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Old 08-27-10, 10:25 AM   #106
charognard
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Quote:
Originally Posted by Arclight View Post
Damage Assessment is obsolete with IRAI as well. Or at least incompatible.
good to know too !
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Old 08-28-10, 07:04 AM   #107
Petr
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Hello!
I am wondering about in which order should I load these mods: New UI by TDW, UHS and IRAI.What is the best order?
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Old 08-28-10, 07:26 AM   #108
TheDarkWraith
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Quote:
Originally Posted by Petr View Post
Hello!
I am wondering about in which order should I load these mods: New UI by TDW, UHS and IRAI.What is the best order?
I would say the order you have them
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Old 08-28-10, 06:40 PM   #109
Highbury
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@Sober; I have not been playing SH5 for awhile and I am trying to catch up on what mods people are using... in your lists you have "SD_MapCourseLine_tiny_arrows_ocred" but I can't quite figure out what that one is....

Thanks!
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Old 08-29-10, 04:57 AM   #110
Sepp von Ch.
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Please help!


I have the following mods:


and I could not click on the large map (immediately CTD)

I deactivated all mods, btu I have the same problem.

I tried to staart from the position in the port, but while loading carsh the game (CTD). The same thing happens while loading older positions...

Do not tell me PLEASE, that I have to start a new campaign, because I do not have too much time to play and I´am happy, that I got in 1941 and wish to proceed.
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Old 08-29-10, 05:26 AM   #111
THE_MASK
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Quote:
Originally Posted by Highbury View Post
@Sober; I have not been playing SH5 for awhile and I am trying to catch up on what mods people are using... in your lists you have "SD_MapCourseLine_tiny_arrows_ocred" but I can't quite figure out what that one is....

Thanks!
SD_MapCourseLine_v11
http://www.subsim.com/radioroom/show...CourseLine_v11
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Old 08-29-10, 09:52 AM   #112
BowfinSS287
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Josef von Posorschitz

try and load a older saved game and see if you still get CTD
i had a similar problem and the older saved game saved the day
good luck
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Old 08-29-10, 02:22 PM   #113
vince0018
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GramophoneShuffler
Move With Arrow Keys
MightyFine Less Annoying Footsteps 1.0
RemoveLogoIntroTheDarkWraith
ImprovedWaves_Improved Pitch&Roll
Conus' Graphic Mod 1.1
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Sh5EnvModGold
SteelViking's Sky Banding Mod
SteelViking's Interior Mod V1.1
SteelViking's Interior Mod V1.1 patch V1.1.1
NewUIs_TDC_4_0_4_ByTheDarkWraith
German U-Boat Crew Language Pack
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
German U-Boat Hydrophone SFX
Possible CTD Fix


The Environment Mod overwrites something from the Improved Waves mod so I'm not even sure if having the Improved Waves mod loaded is redundant or not. Actually looking at the mod again it looks like the pitch and roll are maintained but the waves themselves overwritten.

I highly recommend the 'German U-Boat Crew Language Pack' and optionally the other U-Boat SFX as well; they add a lot of authenticity and atmosphere.
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Old 08-29-10, 02:42 PM   #114
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@Vince, the possible CTD fix is only for W_clear's Env 3.3. You don't need it unless using Env 3.3 or an earlier version.
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Old 08-29-10, 02:54 PM   #115
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Quote:
Originally Posted by vince0018 View Post
German U-Boat Crew Language Pack
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
German U-Boat Hydrophone SFX
[...]
I highly recommend the 'German U-Boat Crew Language Pack' and optionally the other U-Boat SFX as well; they add a lot of authenticity and atmosphere.
Can't find these. Help!
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Old 08-29-10, 03:06 PM   #116
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Quote:
Originally Posted by Abd_von_Mumit View Post
Can't find these. Help!
You can find them in Venator's Mod Bunker
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Old 08-29-10, 03:15 PM   #117
vince0018
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@SteelViking
Isn't the Environment Mod Gold the same as 3.3? Or was the CTD's fixed in the gold version? I must have midunderstood something somwhere, I thought I needed the CTD fix.

EDIT: Here's link to those U-Boat SFX even though they're already on the front page, just in case someone's lazy, haha.
http://www.subsim.com/radioroom/showthread.php?t=173371
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Old 08-29-10, 03:25 PM   #118
SteelViking
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Quote:
Originally Posted by vince0018 View Post
@SteelViking
Isn't the Environment Mod Gold the same as 3.3? Or was the CTD's fixed in the gold version? I must have midunderstood something somwhere, I thought I needed the CTD fix.

EDIT: Here's link to those U-Boat SFX even though they're already on the front page, just in case someone's lazy, haha.
http://www.subsim.com/radioroom/showthread.php?t=173371
No, Environment Gold is from Kapt Von Keldunk, Env 3.3 is from W_clear. They are two totally different environmental mods.
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Old 08-29-10, 03:35 PM   #119
vince0018
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Wow, somehow I missed that.

Is there any major differences between the two? Like which one might be considered 'better' or more worth it. Though I suppose the 3.3 might have more crashes, lol.

EDIT: I suppose this mistake was because I was just looking at the downloads page and saw an environment mod version progressing higher up to 3.3, then above it saw the 'gold' one, so I assumed the gold was the best and downloaded it, didn't pay attention to the author. Sometimes I'm stupid enough to look over details like that.
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Old 08-29-10, 03:53 PM   #120
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Quote:
Originally Posted by vince0018 View Post
EDIT: Here's link to those U-Boat SFX even though they're already on the front page, just in case someone's lazy, haha.
http://www.subsim.com/radioroom/showthread.php?t=173371
Thanks SteelViking and vince0018.

Before you call me lazy next time try to find these mods using forum's search. :P No idea why Venatore hid them so well in his bunker.
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