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Old 05-18-11, 09:21 AM   #106
Stormfly
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ohh yes, this is very important !

MFCM let the watch crew climb up the tower ladder, jump down the ladder, have possible beards and altered faces, let the watch officer walk to the front bunks, adds jump/movement sounds to the crew and so on, even Stormy`s DBSM request Mighty fine crew mod installed prior, manny sounds i use in SDBSM are imbedded of scripts i altered from MFCM.
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Old 05-18-11, 09:23 AM   #107
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ohh yes, this is very important !

MFCM let the watch crew climb up the tower ladder, jump down the ladder, have possible beards and altered faces, let the watch officer walk to the front bunks, adds jump/movement sounds to the crew and so on, even Stormy`s DBSM request Mighty fine crew mod installed prior, manny sounds i use in SDBSM are imbedded of scripts i altered from MFCM.
I would say probably not going to be compatible as I'm writing/rewriting everything like I did for IRAI.
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Old 05-18-11, 09:28 AM   #108
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so does that mean we will loose all the MFCM features ?

if you are about to remake them, i hope beeing able adding all the different 3D crew sounds again to it (ecspecially those while diving or crash diving).

you should give it a try and see what it is doing in detail !
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Old 05-18-11, 09:31 AM   #109
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so does that mean we will loose all the MFCM features ?

if you are about to remake them, i hope beeing able adding all the different 3D crew sounds again to it (ecspecially those while diving or crash diving).

you should give it a try and see what it is doing in detail !
Trust me, when I'm done with this you'll be happy
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Old 05-18-11, 09:33 AM   #110
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Trust me, when I'm done with this you'll be happy
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Old 05-18-11, 09:37 AM   #111
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hmmm

by the way, how are the new interrior smokes and fires comming along ?
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Old 05-18-11, 09:39 AM   #112
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hmmm

by the way, how are the new interrior smokes and fires comming along ?
on hold...I might pass that onto someone willing to take on a project. Any takers? I'll show you how to do it. This real crew is taking most of my time now.
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Old 05-18-11, 09:55 AM   #113
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i would like to but it seams there are better skilled man here for this.

...i can help with testing and adding 3d sounds to the new real crew scripts if ya like.
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Old 05-18-11, 10:57 AM   #114
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on hold...I might pass that onto someone willing to take on a project. Any takers? I'll show you how to do it. This real crew is taking most of my time now.
i added fire, smoke and water droplets in sh3 to the interior, by adding particle generators. maybe i can help.

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Old 05-18-11, 11:02 AM   #115
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i added fire, smoke and water droplets in sh3 to the interior, by adding particle generators. maybe i can help.

In SH5 we have the power to script, even events So I was adding PGs for the smoke and scripting when they're played via damage to the sub. The hard part is adding the PGs because you have to position them which is a lot of work because you can't open the GR2 file in Wings3D and figure out the exact position.
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Old 05-18-11, 12:44 PM   #116
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Ran into a big road block Everything was going fine until I gave a crash dive order and then a couple of seconds later gave another order. As soon as the other order was 'processed' by the game it quit running the crash dive script and defaulted to the characters idle behavior assigned by it's master waypoint I knew it was too good to be true.
This will take some thinking/time to figure out how to overcome...This is also the reason why the devs had every character setup to teleport to everywhere they needed to go.
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Old 05-18-11, 03:11 PM   #117
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Ran into a big road block Everything was going fine until I gave a crash dive order and then a couple of seconds later gave another order. As soon as the other order was 'processed' by the game it quit running the crash dive script and defaulted to the characters idle behavior assigned by it's master waypoint I knew it was too good to be true.
This will take some thinking/time to figure out how to overcome...This is also the reason why the devs had every character setup to teleport to everywhere they needed to go.
This is a long shot , what if you give all orders by clicking on the crew . Crew are not clickable while moving ?
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Old 05-18-11, 03:12 PM   #118
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This is a long shot , what if you give all orders by clicking on the crew . Crew are not clickable while moving ?
You can define whether the crew member is interactive from waypoint to waypoint or not. Doing that isn't going to solve the problem though.

But I found a clever workaround for it. Now just working out the bugs on it
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Old 05-18-11, 03:15 PM   #119
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You can define whether the crew member is interactive from waypoint to waypoint or not. Doing that isn't going to solve the problem though.

But I found a clever workaround for it. Now just working out the bugs on it
Fantastic
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Old 05-18-11, 03:50 PM   #120
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But I found a clever workaround for it. Now just working out the bugs on it
Magnificent
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