show who's currently manning a specific station. For example the radio room: 01-RADIO---------Oberfunkmeister--------------Funkmaat-------------------Funkgast 02-HYDRO--------Funkgast---------------------Oberfunkmeister-------------Funkmaat Maintenence------Sailor11----------------------Sailor16---------------------Sailor17 There's a chance on the third shift that the Oberfunkmeister may hang out with the rest of the radio crew from time to time just to keep an eye on things. He's the boss, but essentially he's off duty. He will not wear a hat. Instead Funkgast and Funkmaat will wear their hats, to indicate they're on duty. Sounds trivial, but there needs to be a system so you know who's currently on duty and who's not. The only unknown at this time is my timing method. There are some animations for the crew that take a specific amount of time -- I'll be using a set of invisible crew who perform these animations as counters. You'll never see these npc's but essentially they'll act like a clock (I can't figure out how to pass the actual gametime to the crew). The unknown is how these animations will play out during TC. It's not going to be an incredibly accurate timer, but it should get close enough to approximate a 4-hour shift. There will be no HUNTER/HUNTED animations nor BATTLESTATIONS. As far as I can see these states are either unreliable or not working. There will be running to the fore for crash dive. I've not looked into crew damage yet (ie the injured crew icons) __ we'll see how that plays out. And please be patient. These shifts are real time 4 hours -- that's planning about 300+ hours of crew time ![]() P |
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#114 |
Navy Seal
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Sounds fantastic Paris E
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#115 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 366
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Paris_England,
Sounds great !! Really looking forward to this mod !! ![]() Txema |
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#116 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
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Brilliant
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#117 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
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Cool!
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#118 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
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Sounds great
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#119 |
Silent Hunter
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#120 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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would be really cool stuff, paris.
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