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Old 08-31-10, 07:32 PM   #106
tater
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I'm using Free so far. New ships (other than those we've been given permission to use from BftB) will be in a subsequent release. I think we'd rather get it out there faster so people can enjoy sergei's work.

BTW, SS, I simply didn't "get" the story the way you told it. I imagine the jap merchant skippers filed reports (if they lived through the sub attack) that claimed they sank 10 submarines with their merchant-deployed DCs

Privateer, if you see this, any ideas? (he's pretty resourceful with novel uses of controllers).

Last edited by tater; 08-31-10 at 10:48 PM.
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Old 08-31-10, 08:33 PM   #107
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In case it will be useful to either Hitman or Tater, here are the Kawasaki standard-type ships (so called ADEN MARU's) from the 1942 edition of ONI 208-J.







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Old 08-31-10, 09:02 PM   #108
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Nice. My hull needs a little work, but delftship is great. It even tells me the displacement, so I know if I need to tweak it.
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Old 08-31-10, 09:41 PM   #109
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are you using the Delftship demo, or did you get a full version?

very ambitious project, looks like a must have!
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Old 08-31-10, 10:29 PM   #110
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I'm using Free so far. New ships (other than those we've been given permission to use from BftB) will be in a subsequent release. I think we'd rather get it out there faster so people can enjoy sergei's work.

BTW, SS, I simply didn't "get" the story the way you told it. I imagine the jap merchant skippers filed reports (if they lived through the sub attack) that claimed they sank 10 submarines with their merchant-deployed DCs

Last edited by tater; 08-31-10 at 10:45 PM.
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Old 08-31-10, 11:51 PM   #111
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Quote:
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BTW, SS, I simply didn't "get" the story the way you told it. I imagine the jap merchant skippers filed reports (if they lived through the sub attack) that claimed they sank 10 submarines with their merchant-deployed DCs
Sorry about that.

The reports I've read only indicate that depth charges were dropped. They don't even mention the hydrophones. It sounds to me like you don't have a copy of the Wartime Convoy Records. If you want one, PM me with your email address.
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Old 09-01-10, 01:09 AM   #112
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No I have them.

They did just dump them over the side, they were not aimed. My point was that in general, the japanese grossly overestimated the effect of ANY attack (presumably even if unaimed).

Heck, they sank Lexington 3-4 times!

So merchants had hydrophones, but when a ship was hit it would be a "mad minute" where they'd all throw some DCs over the side (which cannot have helped detection any for nearby escorts, lol).
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Old 09-01-10, 01:29 AM   #113
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Thanks Virtualpender, it certainly does help as one of he aerial photos reveals a detail I was looking for
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Old 09-01-10, 11:38 AM   #114
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Quote:
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My point was that in general, the japanese grossly overestimated the effect of ANY attack (presumably even if unaimed).

Heck, they sank Lexington 3-4 times!
I was at the USS Intrepid the other day and I looked at the killboard, they apparently sank 4 Yamato-class battleships.
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Old 09-01-10, 12:10 PM   #115
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I had thought that merchants sounded collision alarms when someone was attacked, but perhaps it is just the DDs.

Type 0-4 units will fire star shells, AND use DCs. They detect a sub, then shoot the star shells, and move to attack. Merchants can carry hydrophones, etc, but cannot attack (nor can warships of type>4, even though in the case of the IJN virtually all were armed with DCs).

Wonder if there is a way to set up a hydrophone that drops DCs? Sort of like an active pinging, only it hears anything, then dumps some DCs...
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Old 09-01-10, 02:08 PM   #116
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Well ... Aden Maru is taking shape , but you better get someone that can retexture it, as I have done some really freaking modelling



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Old 09-01-10, 02:23 PM   #117
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Looking good Hitman.
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Old 09-01-10, 02:47 PM   #118
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Quote:
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Well ... Aden Maru is taking shape , but you better get someone that can retexture it, as I have done some really freaking modelling



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it's easier if you add details nodes in s3d with parts of the ship like the cranes etc.. which can then allow for a separate texture/AO map than having it all in one piece.

looks really good btw !

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Old 09-01-10, 02:54 PM   #119
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Nice.
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Old 09-01-10, 02:55 PM   #120
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How in the world did you do that so quickly, Hitman?

Wow.

She looks really good. If you are open to comment, I believe the intakes amidships are a little too tall. I think they should be just slightly higher than the bridge. Also, I think the bow could be just a bit more vertical and less raked. Or you could just leave her exactly as is and she would be fantastic!

Very nice work!
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