SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-15, 01:53 PM   #106
danasan
Elite Spam Hunter
 
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
Kamicazes!After a very long silent run!

I really do like the idea of welcoming the (new) captains here, or all over the place, but wouldn't it be a good idea to additionally even try to help those guys asking for help ?

Is it all about post count or what ? It sometimes really gets rather difficult to separate the core of the threat in question from blablabla..., even if the intention of the whole welcome committee is a good one, and I know it is a good intention... but sometimes...


Kamicazes!, please go to the mediafire page of my dear friend Magic:

http://www.mediafire.com/magic1111#yhhv23rf400h4

Scroll down all the way to "TDW" in the SH3 MODS section, and there it is...
__________________

"I invite you to go inside this submergible hole in the water where you can nicely hide from destroyers."

Last edited by danasan; 05-30-15 at 02:01 PM.
danasan is offline   Reply With Quote
Old 05-30-15, 02:45 PM   #107
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,134
Downloads: 24
Uploads: 0


Default

Quote:
Is it all about post count or what
ATTENTION ALL GREETING COMMITTEE MEMBERS:
Pursuant to Danasan -Elite Spam Hunter's well considered and meritorious observation, All greeters will be required to render assistance along with the greeting. After a 24 hour period, the greeting post shall be deleted so as not to give the appearance of attempting to inflate the post count...as I have just done to set a sterling example! AKTUNGBBY-Mundane Spam Hunter
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!

Last edited by Aktungbby; 05-30-15 at 02:53 PM.
Aktungbby is offline   Reply With Quote
Old 05-30-15, 03:35 PM   #108
Kamicazes
Nub
 
Join Date: Dec 2010
Location: Romania
Posts: 2
Downloads: 30
Uploads: 0
Default

Got it, thank you! For both the welcome and the help! Magic's collection is a treasure!
Kamicazes is offline   Reply With Quote
Old 05-30-15, 03:38 PM   #109
danasan
Elite Spam Hunter
 
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
ATTENTION ALL GREETING COMMITTEE MEMBERS: All greeters will be required to render assistance along with the greeting.
Always nice to be "full quoted" Thanks for that. No offense taken .
__________________

"I invite you to go inside this submergible hole in the water where you can nicely hide from destroyers."

Last edited by danasan; 05-30-15 at 03:53 PM. Reason: typo
danasan is offline   Reply With Quote
Old 05-30-15, 04:14 PM   #110
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,134
Downloads: 24
Uploads: 0


Default I'll see your blablabla and raise you another bla!

Quote:
Originally Posted by danasan View Post
It sometimes really gets rather difficult to separate the core of the threat in question from blablabla even if the intention of the whole welcome committee is a good one, and I know it is a good intention... but sometimes...

Quote:
Originally Posted by danasan View Post
Always nice to be "full quoted" Thanks for that. No offense taken .
Quote:
Is it all about post count or what
PARDON! It is I who am the offended party!
The more so as I have received an infraction for deleting over 600-1000 of my posts in the past-so post count is hardly an issue... http://www.collegehumor.com/post/7011522/everything-is-offensive-to-everybody
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 05-30-15, 04:35 PM   #111
danasan
Elite Spam Hunter
 
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
Default

Well, I MYSELF REPORTED MY POST HERE to the admin as biased.

Why?

It is not about YOU, personally, there is nothing wrong with you at all, or me, but I think there could be a better way to keep the focus on the subject of the thread in question. It is a real pain to go through all the posts to find out you have the answer to what? Wait a minute... Errrr... What was the question?
__________________

"I invite you to go inside this submergible hole in the water where you can nicely hide from destroyers."
danasan is offline   Reply With Quote
Old 05-30-15, 04:40 PM   #112
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,134
Downloads: 24
Uploads: 0


Default

A Hamm's to U with that Sir!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 05-31-15, 07:06 AM   #113
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,284
Downloads: 63
Uploads: 13


Default

I'll throw open a suggestion or two here if I may....

I take the point that greeting a newcomer to the forum who's first post is a plea for help can confuse the original context or reason of said thread. However, it was Neals idea to create the welcome committee, a good idea IMHO, a simple means of engendering and continuing the friendly spirit that abounds throughout our community.

One point regarding the above that does strike me as being a little strange is the oft seen 'welcome after a long silent run' to a member who has been a member longer than the welcomer.

I have been guilty of the above on occasion myself, hence my suggestions being just that.

Automatically deleting posts after a given time period will serve no other purpose than to create more work for the moderation team as they are required to read what has been deleted, plus the fact the deletions make the boards look untidy and create more housekeeping duties than are reasonably necessary.

In conclusion....my suggestion is that greetings to pleas for help should only be posted if accompanied by assistance to the original question. Multiple and systematic deletions of posts have always and continue to be a no-no.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 06-02-15, 08:49 AM   #114
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Kamicazes View Post
Magic's collection is a treasure!

My pleasure mate!

BTW, hi danasan my friend!
__________________
Magic1111 is offline   Reply With Quote
Old 06-17-15, 09:53 PM   #115
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,130
Downloads: 390
Uploads: 13


Default

This is a fun mod. Using it right now!
__________________
[SIGPIC][/SIGPIC]
BSTANKO6'S SH5 NAVAL ACADEMY
http://www.youtube.com/channel/UCPbe...W2NArCA/videos

DISCORD
https://discord.gg/6tFeTSUmVc
bstanko6 is offline   Reply With Quote
Old 01-24-25, 02:25 PM   #116
johnboy1958
Seaman
 
Join Date: Apr 2024
Posts: 33
Downloads: 432
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Another mod I made for SH5 that I ported over to SH3. When an airplane is destroyed (explodes in air) the pilot(s) will now eject and parachute to the water. Due to ejecting in the explosion the pilots suffered severe injuries and thus died from the explosion. When they impact the water they will float face down.

Unzip straight to MODS folder and enable via JSGME.

NOTE: I added entries to the \data\Zones.cfg file so it probably won't be compatible with most large mod compilations. You'll need to add the appropriate entries in the compilation mods's zones.cfg file if it has one.

SH3's Flak gun training mission is a great mission to see this in action.

The stock SH3 Zones.cfg file was used as base for this mod. To update other mod's Zones.cfg file you need to add the following entries to them (highlighted in yellow):

[F_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=59.999996
CargoType=None

[LB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0

[MB_PlaneEngine]
Category=Engines Room
Multiplier=10.000000
Flotability=0
HitPoints=6
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01

[HB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=15
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_damaged, 20
Effect2=#plane_on_fire, 60
Effect3=Pilot_ejection, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0


Here you can see pilot ejected:



And here he is floating down to the water:


And here he is after impacting the water:


Contributors:
- Testpilot: new parachute and pilot for parachute

v1.0: initial release
v2.0: added new parachute and pilot for parachute by Testpilot.
adjusted fall speed of parachute to allow more 'hang-time'
adjusted how much pilot and parachute has to submerge before showing dead, floating pilot

Current version available here: http://www.gamefront.com/files/20179...ts_v2_0_SH3_7z

Tried it, didn't work for me
johnboy1958 is offline   Reply With Quote
Old 01-24-25, 02:31 PM   #117
johnboy1958
Seaman
 
Join Date: Apr 2024
Posts: 33
Downloads: 432
Uploads: 0
Default

Quote:
Originally Posted by Dronston View Post
Hi, go to: ftp://hartmuthaas.no-ip.org/public/S...COMMUNITYMODS/

User: Maik
Pass: Woelfe

look for The Dark Wraith, you wil find the mod.

The guy providing these resources should be crowned King, I fall back to his archives many times!

Edit: "the guy" is Plissken, should have mentioned that in the first place , thx sublynx.
Another 404
johnboy1958 is offline   Reply With Quote
Old 01-24-25, 03:50 PM   #118
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 494
Uploads: 0
Support

Try here :

https://www.mediafire.com/file_premi...s_v2.0.7z/file


or


https://maikhaas.synology.me:64180/f...0DARK%20WRAITH)


Third from the bottom.




You can help your self by keep links to these repositories for future use.


https://www.mediafire.com/folder/163...Mod_Collection


and


https://maikhaas.synology.me/joomla/...id=331&lang=de
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is online   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.